TBCC has ruined WoW for me

edited post.

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TBCC is not only based on ‘nostalgia’. My first expansion was BFA and I didn’t play Classic when it was re released. I droped SL after two months as I have hit a wall in form of community. I simply could not find anyone to play with. PuG’ing mythic keys and heroic CN was fun for a while but the best ilv gear was practically unobtainable as alone player.

Retail WoW is far superior than classic versions, but it have many flaws that at this point cannot be fixed. Modern version of the game allow us to play in very fast pace. Every dungeon that we run in retail is basicaly speedrun, and even in open world I feel like there is no reason to stop. Chain pulling mobs, almost instant picking up quest items, mobs spawning in seconds, if you play DH you feel like being on huge dose of adderall. And all of this feels good and it’s addictive, fluidity of retail gameplay is big part of what makes WoW the best MMO. But it’s comming with a big price, the only moment to chat with your group is time when you are summoning teammates to instance. You start your key, complete dungeon in time without writing a single message, then say gg cya and thats it.

I think that lots of people that have their communities/guilds for a years or simply have better social skills can’t realy see from newbie point of view and think that those problems doesn’t exists. Just like balance and gearing in PvP is important only for fraction of playerbase therefore many people criticize players who create posts and ask Blizzard for solution.

TBCC gave me solution to my problem. I can see the same people doing heroics so we naturaly add eachother to friend list, we have time to chat in dungeon because we have to drink ( or run for 5min to our corpses ). It’s easier to find a guild because content is easy for casual players that there is no competition in terms of gearing/skill/class but more about who you like to spend time with. There is also not much to do, every day I can run single HC for single missing BiS piece, raid twice a week and rest of the time I can simply socialize doing RP DireMaul runs or deathrolling in IronForge. In SL I would propably run torghast/maw/wq/pushing keys/pvp as they never stop to give rewards.

Personaly I would love to play only on Retail, and after every patch I will spend there month or two. But if Blizzard want to keep casual players like me they have to chill out with their esport mentality. Not everything have to be balanced around Mythic/Limit guilds, not everything have to be behind thousands of hours of grind. I would love to see m+ keys up to 10 to have no timer. I can’t see real reason from punishing players for their lack of skill in such a harsh manner. I understand that hard content have big value, I’ve done multiple +15 keys and I enjoy challenge. But current gearing system makes me feel bad playing from heroics untill +14, and I usually burn out before reaching that sweet spot when I can say that my character is ‘good’. I have multiple alts who ended up at 195ilv with single T2 legendary and I simply have no motivation to play them further cause this grinding hill is too hight.

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Finally someone said it…

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Don’t worry. Classic Shadowlands will fix it…

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WoW retail picked up massively from 8.3. people do pile back in from classic to WoW they are paying for both they will utilise both in those circumstances.

Now go on YouTube type in

“WoW veteran moving to FFXIV” and come back to me. Litterally seeing atleast 6 content creators per day moving to FFXIV. Including belluar and even now asmongolds trying it out

the question you should be asking is:

Are those who moved to FFXIV coming back in 9.1?

All i read was QQ … try less QQ and more pew pew ? yeh !?

Of course they are, they’re content creators doing what is needed for the views. Bellular for example is pumping out the clickbait videos knocking WoW (whilst praising FF14 for the same points, something that irks me as a FF14 player, as I feel this might invalidate issues that are legit) because it sells, it you roll back the clock a few months he was saying things to contrary and then a year back it was totally different, yeah, opinions change, but his channel is a business, he just sticks his finger in the air and decides to follow which way the wind is blowing. As do other streamers, why else take the time to make a ‘I am gonna play xyz video instead of xyz game’?

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Majority of retail issue exist becouse Blizzard listened to players feedback.

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We didn’t had classic in WoD.
Yet WoW had content drought at that time.
So this isn’t exactly new, it’s a problem that started way back.
Personally I don’t think the vast majority of people who returned for Classic, TBCC are the same people who enjoy retail.

Sure some people might play both games, but in the end the majority simple stay on their lane.
I was here during Vanilla and TBC and didn’t play Classic, because I simply don’t have time to share between 2 versions of the game and I enjoy the more solo approach of the retail version.

I believe the game would experience similar issues even without TBCC.
They basically created a complex Covenant system, that everyone warned it would be difficult to balance but they still went ahead with it.
They are now probably spending more time fixing a problem they created than creating content because of that.

The difference is, now people have something extra to look forward. Instead of losing interest and unsubscribe.
Same for streamers.

I wonder if in the next expansion people will say:

  • “SL lacked content, it was worst than WoD”.
    Or
  • “The new expansion is worst than SL”.
    Comparing the last patch of SL with the new incomplete version of the game.

Cheers.

Same esport mentality ruined classic for me. Forget adventure and leveling with randoms.
Everyone boosting.
Retail is casual friendly up so some point. Easy to level, lfd, lfr, some heroics. And then suddenly it’s go vertical and You get hard grind at end.
But if You think about it m+ supposed to be game mode for hardcore, not everyone.
Ppl will not stop min/max.

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Personally, all the boosting has ruined Classic because people bypass leveling and world exploration and offer someone to level for them.

It is not Blizzard’s fault, inherently. But the player base’s culture.

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Yeah but by time you reach that challenge what actualy makes game fun to play you alredy beated entire game and players have no reason to continue playing.

its sound great on paper that you have easy casual content what casuals can enyoj. 1 problem casuals do not enyoj this type casual content.

that anniversary event with doomwalker world boss are we getting that soon ?

tell me some examples where the players asked something and it got implemented exactly the way they asked for it and not a twisted time gated or other garbanzo version of that?

Recent example:
pvp vendors.
All asked for old pvp vendors → give a bad version of vendors with rating gating
Asked for wod ilvl scaling → implement are trash version of that

it is like that want those ideas go up in flames just to tell the community “see you all just don’t know what you want!”
really twisted. Feels almost out of spite, unlucky for them that they are ruining their own business and lucky for the game director is that the labor laws in the us seem to be harsh and he cannot be let go so easily.
fun times we got here

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This is so true. Classic is filled with people who have played nothing but vanilla WoW on private servers and know the game inside out. The entire point is to optimise dungeons and raids to complete 1 second faster than the competing guild. This mentality has carried over to Classic, where it clashed with people looking for a nostalgia fix.

I’m a “tourist” in TBC because I do love the game as it was back then. But the enjoyment came from talking to, questing and running dungeons with other people. The “modern” mentality might not have destroyed this, you still meet people. But it is definitely tainted, and you do notice this ingame.

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I agree with you. It seems like Blizzard want to make something good then some Dreadfull Tomas comes and add his piece of code to make good feature just awfull.

  • LFG/LFR without getting instant teleport to insance is a great idea.
  • Personal loot can be good mode but why you don’t give an option for master loot.
  • Torghast is great untill you add dozens of slows and make normal mobs so tanky.
  • When you spend so much time on development of conduits and then add 3potencies for 2potency slots with one of them being useless … it’s not a choice or even rpg element, just a checkbox.
  • Does community actualy asked for dozens of ilv versions of the same item ? Why there are like 17 steps on gearing ? I enjoyed having like normal/hc/mythic versions of items but 17?!
  • AoE cap was made to slow down mage boosting in classic, there is no longer need for that, let us have fun and make insane pulls … bots are using moonkins nowdays anyway

List for those litlle mistakes is horribly long.
It feels like there are some good developers in Blizzard but some just read forum too much and now they have personal vendetta and want to make players suffer.

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Uh, I’m a person from private servers. And it’s kind of opposite - people there don’t care so much. “You play on pirate russian server- what are You try to flex at?”
Mabey the one frustrated with fact flooded here?
I would guess people in calssic pay for sub so they have higher demands and it feels more official so they try to prove something? I’m not shure.
But classic feel like irl job now. And I have job now, came here for funs.

I play on Alliance and to be fair I’ve never expirienced any minmaxing mentality. Maybe sometimes I didn’t get invited to the group cause I play Druid but it’s rare and if someone doesn’t want specific class it can mean they simply want specific loot without competition. But so far every group I’ve joined was chilling and clearing.

It’s kinda insane that people think minmaxing is optimal when you can clear the same content with casual group and have so much more fun in the process. There is also bigger chance that you actualy kill last bosses with positive team as “hardcore” players like to leave your group out of anger. Being easy going is the strongest buff you can get in classic.

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They don’t play for funs. They play for numbers.

Also this ^

This is kind of true. and it’s frustrating for older gamers to see. “What are you doing? This is a game, not a maths exam!”

And then the whole “Oh, Classic is so cool!, and TBC, Swoon!”
And those of us who actually played it just shaking our heads sadly and going “You think Classic is like Vanilla was? You think TBC Classic is like TBC actually was? Oh my word…”

You don’t get Vanilla WoW when you play Classic, and you most certainly don’t get TBC when you play ‘Classic TBC’. You get a tidied up version, more palatable to the modern gaming experience.
Which is -fine-! It makes complete business sense, and will appeal to the younger generation.

But it is the gamers that changed. Not the Games themselves, apart from the removal of bugs and stuff that existed originally. Private servers were the same. They weren’t running the game as it was! They were running it a bit tidied up around the edges…

But yeah, when you play for numbers, is when you know you are not actually all that good at a game. Because you’re not playing the game anymore. The game is playing you.