The 400 ilvl piece of gear ruined Warmod even more that it was

Nope, I never watch Q&A. I guess seeing as I’m 388 I won’t be doing WM next week so.

Prime example of Alliance mentality.

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Prime example of time/return mentality.

Edit: The vast majority of players on both sides have no real interest in World PvP. Just look at all the horde players crying about actually getting killed because they turned on a PvP tag; 98% of them were only doing it up to now for the 10% almost unhindered PvE bonus.

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Horde has advantages for 10 years = Silence.

Alliance has the advantage on one thing = 100s of complaints

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The outcry was not due to players getting killed in warmode - it was due to them being slaughtered by whole raid groups in their capital city when getting off flightpath - which at least for me is griefing. Hell some were even camping spirit healers.

It is 100% Blizz fault due to how they designed both the city and incentives to play it, while they still didn’t fix the sharding whack.
Sharding is grouping people and tires to make it equal, but shard has just as much slots as it has, and party has priority over equal numbers.

Which leads to shards of 20 A vs 5 H shards, or vice-versa. And usually the bigger numbers is grouped to begin with, let’s say the shard has equal 20 A & 20 H in Nazmir shard. Problem is, those 20 A is grouped for quest, while 20 H is spread solo questing. According to Blizzard it is fine.

And don’t give me crap about interest in WPVP. I was playing on PVP servers from the start and at this point I just want them to go back to the old PVP/PVE servers as new Warmode system is just convoluted, abusable, flawed in design failure.

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The reason they brought in Warmode was because so called PvP servers had populations ranging right up to the high 90s percentage wise for either faction as no one really wanted constant world PvP.

The mistake they made was putting any PvE bonus on it. It would be interesting to see what percentage of players would actually switch it on at all if there was no PvE bonus for using a PvP mode.

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And they thought that turning it from server basis to global basis will solve itself. Genius.

Yes, because the real hardcore world PvP players (and I can appreciate there are people who actually like world PvP) were complaining that there wasn’t any world PvP.

At the other side you had people crying about the cost of transferring all their toons off PvP servers to escape world PvP.

So warmode looked like a good solution. The mistake was putting any PvE reward on it. As active 120s on the horde side (not to mention it is FOTM for PvP with hardcore players) outnumbered Alliance the horde gained the upper hand slowly but surely. Then more and more Alliance switched it off and more horde joined for a free no-consequences buff (i.e not dying despite a PvP tag being switched on), leading to the mess it is now.

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“I LOST FOR THE FIRST TIME EVER, BUT I WIN ALL THE TIME, WAAAAHHH”

Don’t forget to ragequit the Forum Dungeon.

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That’s kinda naive thinking.
If there was a problem in server based samples where community edged to either side - then simply turning into global scaling didn’t solved anything with Warmode.
All it did is reset situation which eventually repeated itself.

That’s what is wrong with current wow - they do not fix problems, they try to fix sympthoms and not cause, which causes other problems which at this point are so intertwined and convoluted they no longer know what they are doing.

Racials are also example of that.

I honestly don’t think there is Horde or Alliance bias. I just think there is a team of people in charge who sometimes make really dumb decisions.

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Exactly, and they don’t have an easy job either, as everyone wants something different from the game.

I think the one thing people can agree on right now is that the game needs to increase the scope of its content and reduce mindless grind.

But trying to keep everyone happy, casuals, semi-hardcore, hardcore, PvPers, transmog hunters, mount collectors, lore enthusiasts, and all the other aspects of this game different individuals play for isn’t an easy job.

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Regardless of whether WM was balanced at the start or not. If you played Alliance with WM on during the past few months before 8.1 you would be saying that the horde kinda deserves what they got. Even though it’s entirely blizzard’s fault for the sharding.

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There is no way they can please everyone. I would just love it if they changed a couple of things that would please me. I can live in hope :smile:

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I don’t think Horde deserve this at all. WM is a failed experiment but Blizz can’t see it. They will just pat themselves on the back.

I took advantage of the 30% xp bonus and got my dark iron dwarf heritage armour. All levelling should be that fast.

Imo remove all non pure PvP rewards. Then they will see who really wants to PvP.

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In the same sense as the Horde players were taking advantage of the 10% bonus for months, due to the sharding and ppl being aware Horde were outnumbering Alliance, made it so more Horde players turned WM on to take advantage of a basically free 10% bonus while more Alliance turned it off due to getting ganked or endlessly getting into a 1v5 scenarios.

This is what I meant by Horde kinda deserve what they got. Even though the sharding was Blizzard’s fault.

But I agree WM should’ve never been a thing, they should’ve just stuck with PvP servers.

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I have had this argument until I’m blue in the face. Horde do not get gear and triple the buff. Alliance always had access to the 10%.

It was fair and equal and now it is not.

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I was looking for this thread.

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It never has been, nor will it ever be “fair and equal”.

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Except It was never fair nor equal not then and certainly not now. For months Horde had access to the 10% while hardly any alliance enjoyed it. now it’s the turn table. It’s not fair but it’s definitely justified.

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