The failure of class design

Yea things like alter time or sybyosis had that unique feeling but now those spells are gone and classes are really boring.

1 Like

Homogenisation of the classes has impacted the game for me personally.
I have tried five so far this expansion and none of them have really grabbed me.
The removal of class complexity, skills and talents has removed the depth of the classes and with it any inclination I had to play them for any amount of time.

It matters not if the content is good if the classes are boring and uninteresting.

3 Likes

Completely agree, thats why I unsubbed literally hours into bfa only to come back 2 months later and unsub the very same day.

Absolutely loved wow at its peak and loved Legion too but its just not the same game anymore and no lie you could play it on mobile with the amount of abilities there is in game.

3 Likes

You are wildly mixing up accessibility, difficulty and effort.
Dark Souls and Fortnite are much more accessible than WoW. And WoW is a very difficult game mechanically at higher levels, much more than it used to be, most people can’t even play high level dungeons and raids without several third-party addons that tell them exactly what to do when. The game is almost unplayable at higher difficulty levels without these aides.
And WoW had the reputation of being a huge timesink in the past (it still has), having to spend that much time on the game has nothing to do with mechanical difficulty. That kind of complicated, time wasting game design from 2004 can’t be sold in 2018 anymore. Blizzard is not even trying to sell classic seperately because it would be hopeless trying to market it nowadays.

WoW used to have more players because it was great for it’s time, but the market has changed since then. MMOs are not that easy to sell anymore. If blizzard hadn’t done all these changes that you hate so much the game would have closed down years ago.

I used to have a number of max level chars from BC to MoP all of which I found engaging and deep in terms of playstyle, the pruning from WoD onward has destroyed the engagement factor for me as there is no depth to any class now compared to how they were in MoP which was for me the pinnacle of class design in terms of playability and enjoyment.

It did not matter how many times I ran a particular dungeon or played content I had completed before because the classes had depth, I played them because they were fun.

3 Likes

That’s exactly what I meant with making boss encounters more difficult on the expense of classes becoming increasingly boring and scripted to play.

However I liked it when a good portion of the depth this game used to have came from the classes itself instead from boss encounters, because there are plenty of people who don’t play PvE and those are mainly the victims of that shift of depth.

I have played and still do play PvP on a really high level with many classes and I never have been as bored as I am now with my class(es), Legion achieved to reach the same level of boredom but a bit later in the expansion, probably due to the artifact weapons and GCD not being as hideous.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.