I like that open world content can actually kill you.
Right now you can yolo any content. And when were all full 489 it will be even worse. NPCs are more of a nuisance than anything else. Like flies or mosquitoes. Not threatening, just annoying. They might as well remove them and let us farm stuff as if they were mining/herb chores.
So that’s a good thing the maw had. Credit given when credit due.
Everything else in the Maw (and SL in general) sucked SO bad that like many others I prefer to run a marathon on legos than to spend 5 min there.
Hold on so you think soup events and the new Emerald Snooze zone is actually good content? I am speaking for the old school mmo appreciators, who prefer to have some challenge in our games. Blizzard has gone soft and “playing it safe” out of cowardice thinking it would make them more popular, but the irony is lower sub numbers in DF compared to SL say otherwise.
There’s nothing wrong with the soup event. Making a large clump of players come together is perfectly good in an MMO. Hard world content and the soup event can coexist with no issues. In fact, the soup event can be a place where you can ask a large group of players, after making soup: “Hey, anyone wanna go north and kill the plagued gnolls?”
Far from being in conflict, they are complementary.
This is very true and I also made a post back then about how the maw should be improved by making it more annoying. Of course the player base was not fond but the truth is that players do not know what they want. Literally all the people here are heavily depressed and don’t want to go outside but if you pulled them out against their will and put them in a social setting they’d kiss your feet. Don’t ask people what they want, decide for them.
That’s why I’m saying Blizzard should STOP listening to the small minority of complainers and do the opposite. The whole DF expansion is basically cowardice from Blizzard and “playing it safe” because they’re so scared to upset anyone. The players think they know what they want, but they don’t.
The real problems occur when Blizzard doesn’t know, either.
It’s all well and good to tell them to ignore the playerbase’s suggestions but if their own designs are even worse, and they are, it’s… better that they listen after all is said and done.
I don’t want challenging open world content. I play to relax. You want challenging content, you go play high M+ or Mythic raid. I like the new zone and yes I am done after every wednesday but that has always been the case for me since WoD.
There was some bad design, like having to go there every day for dailies to get reputation and sockets and other stuff that was hard to skip out on. That quickly got tiresome.
Then there were some polarizing parts, like the visuals, the layout, and no-flying. There’s no one-size-fits-all here. That’s the case with any zone.
And then there were some good parts, like the rare spawns and the events, that had some weight to them.
And then most of it – like any zone – is just bread & butter WoW gameplay where you run around and do objectives and collect loot and play your character.
People emphasize different parts as more or less important to their game experience. For some people, if they don’t like the visuals, then it’s just the worst ever no matter what else is going on. For others it’s the best ever if there’s some elite mob that is so challenging that it can kill them. And everyone has their personal preference and likes and dislikes.
But generally speaking, the zone is just a mixed pile of decent, bad, good, meh, and controverse, like almost every other zone is.
If The Maw stands out in any serious way, it’s because it was THE endgame zone for many months, and it was quite mandatory to go there every day.
But beyond that, as a whole, it’s not a zone very different from other zones. Most zones in WoW aren’t. They’re quite formulaic and similar and conforming to a certain design and gameplay loop that we’ve experienced a thousand times over now.
The Maw at its best was the time during which I was gearing up and actually needed that gear as I went further and further out into the zone and it got evermore difficult as I did. The Maw had both very easy and comfortable areas and some truly monstrously difficult encounters, and it worked great. It can be done even better though, but yeah. And then all the other zones being the easier stuff. I fail to see the problem there.
But then, after you had finished the Maw and extracted the enjoyable experience it provided, the Maw turned into a mandatory dailies hub, and these dailies were easy as well. That did not do it any favours.
You didn’t “have” to do anything. You’re basically saying we’re not allowed to have any content that gives power rewards besides m+ and raiding because YOU personally would feel “forced” to do it? If there are no power rewards the content is dead after one week. So power rewards is a good thing.
Or perhaps I should rephrase it: I didn’t find the Maw challenging per se, I found it extremely annoying because the mobs had too much health and too many powers you had to interrupt/stun/dodge that it was impossible to actually get them all. That’s not challenging and fun that’s just hitting sponges with spikes and made me not want to go anywhere near it. A few mobs like that is fine but every single one? Nope.
I think it’s a general, long-standing issue for WoW that they haven’t quite nailed a satisfying design for World Quests and Dailies that doesn’t tire you out and turn into a boring affair after far less time than Blizzard wants you to be doing it.
That was true for The Maw, and I think it’s true for most places where Blizzard asks you to do a gameplay loop 100 times over. It tends to get boring after doing it 10 times.
This is why I like the concept of delves and the warband. It potentially eliminates having to do all the catch up on alts but I think they said is varying in difficulty with the delves. If they’re just 5 minutes of whack-a-mole I won’t be impressed either. We’ll have to see how they play out, how many you can do and such first though.
Warbands with dailies is just the eggtimer problem but all the eggtimers refer to the account, so you can’t start timers for the same activity on multiple characters most of the time. It doesn’t solve the problem at all, though it may in some cases slightly alleviate it. Slightly.
The solution to the eggtimer problem is don’t reset reward availability on a timer. And if you do anyway, make sure it’s a long timer and don’t have too many. It’s that simple.
another person who didn’t agree with ‘‘forum people’’ got flagged. so sad that this is how wow’s forums work. you can never praise something 5-6 people didn’t like or you’ll get banned