People wanted to play on a balanced playing field. There should only be 2 ilvls the PvP gear scaled too, so for example with the current ilvls
All honor gear should be scaled up to 220 no matter rank
All conquest gear should scale up to 226-233 no matter rank
People want to go in and be competitive as fast as possible.
I don’t care what ilvl it is outside of instanced PvP, this change won’t fix anything it will still be a gear gap of 20+ ilvls and people can grab the gear from any bracket, then go fully geared to a bracket they have really low rating or anything like that or just to sell boosts etc.
Just let the gear be upgraded to heroic ilvl outside of arena when people have gladiator rating then PVE players don’t even need to look at PvP.
Let things be whatever you want in random bgs/skirms, that is the place for people to one shot noobs etc since you can use toys/pots and all that good stuff.
Gear should not matter in a competitive setting
But this is an mmorpg I think you are in the wrong game.
They are trying to make wow eSports then they should make it as easy as possible to get to a competitive level.
No, I am complete pvp noob, but thanks to gear I can just pwn all the pvp pros hard. This is what makes pvp so fun. They might be more skilled, but getting one shot by my pyro gets me to relax in pvp occasionally.
I really hope they dont change the gear for pvp and pve.
The only people who will benefit from this change are those who only do pvp or only do pve. Everyone who does both will be at a disadvantage and need to farm 2 sets of gear. PVP is going to become even more of a one-shot fest.
There are TWO big issues with PVP gearing in SL: (a) PVE people have to PVP, and (b) PVP play is bonkers because of ilvl walls – this design was tried and rejected before, because it DOES NOT WORK, it is terrible, in SL suddenly they decided to repeat the same mistake they already committed in the past and recognized as a mistake in public.
They are fixing only one issue. Not completely at that, and making the second issue slightly worse.
No incentive to use pvp to gear for pve because pvp gear is trash for pve
Getting an alt ready for pvp doesn’t take a week of play
As rank is only about cosmetics, boosting less prevalent in pvp.
Where boosting does occur, it’s much more fair for those meeting the booster in combat as ilevel gaps will be small or won’t exist.
The downsides?
PvP gear is “pants” in pve and world content. Small prices to pay imo.
“I can’t stomp noobs anymore” - Go gank newbies in Elwynn forest if this is your thing. If you’re as good as you think you are, you’ll still be able to hand people their backsides in proper pvp settings.
A bunch of clueless people tend to comment on these ideas saying “No, 1 shotting people is fun”… have they seen the state of the game? That wont change just because of item level, it might just take a little setting up to do consistently, rather than solely relying on gear.
I totally agree with what you’re saying, everyone should have roughly the same item level in rated PvP based on their honor gear or conquest gear, regardless of rating. Rating should be rewarding higher conquest cap. Also like you mentioned, doing this would reduce boosting massively. Anyone that thinks it wont is delusional. Boosters are boosting based on their huge gear advantage.
I agree, totally, they should do this or MMR scaling with PvP gear in rated to make each fight fair.
Boosters already existed before this huge gear gap existed. It’s just way more efficient and easier with the gear gap.
Without that gear gap boosters could not boost a 1.2k pleb to 1800… they could boost him to 1400 though.
In that sense it would ofc drastically reduce boosting.