The thing about healers is true

There you have it. So who has to deal with that “damage that they can avoid”? The healer?

Its what I said. DDs dont see the consequences of their lack of play.

But the post is about what job is harder? Healing or DDing?

If you want to compare both rolls, you have to compare them at equal level of skill. Which is what im arguing here.

Because even at low levels, keys are still being depleted. Because the healer is not good enough? Or the DDs? Or the maybe because the Team (the 5 people) are not good enough? I argue the latter.

So basically: Healing “feels” harder because to time lower keys you need a healer to carry for the DDs that are playing sub-par to the key level they are in. And all that just adds to the myth that DDing is “easier” than “healing”.

Which is not true. Because I have seen it with my own eyes in a +10 all the way to a +27. When DDs know what they are doing there is nothing to heal. Literally.

Sadly the healer is often (unofficially) expected to heal stupidity. This is what makes many people dislike healing.

When people play to unwind, they do not want to have the stress of someone getting mad at them for something unreasonable.

The most annoying criticism a healer can get in a raid environment is how their Healing done in the meters not on par with another healer who managed to snipe heal all the damaged allies first.

They prefer to see big yellow numbers flowing out of their targets

it depending what level you are healing.

+2 - +20 is certainly still very reactionary healing. You can do it with ease and still will be fine.
Knowing mechanics of every boss also applies to tanks and dps. And yea not knowing it by either dps, healer or tanks will end up in a fiesta that has to be covered by the healer.

at a higher level which I cannot 100% define, healing shifts from reactionary or healing at all to more mitigating or using CDs preventively to cover mechanics.
E.g. last boss in fall: in higher keys you just cannot heal through the mechanics anymore, you have to use CDs before the ability hits and rotate through every mechanic or you just die very quickly.

I think the design is quite fine as it works well till a certain key level to just play healers as reactionary type.

Agreed. And fair enough if people don’t like healing.

But I still believe that DDing is undervalued in difficulty.

And to be honest, DDs bring the most value to a 5 man team for the following reasons:

(A) They bring 3 sets of utility.

(B) DPS is the only measure that is uncapped. What I mean by that is: A dungeon can be summarized in DRPS (damage received per sec) and DDPS (damage done per sec).

Healers and tanks deal mostly with the first one. But, once you meet that value of DRPS, any MORE HPS/tank mitigation provides NOTHING of value. DDPS on the other hand is the DDs job, and has infinite value. Every extra % of that you provide, is that extra % easier the dungeon gets.

And that its “less stressful” is just a myth. As I said before, its just more “visible” in healers than in DPS. Its like the cartoon of burring your head under the sand to escape the lion. If I dont see him, he wont see me. That sort of thing.

As for getting trashed, also a myth. Believe me that DDs get trashed so much more often than healers. Healers getting trashed is a myth believe me.

It might happen once in a blue moon. But DDs and tanks are more than aware that they shut their mouth or wait 30 minutes for another healer.

Aug is a joke.
Dps is easy or ok depending on the class you play, since there are those that are just a breeze and those more complex.
Tanking needs some knowledge and usually mastery of boss mechanics or death.
Healing is a reaction game, chaos.

All the dps roles and aug have muscle memory, you practice enough, you eventually get good at it.
Tanking is different per boss.
Healing is different every second. There’s barely muscle memory in this. This deems it the hardest role.

And yes, I’ve played all the roles and I can safely say, dpsing is a joke compared to the other roles. I main dps, and I have no delusions that I do smth hard.

You will have to expand on that. Its not the experience I had.

When you play with DDs that know what they are doing, I don’t have to heal at all. last week I got so bored on a ToT +17 that I literally turned around, changed to elemental and 4 DPSed the dungeon. Not kidding.

And other +17s I have done felt like healing a +28 from all the massive damage coming in.

The dungeon did not change. The DDs did ! :smiley:

So DDs have a MASSIVE impact on the result of the key. And on the “perception” of how hard healing is or is not. :slight_smile:

Not relevant. Could say the same about healers (reactive/proactive) and tanks.

And “muscle memory” exists for healers too. Especially in tyrannical weeks.

well the thing you have to differ though:
being a “decent” dd is not hard at all and much easier to be a decent healer.

rotation: easy
mechanics in dungeon: well everyone has to do it

the majority of dps players is bad not because the role is hard.
I would even go as far as saying there are much more bad dps than there are bad healers (that actively play the role as main and of course not absolute but also % wise)
DPS players have the tendencies to not knowing mechanics, not paying attention or generally be informed about basic game knowledge.
That is of course also because they can just “get by” as there role is not 100% dependend on mid key levels success as long as there are not 3 terrible dps players that is.

the fact alone that a healer needs to heal AND do dmg while a standard dps player only need to do dmg makes the role of a healer already much much harder.

in the highest of the highest keys, according to the MDI players, dps still stays the easiest and least impact role.
Tank was declared as more impactful and healer the most difficult role.

I would subscribe to that as I play all 3 roles on a decent mid key level (2.7k+)

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If you are talking about low difficulty content that people possibly overgear… I pass. Because i speak of 20+ and above. You can’t cheat there.

Knowing the tactics has nothing to do with the difficulty of the role. Of course if someone is clueless, it gives trouble to everyone else, whether it’s tank, healer or dps. However, a bad dps has another 2 to cover them if they are lacking or 8 or 13 or more in raid environment. A lacking healer or tank is always in the spotlight.

I do not know about it…

Let me tell you a story from a pug in Aberus heroic

I was trying to get the weekly kill on Sarcareth. Since I could not get in my usual group, I decided to join a pug.
After enduring like 10 wipes doing my job fine enough on my Preservation Evoker and sticking with the group all this time then the drama starts:
One of the tanks in phase 3 did not position the boss properly and got a good chunk of the raid killed… so we wiped
Someone asks what happened and I mention that the tanks did not position the boss properly (no naming or shaming).
So one of the tanks (the one that did not do the mistake) decides to take offense in that and attacks my healing done during the first intermission of the attempt (the top healer did so much healing that I ended up overhealing which reduces the number on the “healing done” category). We did not suffer losses due to unavoidable damage during that intermission btw.

I suggested that if I am not welcome I am fine with leaving and the tank replies that he would leave anyway if I stay and before I can even leave, the group leader who was a mage who was in the group from the start like I was kicks me out of the group…

I do not care if that is one in a blue moon or something but it was really frustrating to be treated like that after all the time I put that night.

Oh you want to talk about high keys? We can talk about that.

Because above a +25 the damage that comes in is un-healable by ANY healer. Meta or not.

The success of the dungeon depends 100% on the DPS there. If THEY fail 1 interrupt, a person gets 1-shot. If they fail to use 1 deff CD on a boss mechanic… 1-shot. There is NOTHING to heal there.

And THEN you see that the life of a DD is: Look at health bars just as healers do. React to those health bars just as healers do. Track CDs just as Healers and Tanks do. Interrupt critical casts, just as tanks and healers do… AND maximize DPS.

Very important this last bit because if DPS is too low, you run out of CCs to interrupt critical casts of the pack. Or the boss/add lasts too long and healer runs out of CDs/Mana…

So when push comes to shove… DDs have it as hard as healers. AND, on top of that, I mentioned above that raw DPS is the only metric that is uncapped. So its not “just” muscle memory for the rotation.

Its changing that rotation depending on the situation to squeeze out every bit of damage possible, because that is literally the only thing of value (as long as the group and tank is still alive).

I have argued this subject enough in the forums.

There are ALWAYS douches out there. Not only in WoW. In ANY activity (online or offline).

What matters is that you dont get consistently mistreated.

But if its just 1 anecdotal case from 1 idiot you randomly bumped to (im sure you killed Sarcareth 1000 times after this case), then do what you do in your personal life:

MOVE ON.

But to be honest, im tired of hearing the same thing: 1 guy ONCE trash talked me when I was healing and now I feel judged at every moment. Its a lame excuse to say “i don’t like healing”. Because nobody would say the same thing about any other activity in their life. They just move on and keep doing what they want to do. Because they like it.

And you think healers are not meant to interrupt or stun? That’s everyone’s responsibility, tank and healer included.

Healer’s also have to instant dispel in high end m+ or the debuffs become unhealable.

PvE tank is the easiest role in the game, specifically in raids but in M+ is really easy.
I do agree that healing in PvE is harder than any other role specially if your class is not OP (ehm MW).
Saying DPS is hard is not coping though, you can’t rely 100% of the time in healers you have to rotate your defensives and have a lot of uptime in order to do good DPS and time the key.

Il quote myself cause you are not reading:

Il quote myself cause you are not reading:

That includes dispels. You think a Pala can just AFK poison dispels on a DHR 27, or EB 27? If he does, its a wipe. It depends 100% on him, because the healer dispel is simply not enough.

AND he has to be quick about it. 1 tick of that poison and its a 1-shot on fortified weeks. So he has to calculate his GCDs carefully so that dispel is ready the instant its required.

Even in activities outside WoW.
One needs just one REALLY bad day to change how they see a certain activity. At least for a time.

It may sound irrational from an outsider’s PoV. But if humans were always that rational, there would not be so many psychotherapists out there.

I see BS in this idea.

You healed through quite a lot of M+, raids with friends, other alts… not to mention years playing this game in different rolls…

BEFORE you encountered that 1 idiot in Sarkareth.

You have seen enough of the “good” to simply say: F off to that tank and just leave because you have SEEN with your own eyes what a “good” and rewarding raid looks like.

And you definitely know that you deserve better.

And then do what we all do: complain in Discord to your friends about how bad people play, have a good laugh and call it a day.

Yes. We ALL have issues and that is why those profesionals exist. But not everyone has self esteem issues. Some have anger issues. Some have addictions… many things.

And that is why “douches” exist.

So judging the state of a whole role based on a very vocal minority of experiences from people with low self esteem seems insulting to the rest of us (that have other issues).

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You are correct.
But you still have to agree that vocal minorities have a huge effect on shaping the world we live in.

And im here to be as vocal as them.

GET TO HEALING !!! GO !

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I disagree on this. Maybe it’s true for some bosses but every now and then, hard bosses are what I call tank bosses, meaning, good tanking impacts the fight. Examples? Avatar of Sargeras and positioning the maiden can have you start p2 at 100% or 80%. Then there’s echo of Neltharion and breaking walls.

That is a pretty good idea TBH.
I still do not like how they made prevoker play like after all those patches, but there are still other healing specs.