I disagree.
And I disagree because I disagree with the game direction.
Ion Hazzikostas has said this many times, so this is the fundamental design belief for WoW, and I’ll paraphrase it as best I can:
WoW has a wide audience of vastly different players, and WoW is a better and much richer game for catering to all these different types of players, as opposed to only catering to one type of player.
That’s Blizzard’s guiding principle for developing WoW.
And I disagree with it.
I think WoW would have been a much better game if it had focused on a specific audience and a specific gameplay fantasy.
I think a game like EvE Online ages much better than WoW does, because EvE Online stays true to its core design and its core audience. Eve Online today is EvE Online as it has been for many years. The development effort has simply gone into making EvE Online a better game experience - not a different game experience.
That’s in contrast to WoW which isn’t aging in a very pretty manner.
WoW has drastically changed over the years in terms of the game experience it is. That is because Blizzard haven’t focused their efforts on the core MMORPG gameplay for MMORPG players, but instead branched out to cater to a wider audience with Seasons, Battle Royale, Roguelike, eSport, solo play, Housing, and what not.
That makes for an amalgamation of a game where everything is for no one, but something is for everyone.
There is no coherence in what WoW is. It is just random offerings reflective of random player interests. Like Dastardly Duos soon to come. It’s just something random thrown in to cater to the interests of another niche sub-audience of players.
I don’t think that kind of design makes for an increasingly better game - I think it makes for an increasingly worse game. Because it loses identity.
It may be that it is an approach that lets Blizzard squeeze 20 years of business out of their product (and likely many more years to come), but I think that speaks more to the quality of the business and less to the quality of the product.
I think the games that will succeed in the future to come, are games that have a strong identity and a defined audience, and then just doubles down on that again and again.
I don’t think Blizzard’s approach of wanting their cake and eating it too, by making games that are for everyone, is very interesting or appealing to anyone.