Rider of the Apocalypse: Apocalyptic Conquest now correctly modifies total Strength (was modifies base Strength).
San’layn: Visceral Strength now correctly modifies total Strength (was modifies base Strength).
Blood
Bloodied Blade now correctly modifies total Strength (was modifies base Strength).
Mage
Fixed an issue that caused Frostfire Bolt to consume Ice Floes when instant cast from Frostfire Empowerment.
Fixed an issue that caused Ice Wall to not be reduced by Elemental Affinity for Fire Mages.
Paladin
Holy
Fixed an issue that caused Light of the Martyr to grant a larger absorb than expected from level scaling.
Rogue
Deathstalker: Corrected an issue where Singular Focus was not correctly scaling in legacy content.
Subtlety
Deathstalker: Deathstalker’s Mark and Darkest Night now correctly interact with Animacharged Combo Points granted by Echoing Reprimand.
Warlock
Ritual of Doom summoned Doomguard damage reduced by 90%.
Developers’ notes: While sacrificing your friends can be entertaining, we’d prefer it to not be the optimal means to play. We’ve decreased the throughput of Ritual of Doom to ensure that warlocks don’t need to pay such a hefty tithe to perform optimally.
Delves
Developers’ notes: We’ve been closely monitoring progress in Delves, and we’ve seen that the median time to complete a Delve at higher tiers has been longer than we’d like for the majority of classes. We’ll continue to evaluate what might be needed to maintain difficulty across the tiers while also shaping the overall time that Delves take to complete.
Reduced the health of bosses, lieutenants, rares, and unique objective creatures.
Fixed a bug that could make Brann much stronger than intended.
Increased Brann’s damage and healing by 125% across all tiers.
Increased Brann’s damage reduction so that he takes 80% less damage.
Earthcrawl Mines - Lamplighter Variant
Lowered the difficulty of enemies attacking players during the wave defense portion.
Kriegval’s Rest
Lowered the size of ambush groups while defending Pagsly.
The Waterworks
Lowered the size of ambush groups at the end of one of the variants.
Lowered the size of specific spawn groups throughout the map to 3 enemies (was 6 to 7 enemies per spawn group).
Fixed an issue where Pagsly and Karnk would not respawn if a player died while in a group.
Dungeons and Raids
Nerub-ar Palace
Ulgrax the Devourer
Fixed an issue that allowed Hungering Bellows to be mitigated by physical resistance effects.
Reduced the damage of Hungering Bellows by 15%.
Developers notes: Hungering Bellows is meant to ignore physical resistance, similar to other ‘sonic’ effects. The damage has been reduced slightly to compensate for some of this change.
Ulgrax now enrages a few seconds after ‘Feeding Frenzy’ resolves for the fourth time.
The Silken Court
Fixed a timing issue causing Stinging swarm stacks to duplicate or become lost.
Fixed an issue where binding webs from Web Vortex would occasionally not stop Reckless Charge.
Corrected an issue where Takazj will move out of the middle before casting Shatter Existence during the first intermission.
Queen Ansurek
Fixed an issue that could sometimes cause Froth Vapor to not apply on targets.
Items
Fixed an issue where Radiant Echoes were not dropping for some players.
Professions
Engineering
Concealed Chaos Module embellishment
Fixed a bug that prevented the slow from working as expected.
Added visual and audible feedback when a mine is detonated.
The effect now respects the target limit specified in the tooltip.
San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
Blood
San’layn: Vampiric Strike damage increased by 20%.
San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
Demon Hunter
Havoc
Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
Druid
Balance
All ability damage increased by 6%.
Starsurge damage increased by 16%.
Starfall damage increased by 20%. Not applied to PvP combat.
Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
Feral
Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
All ability damage increased by 3%.
Rip damage increased by 6%.
Ferocious Bite damage increased by 3%.
Feral Frenzy damage increased by 10%.
Druid of the Claw: Ravage damage increased by 3%.
Restoration
All healing increased by 8%. Does not affect PvP combat.
Wrath damage increased by 20%.
Starfire damage increased by 20%.
Starsurge damage increased by 20%.
Evoker
Disintegrate damage increased by 10%.
Devastation
Eternity Surge damage increased by 10%.
Mage
Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
Icy Veins no longer consumes Ice Floes.
Living Bomb can no longer hit or spread to dead targets.
Arcane
Arcane Blast damage reduced by 5%.
Arcane Missiles damage reduced by 8%.
Sunfury: Meteorite damage reduced by 15%.
Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
Fire
All ability damage increased by 6%.
Living Bomb damage increased by 25%.
Monk
Mistweaver
All healing increased by 3%.
Tiger Palm damage increased by 15%. Does not affect PvP combat.
Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
Fixed an issue that caused Restoral to incorrectly dispel magic effects.
Windwalker
Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
Paladin
Holy
All healing reduced by 6%. Does not affect PvP combat.
Judgment damage increased by 60%.
Crusader Strike damage increased by 60%.
Hammer of Wrath damage increased by 20%.
Avenging Crusader transfer amount reduced to 260% (was 420%).
Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
Retribution
Herald of the Sun: Dawnlight damage reduced by 15%.
Priest
Discipline
Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
Shadow
All damage increased by 6%.
Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
Rogue
Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
Outlaw
All ability damage reduced by 4%.
Melee auto attack damage reduced by 8%.
Dispatch damage reduced by 10%.
The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
Shaman
Enhancement
All ability damage increased by 4%.
Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
Restoration
Lava Burst damage increased by 12%.
Lightning Bolt damage increased by 12%.
Chain Lightning damage increased by 12%.
Warlock
Demonology
Demonbolt damage increased by 20%.
Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
Felguard damage increased by 15%.
Destruction
All ability damage increased by 6%.
Dimensional Rift damage increased by 40%.
Channel Demonfire damage increased by 40%.
Warrior
Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
Arms
Bladestorm damage reduced by 10%.
Fury
All ability damage reduced by 3%.
Bladestorm damage reduced by 10%.
Odyn’s Fury damage reduced by 15%.
Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).
Delves
Numerous ‘bolt’ type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
In Kobold Delves, increased the cooldown of Scratch.
In Fungarian Delves, reduced the damage of Invasive Sporecap’s Fungal Breath and Fungal Bloom, and Bogpiper’s Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
In Kobyss Delves, Undersea Abomination’s Fungal Infection can no longer be interrupted, Deepwater Makura’s Bubble Surge cast time has been increased, and Kobyss Necromancer’s Defiling Breath’s area effect now more closely matches its visual.
In Nerubian Delves, Web Bolt’s snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
Zekvir’s Influence
The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.
Dungeons and Raids
On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
Fixed an issue that caused an inconsistency with Feast’s healing absorb effect, where it would unexpectedly fail to apply through immunities after the Queen’s first usage of the ability.
Spymaster’s Web says you nurfing by 5% but on the description of the trinket it says 88 intellect per report but atmo its 35 now i might not be 100% with my math but that doesn’t add up!
that seems like a 55% nurf or your haven’t updated the ui on the trinket to say that it only gives 35 not 88 intellect per stat and 320 intellect per report on use not 880
rather someone forgot to update the description on the trinket or the nurf is closer to 55% not 5%
Did I misread something? I see a 15% overall Shadow Bolt damage reduction and a 10% damage reduction for Necrolyte’s Teaching on Shadow Bolt. However, when testing the changes in-game, I noticed that the Necrolyte’s Teaching proc for Twilight is 10% instead of 50%, meaning it was decreased by 40%. Was this not documented, or was it changed by mistake?
Dude, they are changing things random without any consistent testing or listening people.
Just check how many times they had to do the same balance task after the release of the new expansion.
It is a joke with our money
Nothing about the “Experience Eliminated” debuff? every time i try to get boosted by my lvl 80 friends i get this debuff upon entering the dungeon… all 3 of us talked to Bethen to remove the debuff and tried again. upon entering another dungeon we got the debuff again??! i’ve seen multipile posts about it on the forums but they haven’t addressed it anywhere.
Fixed an issue where disconnecting or logging off in a bountiful delve would fail to spawn the bountiful chest upon later completing the delve.
Concoction: Kiss of Death now requires players administering the antidote to jump instead of using the trinket again.
Earthcrawl Mines
Rail Carts will no longer affect player pets.
Dungeons and Raids
Necrotic Wake
Addressed an issue where Stichflesh’s Creation’s Meat Hook can affect unintended units.
Nerub-ar Palace
Queen Ansurek
Infest will no longer fail to cast if the Queen’s target dies during the cast sequence.
Events
Resolved an issue where the map tooltip for the Theater Troupe event was displaying incorrect information about the current play.
Items and Rewards
Spymaster’s Web active effect is now removed upon starting an encounter or Mythic+ dungeon.
Treacherous Transmitter shared cooldown increased to 30 seconds.
Player versus Player
Resolved an issue that prevented Battleground Blitz from granting progress towards the Vicious Skyflayer mount.
Quests
Players will no longer be blocked from completing “A Shot at the Top” if they engage Abductor Arzda from too far a distance.
Fixed an issue causing credit to not be granted to players in raid groups during certain Worldsoul weekly wrapper quests.
The Coreway Repair Rig in the “Coreway Maintenance Request” World Quest now properly transitions into flight mode, allowing it to fly down the Coreway.
“Hallowfall Fishing Derby” can now be completed on multiple characters, awarding 3 Mereldar Derby Marks.
“Klaskin’s Great Escape” wrap-up events should no longer block players who wander off without watching the resolution of Klaskin and his wife.
The quests that lead to story mode for Nerub-ar Palace should now display on the zone map if players have ‘Local Story’ enabled in their map filters.
Please revert the Hallowfall Fishing Derby update back to 25 Mereldar derby marks instead of 3. Most of us don’t want to play 9 characters to get the same outcome or spend 30+ weeks for 1 item.