The War Within Hotfixes - 18 September

Character restoration?! Blizzard halo?!

1 Like

hi I am usually not active on forums so hi everybody :wink:
I have a problem with this fix for Paladin:

Quick summary of what my problem is with this fix:
This is not a fix! The original tooltip states “Wake of washed (WOA) is replaced with hammer of light for 12 seconds after it is cast”. And my expectation for this has always been that it can be used multiple times!!! So please remove the fix and give the mechanic back to use it multiple times!!! You can balance the class differently but using hammer of light just once is much to boring compared to using it multiple times!!!

Now some more detail about why this is a problem for me:
Let me tell you a quick background story. Since March when I saw the hero talent hammer of light the first time on wowhead beta talent calculator I was hyped to play this. The original tooltip said that “Wake of washed (WOA) is replaced with hammer of light for 12 seconds after it is cast”. I never expected that this actually means only 1 single use after WOA.
I was not in the beta and started WWI with the early access. I played my Paladin until I realized “wait this doesn’t work like I thought it would - Oh no come on that is super boring”. I immediately lost the motivation to continue playing.
Then 2 days back I logged in again and I realized a change “Now you actually can use hammer of light multiple times hurray awsome - maybe it was a bug that prevented the multiusage”
And now the hotfix basically says that it was a bug what I expected to be the fix for a bug :frowning:
This is so unbelievably disappointing for me. And it is so boring to use Hammer of light only once. I feel that the difference in terms of rotation compared to DF is just too small when using hammer of light only once and I don’t want to play Ret Paladin in WWI like this. At least not for now.

6 Likes

Well templar is underwhelming at best compared to herald of the sun atm. Especially in pvp. What they should do instead is:

1.Increase the 12 second window to at least 15-20 seconds. Since stacking sanctification for it to do some actual damage takes ramp up and when introducing CC into the equation it does not doo much.

  1. Half or even 1/3 the deliverance stacks since the ability does not even hit that hard to begin with. Having more windows to use it would fulfill the spec and make it relevant. To all those who will reply to #2 and say “I go whacked 2 million what ever do you mean” yeah you go whacked in a BG where saltwater potion and berserker buff is a thing. Not relevant in rated pvp.

3, Back to number 1 if the time for use would remain 12 sec, the holy power portion should either be cut down to 3 or removed entirely.

Well IDK why Hammer of Light multicast looks “bug” to you since even the Hero Talent part; WoA replaced with it for 12 secs. It is not a bug at all. Can somebody explain?

fkn finally <3

1 Like

I am playing WoW since end of Legion and never saw this game bugged as it’s still now. Really, rush to TWW launch was hard…

September 10, 2024

Achievements

  • Fixed an issue that resulted in the Machine-Warden title being incorrectly granted to all players. It is now properly granted by the achievement It’s Not Much, But It’s Honest Work.
  • General’s Scouting Shadecaster has been removed from the achievement Itsy Bitsy Spider.

Classes

  • Death Knight
    • An issue causing Trollbane’s Icy Fury to display as snare mechanic on creatures that are immune to snares has been resolved.
  • Monk
    • Fixed an issue where Clarity of Purpose was not correctly triggered by Gusts of Mist from several spells.
  • Shaman
    • Stormbringer
      • An issue causing Arc Discharge to make Lightning Bolt deal damage as though Maelstrom Weapon was spent has been resolved.
  • Warlock
    • Demonology
      • Fixed an issue where Succulent Soul would be consumed by an already cast Hand of Gul’dan.

Delves

  • Combat resurrections are now a shared resource, starting with 1 charge and recharging every 10 minutes.
  • Reduced the maximum stack count of the Rage-Filled Idol to 10 (was 20).
  • Fixed an issue that caused the Rage-Filled Idol to interrupt Brann when he wants to eat food and rest.
  • Fixed an issue where Rage-Filled Idol did not properly rank up.
  • Fixed an issue where Glibb could aggro enemies that aren’t in combat.
  • Reduced the amount of health and damage that delve enemies increase by when other players are added to the group.
  • Fixed an issue where Brann could create a campfire while standing in Nerubian webs.
  • Increased the cooldowns of Brann’s interrupt, stun/root clear, and dispel.
    • Developers’ notes: When internally playtesting higher tier delves and Zekvir’s Lair, we felt that Brann was providing too much output. While Brann should feel useful with these abilities, we don’t want him to completely trivialize the mechanics and challenges players face.

Dungeons

  • Item level 350 is now required to queue for Random The War Within dungeons.
  • The Dawnbreaker
    • The flight speed of Steady Flight has been increased while in the Dawnbreaker dungeon.
    • Anub’ikkaj now spawns in a fixed location and no longer patrols.
    • The 3 lieutenants that empower Anub’ikkaj now have updated map markers.
    • Removed the map markers for Mereldar Holdout points.
    • Updated The Dawnbreaker marker icon.

Items and Rewards

  • Turning in wax to Middles in Gundargaz now awards 5 Valorstones (was 10). Additionally, after the first 25 turn-ins per week (on each character), each subsequent wax turn-in will award the player with Resonance Crystals instead.
  • Draconic Gladiator’s Tabard from Dragonflight Season 4 should now use the correct icon.
  • All healer specializations may now roll need on Spymaster’s Web and acquire it from their Great Vault. Fixed an issue where some spells (such as Judgment) would not trigger its effects.

Player versus Player

  • Vicious Bloodstone can now sometimes drop from end-of-match victory boxes.
  • Reduced the cost of Glorious Contender’s Strongbox purchases to 3500 (was 5000).
  • Forged Competitor’s Heraldry drops from Glorious Contender’s Strongboxes have been slightly reduced.
  • Reduced the cost of the Vicious Jeweler’s Setting to 5000 Honor and 3 Vicious Bloodstones (was 9750 Honor and 2 Vicious Bloodstones).
    • Developers’ notes: This change is a net 2250 reduction in total honor cost if purchased outright. By moving the remaining 2500 into an additional Vicious Bloodstone, we hope to keep the excitement of Vicious Bloodstone drops high while allowing players to purchase, trade, or gift this reagent. As a reminder, Vicious Bloodstones are not soulbound and can be purchased with honor directly or can sometimes drop from War Mode activities and end-of-match victory boxes.

Professions

  • Blacksmithing
    • Fixed an issue with Dredger’s Plate Breastplate not getting skill from proper sources.
  • Enchanting
    • Added a Shatter recipe to Khaz Algar Enchanting, allowing you to turn Gleaming Shards into Storm Dust. The quality of Gleaming Shard limits the quality of Storm Dust you can get from the Shatter, with the quality of Storm Dust otherwise determined by a combination of your Enchanting skill and Uncommon Utilitarian specialization.

Quests

  • Fixed an issue with “Delver’s Call” quests where the quest log would display a different amount of XP rewarded while in a delve.
  • The quest “Searching the Web” for the questline “Grieve and Weave” is now available to Warband characters who have not finished the overall campaign.

Races

  • Earthen now have an additional racial, Quiet Contemplation. Take a load off your feet and enjoy your newfound freedom to see the world while recovering your health and mana out of combat.

Ofc nerf the Valorstones…

Fun detected, fun nerfed like always…

2 Likes

maybe nerf Envoker, Mage , Warlock …a little bit they are flying over around and can’t catch them. PVP with healing and those classes are pure tragedy. With healer 1vs1 impossible … don’t know how people can like this and prize it . I can live with 4 fiinger.

1 Like

September 11, 2024

Classes

  • Mage
    • Frost
      • The Death’s Chill aura will now be removed alongside Ice Form.
      • Frost Splinterstorm will now correctly apply Winter’s Chill to shielded targets.

Delves

  • Fixed an issue causing some trinkets to drop for the wrong specialization in Delves.
  • Fixed an issue where killing a group buffed by Zekvir’s Influence could fail to count for extra rewards.
  • Fixed an issue where Web Spreaders can target stealthed and invisible players.
  • Weekly Quest delve icons have been moved slightly to make it easier to see if a delve is bountiful or not.
  • Tak-Rethan Abyss
    • Added an exit button to the Kobyss Killer vehicle.

Dungeons and Raids

  • Nerub-ar Palace
    • Fixed an issue where the Caustic Skyrazor in the Ascending Reach could sometimes fail to Wicked Dive the platform.
    • Resolved an issue where some abilities could unintentionally pull creatures in the pulsing pit.
    • Rasha’nan
      • Resolved an issue which could cause Rasha’nan to become unkillable upon death.
      • Resolved an issue where Infested Spawn could spawn after Rasha’nan’s death.
    • The Silken Court
      • The fight will now correctly go to the next phase if boss health is lowered very quickly.

Events

  • Players in a raid group should now get World Quest credit when killing the World Bosses in each zone.
  • The Aggregation of Horrors world boss in the Ringing Deeps should no longer react to players while its shield is up.
  • Fixed an issue where Memory of Clodgran holograms were not respawning during the Theater Troupe play “Forget Me Not.”
  • Fixed an issue where too many enemies could spawn during the Theater Troupe play “Cruelty of Dornic.”

Items and Rewards

  • Fixed an issue where class set tokens were Bind-on-Pickup, rather than Warbound-until-Equipped as intended.
  • Fixed an issue that caused Warbound-until-Equipped gear from seasonal legacy dungeons to generate at lower item levels than intended.
    • Developers’ notes: This fix is not retroactive. We hope to be able to address the low ilvl items in an upcoming hotfix.

Player versus Player

  • Resolved an issue where “Preserving in Arenas” was not correctly incrementing quest credit.

Professions

  • Alchemy
    • Meticulous Experimentation will no longer allow you to experiment with herbs that have no possible discoveries until all discoveries are found. Wild Experimentation remains unchanged due to specialization benefits.
    • [With realm restarts] The achievement Overflowing Algari Flasks should no longer require a criteria that does not exist.
    • Potions - Bulk Production (20) now grants Fleeting Healing Potions to classes (not specializations) that can never use mana when crafting Algari Mana Potion, Slumbering Soul Serum, or Cavedweller’s Delight.
  • Engineering
    • Crowd Pummeler 2-30 now requires a confirmation prompt to learn. The cooldown of Invent is now 20 hours (was 24 hours).
    • Inventor’s Guile now persists through death and cannot be right-clicked off.
  • Herbalism
    • Fixed an issue where the Artisan Gardening Hat was preventing equipping Alchemy Profession Hats and vice versa.

Quests

  • Fixed an issue where enemies were not respawning quickly enough for the quest “No More Bread”.
  • Arathi Supplies now last for twice as long once spawned for “Recovery Job” and are placed in more centralized locations.

The raid decreases fps like crazy, decent pc’s go from high fps to low, and weak pc’s turn into a powerpoint presentation… i really hope they find a solution to this, thought it was just my pc till we got to that ghuun looking boss and a good portion of the raid group froze

2 Likes

Blizzard you’ve just buried the delvy thx

2 Likes

Uff why though? Now we get punished for playing together… and from what i read on the us forum delvs are now almost unplayable. Welp guess there is again nothing to do other then raiding and farming. But wait you just nerfed the wax, so no point in that either.

I’m sorry i M+ just isn’t fun - i really hopped to at least get a fun chance to get some decent gear (from a different source the raid 2 times a week).

1 Like

I guess they refer too level-8 Delves or higher. Which has a recommended ilvl of what, 600? It should be bloody hard with the average gear (based on the LFD-tool lists) being around 580.

hard jeah but getting white hits that one tap you is a bit overtuned.

Idk, considering the rewards being 606-610 ilvl, I rather have it a bit too hard than too easy. Don’t forget, with a key there’s guaranteed loot too. In that regards the rewards were way overtuned compared to the difficulty.

But what does it matter, there is content that infinitely scales and gives better loot and is the only way to get the crests to fully upgrade gear. Give peops who don’t wanna bother with timers a little break.

Again i’m not talking about making it as walking though old Raids.

1 Like

From a game-design perspective; granting relatively good rewards for a “low effort” … that won’t be satisfactory for very long and may have negative side-effects in the other content-types. It’s a fine balance that’s been a bit lost ever since the introduction of M+, and with this new way of getting Heroic-like gear…it didn’t get any better - quite the contrary.

if those rewards werent 6 trinkets and 2 cloaks then yeah… would be fun. But still getting one shotted for absolutely no reason. And having crazely overtuned elites and minibosses you can’t even do alone is just plain bollocks and my ilvl is 600+…

Glad they fixed the group delves. Getting 603 for zero effort felt pretty cheap. I’ve not tried it yet, but hopefully the scaling should be set so that it’s on par with other content giving that ilvl.