How about making A Dark Iron Past completeable in LFR instead of constantly nerfing everybody
October 24, 2024
Classes
- Developers’ notes: We have now identified and corrected a systemic issue that caused many class changes made in 11.0.2 to be missing from 11.0.5, and we have been implementing these missing changes via hotfix.
- Death Knight
- Resolved an issue causing Dark Talons to grant 0% haste until Icy Talons is triggered again.
- Resolved an issue causing Wave of Souls damage debuff to be applicable by only one Death Knight.
- Blood
- Gift of the San’layn will no longer be cancelled when Vampiric Blood expires.
- Demon Hunter
- Fixed an issue that caused The Hunt to have an incorrect icon.
- Hunter
- Kill Cleave will no longer sometimes persist while Beast Cleave is not active.
- Mastery: Sniper Training no longer benefits Black Arrow twice.
- Mage
- Frost
- Splintering Orbs now correctly grants 6 Splinters.
- Frost
- Paladin
- Resolved an issue that caused Worthy Sacrifice to cast Blessing of Sacrifice while Blessing of Sacrifice is on cooldown.
- Hammer of Light’s global cooldown is now affected by haste.
- Protection
- Fixed an issue causing Sentinel to grant too large of an increase to damage and healing.
- Retribution
- Hammer of Light no longer resets the swing timer.
- Rogue
- Addressed an issue that caused Darkest Night to fail to be granted correctly.
- Addressed an issue with the interaction between Deathstalker’s Mark and Supercharged combo points.
- Ethereal Cloak no longer grants an unavailable talent.
- Shaman
- Elemental
- Lightning Rod now transfers 10% of all lightning damage dealt to Lightning Rod targets (was 20%).
- Resolved an issue causing Ascendance to send out more Lava Burst than desired to a single target.
- Enhancement
- Arc Discharge will no longer cast Tempest when the initial Lightning Bolt cast grants a Tempest.
- Thorim’s Invocation correctly increases the damage of Tempest by 20%.
- Elemental
- Warlock
- Fixed an issue where Warlock spells and abilities could aggro unexpected, out of combat targets.
Dungeons and Raids
- Blackrock Depths
- Lord Roccor
- Lord Roccor casts Roiling Magma less often on Normal and LFR difficulty. This will result in fewer Sons of Roccor to contend with.
- Sons of Roccor and Greater Obsidian Elementals cast Slag Armor less often on Normal and LFR difficulty.
- Living Magma damage reduced by 25% on Normal difficulty.
- Living Magma damage reduced at lower player counts on all difficulties.
- Son of Roccor health reduced by 33% on Normal difficulty
- Greater Obsidian Elemental health reduced by 33% on Normal difficulty
- Obsidian Elemental health reduced by 20% on Normal difficulty.
- Berserk time increased by 60 seconds on all difficulties.
- Volcanic Upheaval damage reduced at lower player counts on all difficulties.
- Lord Roccor health reduced by 14% on Normal difficulty.
- Bael’Gar
- Bael’Gar health reduced by 10% on Normal difficulty.
- Spawn of Bael’Gar health reduced by 37% on Normal difficulty.
- Spawn of Bael’Gar attack damage reduced by 33% on Normal difficulty.
- Giant Stomp damage during Rockfall reduced at lower player counts on all difficulties.
- Molten Heart damage reduced at lower player counts on all difficulties.
- Rockfall damage reduced at lower player counts on all difficulties.
- Berserk time increased by 60 seconds on all difficulties.
- Lord Incendius
- Lord Incendius health reduced by 15% on Normal difficulty.
- Summon Flame Geyser will cap at 3 Flame Geysers on Normal and LFR difficulty.
- Flame Geyser health reduced by 17% on Normal difficulty
- Blaze damage reduced by 33% on Normal difficulty.
- Blaze damage reduced at lower player counts on all difficulties.
- Dying Flare damage reduced by 20% on Normal difficulty.
- Scorching Wind damage reduced at lower player counts on all difficulties.
- Consumptive Flames damage reduced at lower player counts on all difficulties.
- Berserk time increased by 40 seconds on all difficulties.
- Golem Lord Argelmach
- Golem health reduced by 16% on Normal difficulty.
- Arcane Overcharge damage reduced at lower player counts on all difficulties.
- Time between golem ultimates abilities increased by 20% on Normal and LFR difficulty.
- Poison-Soaked visual clarity increased.
- Toxitron’s Chemical Bomb fires one chemical pool (was 2) on Normal difficulty.
- Incineration damage reduced by 25% on Normal difficulty.
- Golem Overdrive damage modifier reduced by 25% on Normal difficulty.
- Lethal Attraction damage reduced by 15% on Normal difficulty.
- Electrical Discharge damage reduced by 15% on Normal difficulty.
- Livewire damage reduced by 15% on Normal difficulty.
- Flamethrower damage reduced by 30% on Normal difficulty.
- The Seven
- The Seven health reduced by 12.5% on Normal difficulty.
- Time between Seven powerful abilities increased by 40% on Normal and LFR difficulty.
- The size of Corporeal dwarves increased by 100%.
- Bladestorm radius reduced by 25% on all difficulties.
- Bladestorm damage reduced by 20% on Normal difficulty.
- Bladestorm now has a cast time and personal responsibility visual over its target.
- Felguard health reduced by 25% on Normal difficulty.
- Felguard attack reduced by 33% on Normal difficulty.
- Fire Elemental health reduced by 25% on Normal difficulty.
- Mind Torrent cast time increased by 50% on all difficulties.
- Terrify damage reduced by 20% on Normal difficulty.
- Sunder Armor damage taken increase reduced by 25% on Normal difficulty.
- Rend damage reduced by 22% on Normal difficulty.
- Fire Nova damage reduced at lower player counts on all difficulties.
- Magma Bolt damage reduced by 30% on Normal difficulty.
- Fan of Knives damage reduced by 17% on Normal difficulty.
- Bitter Cold damage reduced by 14% on Normal difficulty.
- General Angerforge
- Fireburst Grenade cast time increased on all difficulties.
- Fireburst Grenade damage reduced by 25% on Normal difficulty.
- Rings of Fire cast time increased on all difficulties.
- Anvilrage Officer size increased.
- General Angerforge size increased.
- Commanding Aura visual readability increased.
- Anvilrage Rogue health and damage reduced on Normal difficulty.
- Anvilrage Sapper’s Detonate damage reduced by 15% on Normal difficulty.
- Ambassador Flamelash
- Portal Anchor health reduced at lower player counts on all difficulties.
- Portal Anchor health reduced by 10-20% based on difficulty.
- Flamewalker health reduced by 25% on Normal difficulty.
- Superheat damage reduced by 20% on Normal and LFR difficulty.
- Unstable Portal damage reduced at lower player counts on all difficulties.
- Fury of the Firelands damage reduced by 17% on Normal difficulty.
- Explosive Impact damage reduced by 20% on Normal difficulty.
- Emperor Dargan Thaurissan
- Moira Bronzebeard’s health reduced by 17% on Normal difficulty.
- Dark Iron Imperial Guard’s health and damage reduced on LFR and Normal difficulty.
- Fireguard Destroyer’s health and damage reduced on Normal difficulty.
- Fiery Demise damage reduced by 20% on Normal difficulty.
- Fiery Demise damage reduced at lower player counts on all difficulties.
- Fire Nova damage reduced by 25% on Normal difficulty.
- Hand of Thaurissan size reduced by 20%.
- Molten Hand damage reduced by 33% on Normal difficulty.
- Iron Brand damage reduced by 30% on Normal difficulty.
- Radiant Burn damage reduced by 37% on Normal difficulty.
- Volcanic Blast damage reduced by 18% on Normal difficulty.
- Lord Roccor
- The Rookery
- Baelgrim’s banter in the Rookery should now be audible for all players (was just the closest player).
Player versus Player
- Fixed an issue where Battleground Blitz was incorrectly giving quest credit for “Something Different”.
WoW’s 20th Anniversary
- Fixed an issue with Timewalking dungeons, where if you completed the level up version of “An Original Path Through Time” at level 80, it would not give a scaled item.
- Fixed an issue where getting a Bronze Celebration Cache of Treasures before level 80 could result in a missing item.
- Fixed an issue where the Warlock belt was untextured for the display mannequin at the Caverns of Time pavillion.
- Reduced damage of Archavon the Stone Watcher’s Rock Shards.
- Fixed an issue allowing players to purchase Practice Ravager multiple times.
- Fixed several secret issues that would have allowed secret finders to be too good at finding secrets.
Our prayers have been finally heard
W patch
when do these changes come to EU? still not fixed the supercharged talent bug.
Sentinel and Avenging Wrath are not the same button anymore so you kinda have to make a /cast [known:Sentinel] Sentinel /cast Avenging Wrath macro
/cast [@mouseover] Lay on Hands macro does not work without Empyrean Ward
Interrupting with Avenger’s Shield does not trigger Authoritative Rebuke
The 20% Word of Glory and 6% Prot Paladin Damage aura buff mentioned in 11.0.5 patch notes is missing.
Sacred Weapon always goes on healers instead of closest DPS
Refining Fire is not on Protection’s Aura nor affected by Avenging Wrath
Selfless Healer does not update the Flash of Light tooltip.
Sacred Strength tooltip says “2% more effective” but in reality it is 2% more damage/healing and it does not make Shield of the Righteous also give 2% more armor.
Hammer and Anvil 40% Damage Increase hotfix buff from 2 weeks ago is reverted.
Sentinel increases damage by 40% instead of 20% (or 0?) FIXED
Does this mean we won’t have that weird 1sec delay anymore?
You realize that even with this mastery bug DR markmanship were far from being top DPS (speaking of m+)?
There are a lot of bugs with Dark Ranger (e.g. Murderous Crows doing laughable damage of less than 1% of my total dps, Dark Hounds proccing 4-5 times during the 30 minutes of m+ run and contributing next to zero damage, dark arrow automatic proc during true shot not always happening, MM’s bleak powder doing 3-5 times less damage than BM’s bleak powder) and yet you fixed the only positive bug, making us unviable in AoE once again and even weaker than before rework for ST.
You did such great job on updating visuals (except for hounds, they’re still old boring model) and playstyle of Dark ranger only to negate it by providing us with undertuned numbers. Disappointing so far.
The black rock depth changes ? only on normal what you need to nerf this heroic raid its well to hard its meant to be heroic not a mythic raid.
i guess all the devs who play ret are really happy because they cut all the damage from all the mele specs so ret can do as much as pre nerf dks. GREAT JOB! Now 5 of you idiots can have fun after ruining everyone elses
Shaman
- Elemental
- Lightning Rod now transfers 10% of all lightning damage dealt to Lightning Rod targets (was 20%).
- Resolved an issue causing Ascendance to send out more Lava Burst than desired to a single target.
This is an outright lie
No nerfs to Heroic BRD why?
Have you actually tested this? The first boss is actually managing to be worse than the later bosses of Palace for the same ilvl gear. The damage is over the roof… Just not worth the trouble.
Hello! Here’s today’s hotfixes:
October 25, 2024
Classes
- Death Knight
- Resolved an issue causing Pillar of Frost’s follow up node, Frostwhelp’s Aid, to hit enemies out of line of sight.
- Evoker
- Fixed an issue where Permeating Chill was not triggering from all blue spells. It will now display in the Spellbook.
- Paladin
- Fixed issues allowing Tempered in Battle’s health transfer to critically strike and be affected by damage reductions.
- Fixed an issue causing Tempered in Battle to continue transferring health after an ally has died.
- Adjusted Sacred Weapon’s ally targeting to prefer damage dealers over healers.
- Retribution
- Shield of Vengeance will no longer reset the auto attack timer.
- Templar Slash now correctly deals 50% of the damage dealt by Templar Slash.
- Priest
- Fixed an issue causing Sustained Potency to have its affected cooldown end early if its duration was extended while paused.
- Rogue
- Assassination
- Fixed an issue that caused Kingsbane (Talent) to benefit from Lethality’s (Talent) effect twice.
- Fixed an issue that caused Envenom’s buff to gain more duration than intended when expending a supercharged combo point from the Supercharger talent while Twist the Knife was also talented.
- Outlaw
- Slice and Dice, Blade Flurry, and Roll the Bones effects are now removed when a Mythic+ Keystone is activated.
- Fixed an issue that could cause Adrenaline Rush to break Stealth in unintended circumstances.
- Fixed an issue that prevented Between the Eyes from benefitting from Supercharger’s bonus while under the effects of Crackshot.
- Subtlety
- Fixed an issue that prevented Dispatch and Eviscerate from dealing bonus damage when consuming a supercharged combo point from the Supercharger talent.
- Assassination
- Shaman
- Elemental
- Corrected an issue where the Lightning Rod effect could benefit from damage taken modifiers on the target more than once.
- Enhancement
- Resolved an issue causing Flowing Spirits to reduce the duration of Crackling Surge applied from Rolling Thunder.
- Elemental
Dungeons and Raids
- There is now a small chance when completing a Mythic+ dungeon to acquire a Forgotten Folio which can contain any of the dungeon-sourced recipes from The War Within.
- Nerub-ar Palace
- Players can now speak with Widow Arak’nai to leave the raid after defeating Queen Ansurek.
Professions
- Jewelcrafting
- Fixed a bug that prevented the Prospecting 40/40 specialization perk from providing Ambivalent Ambers as a byproduct.
- Byproducts, such as Glittering Glass and Handful of Pebbles, now drop from every Prospecting action (was a chance of Byproducts or gems).
- Slightly reduced the drop rates of gems and chance for maximum yield of Byproducts.
- Developers’ notes: We’ve been closely evaluating Prospecting data and player feedback over the past few weeks. The prices for Glittering Glass, Handful of Pebbles, and their respective crafts have been significantly higher than intended, with the price of gems lower. The goal of these changes is to provide a better balance of Byproduct supply relative to their demand, without significantly impacting the value of a prospecting action.
Quests
- “The Dragon Isles Await” should, once again, be offered to players upon reaching level 10+ or by speaking to Chromie and selecting Dragonflight for your Timewalking Campaign.
WoW’s 20th Anniversary
- Moved the Bronze Celebration token for the “Spread the Light” zone activity to the World Quest “Spreading the Light” to match the top-level activity quest like other zones.
- Developers’ notes: The token won’t show since the weekly chest will take priority. These are still once per Warband per specific quest.
- Fixed an issue causing inconsistencies in the objectives of Dire Maul West.
- Reduced the damage of Azuregos’s abilities.
- Adjusted the number of maximum tanks and healers for The Codex of Chromie to allow for more damage dealers. The new values are: 2 tanks maximum, 3 healers maximum, and 15 damage maximum. At a minimum, 1 tank, 1 healer, and 8 damage dealers are required.
- The Dornagal Worldsoul, Archive, and Delve quests should now always provide 2 tokens.
- Developers’ notes: These quests stick around for up to 3 weeks. Some characters would have seen 3 this week and some would see only 1 new quest for characters keeping up each week. Those with 2 or 3 saw 2 tokens on each, but after completing one of the quests, the other quests no longer showed tokens. We did this to keep things more fair, but it resulted in confusion. This change makes it per-quest across the account. Everyone should now be able to pick up the tokens from these on alts if their first Warband character completed it already, but did not get the tokens.
- Blackrock Depths
- Fixed an issue that was causing leveling players to not receive gold drops from some bosses.
- Items
- Fixed an issue where players playing multiple accounts could receive two Coldflame Tempest mounts. The second mount can now be deleted.
- Fixing a bug where the Mindtap Talisman had double Intellect stats and Use effects. The passive stat has been changed to Versatility.
- The Guest Relations achievement formerly titled I Saved the Party and All I Got Was This Lousy Hat now rewards two lousy hats.
Sentinel and Avenging Wrath are not the same button anymore so you kinda have to make a /cast [known:Sentinel] Sentinel /cast Avenging Wrath macro
/cast [@mouseover] Lay on Hands macro does not work without Empyrean Ward
Interrupting with Avenger’s Shield does not trigger Authoritative Rebuke
The 20% Word of Glory and 6% Prot Paladin Damage aura buff mentioned in 11.0.5 patch notes is missing.
Refining Fire is not on Protection’s Aura nor affected by Avenging Wrath
Selfless Healer does not update the Flash of Light tooltip.
Sacred Strength tooltip says “2% more effective” but in reality it is 2% more damage/healing and it does not make Shield of the Righteous also give 2% more armor.
Hammer and Anvil 40% Damage Increase hotfix buff from 2 weeks ago is reverted.
Sentinel increases damage by 40% instead of 20% (or 0?) - FIXED
Sacred Weapon always goes on healers instead of closest DPS - FIXED
terrible changes. Balancing team has no idea about what happens in pvp.
Feral needs nerf not more buffs. It’s already highly overperforms in pvp
Demon hunter havoc needs buff not some icon changes, it’s not even A tier at the moment
MM hunter needs a nerf since it’s one shotting people in one burst window
Arcane mage didn’t need any nerfs, it was already underperforming lol. Making it worse is same as killing this spec
most of changes or their lacking makes zero sense and shows that devs have no idea what to do
…why though?
please stop getting interns to do your balancing and ruin your games pls thanks
Hello enhancement shaman here. The removal of Tempest autocast from Thorim’s Invocation when Chain Lightning attuned totally ruins the aoe use of Ascendance. I am either not spamming Windstrike and waiting for maelstorm to be above 5 to cast Tempest out manually or I can just never use it while I am in Ascendance mode since spamming Windstrike will always cast a Chain Lightning automatically using up all the resource I have. This way neither the 20% nature dmg buff from the spawning Rolling Thunder Feral Spirit nor the Arc Discharge from Tempest powers our Chain Lightning while we use Ascendance. All in all the negatives of this change way outweigh the positives of Ascendance and currently I am just better to use standard rotation in aoe packs for better results and only use Ascendance on single target.
Any chance you could UNfix Bfa and Shadowlands raids?
It isn’t fun when you’re watching N’zoth laugh at you because Psychus is invisible and can’t be targetted and trying to kill Kel’Thuzad watching poor Arfus tanking valiantly as you go into the phylactery and just wait to be kicked out because the image of Kel’thuzad is refusing to come out and play.
I’m no gaming expert Linxy but do you want me to come and fix your old raids for you? I have no experience of actual coding and programming but even I… I know…
You test something works before you put it out, especially considering your past record for… “fixing” things.
I dont expect to get a reply but hey won’t hurt to try.
Can you share ANYTHING about what’s planned or if there is something planned for WW within a reasonable timeline? i.e. not in 6+ months from now but between now and going into the next tier for instance.
I don’t think the spec needs a lot given what it has, but some finishing touches would be needed and appreciated especially QoL and ones to help swing its community perception.
October 28, 2024
Classes
- Demon Hunter
- Aldrachi Reaver: Fixed an issue where casting Soul Cleave on an immune target could result in applying an incorrect number of Reaver’s Mark stacks.
- Hunter
- Deathblow no longer incorrectly has a reduced chance to proc in PvP instances.
- Pack Leader: An issue preventing Frenzied Tear from activating consistently has been corrected.
- Marksmanship
- Volley is now correctly visible to enemies in PvP instances.
- Survival
- Flare will now correctly play an animation for Survival Hunters.
- Resolved an issue that was causing Wildfire Bomb to consume multiple stacks of Tip of the Spear per cast.
- Pack Leader: Scattered Prey will now correctly increase Butchery’s damage for Survival Hunters.
- Mage
- Frostfire Bolt will now deal damage regardless of your line of sight with the target.
- Frostfire Bolt now requires that you face your target to fire a projectile.
- Dematerialize will now be consistently applied by the second stack of Nether Precision.
- Frost
- Death’s Chill will now properly function if Icy Veins is cast before a Raid or Mythic+ encounter begins.
- Developers’ notes: Stacks acquired from Death’s Chill before the pull or before the Mythic+ dungeon is activated will still be removed.
- Death’s Chill will now properly function if Icy Veins is cast before a Raid or Mythic+ encounter begins.
- Monk
- Mistweaver
- Fixed an issue that caused Rushing Wind Kick to not consume Tea of Plenty.
- Fixed an issue that caused Jade Empowerment’s damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
- Windwalker
- Fixed an issue that caused Last Emperor’s Capacitor damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
- Mistweaver
- Paladin
- Fixed an issue that caused Worthy Sacrifice to be able to activate onto player pets.
- Fixed an issue that caused Steed of Liberty to grant allies full duration Blessing of Freedoms when talented into Unbound Freedom.
- Rogue
- Trickster: Fixed an issue that could allow So Tricky’s duration bonus for Tricks of the Trade to persist after changing talents.
Dungeons and Raids
- Adjusted all Timewalking dungeon enemy health and damage to better scale with player power.
- Developers’ notes: Our intention with these dungeons is for their difficulty to fall between the difficulty of a Normal and a Heroic dungeon at level 80. Our goal with changes like this is to provide a fairer, engaging challenge for all players while keeping to the principle that better gear makes you more powerful. We’ll continue to monitor dungeon difficulty to ensure Timewalking presents a satisfying level of challenge for all players.
- The Stonevault
- Resolved an issue allowing Blazing Shrapnel to still be cast if Dorlita dies while channeling Blazing Crescendo.
Events
- Awakening the Machine
- Addressed an issue causing Nullbots to become stuck evading.
Player versus Player
- Fixed an issue where players were unable to queue for Eye of the Storm as a specific battleground in Quick Match.
WoW’s 20th Anniversary
- Adjusted the damage, cooldowns, and range of Doomwalker’s abilities to make the encounter significantly less deadly to players.
- Fixed an issue where “The Ancient Scroll” could be removed on logout.
- Blackrock Depths
- The Servant Emperor missive now appears on LFR difficulty after defeating General Angerforge.