I wasn’t aware the weekly chest was literally the only source of weapons in this game.
If you’re trying to suggest the warglaive drops nearly 10% of the time as a DH you clearly have double digit IQ. Reports of hundreds of runs and no drop. I and many others have never seen any weapon drop for anybody in mythic+ EVER. And it’s not just the warglaive, pretty much every weapon has a drop rate around 1%. BECAUSE THE DROP RATE IS CALCULATED FOR THE WHOLE GROUP. Wowhead gives the ring a drop rate of 10%, so according to your logic it must have an actual drop rate of 120%??? I’m sure you’ll now try to claim that only one class can use one-handed swords. Lmao this forum sometimes.
Didnt you make this post last week or am I just having a deja vu moment
With these drop rates I could run mythic+ daily for the next year and never get a single weapon drop. So apparentlty someone at Blizzard thought that players would love to replace the Legion-daries with an RNG nightmare of weapon drop rates under 1%. Please fire that person. This is absolutely insane.
Not even a whole week…
Weekend entertainment has arrived.
Our dear Vinzora is going to do the opening act.
The calculation goes wrong. In m+ you have certain amounts of loot depending on the height of the key and timing it. While indeed weapons have a lower drop chance, it is not as low as 1%. Since we play a good amount of M+ and also a bit heigher we get more loot and so we get also weapons.
For example; timing a +2 gives 3 items to the group. Certain 3 items. There is no chance in there.

If you’re trying to suggest the warglaive drops nearly 10% of the time as a DH you clearly have double digit IQ
I pity your parents. What a disappointment.
If DHs account to around 8% of the census. And given a 50% chance on loot, since there’s around 10 items on the loot table for DHs… What number do you get?
You have 7 runs on TD. Tough luck maybe, though still very much in the ballpark.
Took me 27 runs back in Wotlk to get a tanking weapon in UP HC (once a day), on a weapon, with no shared loot, which had a 26% drop chance. Happens. Get over it

… gambling … turn the game into a RNG slot machine to keep people subscribed as long as possible with weapon drop rates under 1% …
This argument comes up every now and again.
The typical counter-argument is that you pay for the game, the drops are just extra.
A counter-counter-argument is that while gambling, you pay for the dice getting rolled, and the company of people surrounding you, and the place at the desk.
It’s better to say that 1% sucks (heck, there are people who failed seasonal mounts over several years despite really trying), in fact any time-gated RNG does. Diablo 3 works because you get 3-10 legendaries every 5-10 minutes depending on your difficulty and skill, and you aren’t limited to a single grift per week. (Imagine that!)
I’m mostly a fan of a combination of token & random, in that you can buy absolutely all items with a fairly high number of tokens. You can add Kadala to the mix to those who like gambling.
I’m just saying, if that boy was livestock, I wouldn’t breed from him…
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it is very simple start off by giving a large fortune to a lawyer
you guys know the OP is just trolling right?
why did you let this long?
Its friday, let us have our fun
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