One more reason to open M0 this week instead of next …
Tbh… just seeing the dungeons with all mechanics… and maybe some drops to fill up spots.
One more reason to open M0 this week instead of next …
Tbh… just seeing the dungeons with all mechanics… and maybe some drops to fill up spots.
True, teaching players core mechanics of the game should already be done before end game content though.
Most likely
That raises the question why do we need two story-mode levels of dungeons? Why can’t we make heroics even a little bit challenging?
Getting to non-LFG content is a step on its own, you need to interact with other people, deal with elitist gatekeepers, weekly lockout.
Why can’t we let people to experience at least a bit of challenge in HC?
By the way, I really like normals being zero-difficulty, especially now when you can do them with followers and just enjoy the story and go through them at your own pace.
What haunts me is why heroics are zero-difficulty as well.
Considering during beta you had some of the top m+ players in the world saying that a +10 was stupidly hard, i imagine s1 will see nerf after nerf after nerf.
Maybe all the modernization of the games world and characters is quirky and cute for that audience it appeals to, but in many cases it has little to do with Warcraft anymore and i wonder if the devs really made it a goal to turn WoW into Disney. I’m a female player myself and i really dislike this direction.
Silly moments used to stand out and were special when they happened, because the rest of the game had grit and an authentic intent to deliver a immersive fantasy world experience with war, loss, hatred and moments of epic heroism. Now it’s all about coming “together” as a “family”, and turn even monsters we slaughtered for over a decade into misunderstood friends.
Do they want me to feel bad now for having killed Kobolds and Nerubians en masse before? Afterall the Nerubians have a “safe space” because some of them are afraid of humanoids. And how about my cold blooded Deathknight murder machine who now gets to play with children, is nobody at the orphanage worried about their unending need for killing and their corpse stench? It’s just all a bit too goofy and quirky for me as well.
Crazy is that most of the changes are explained as helping casual players, however being a casual player myself with a family and 40-hour job I feel the opposite.
Any meaningful game-play is locked behind mythic system, there are huge time gaps which are supposed to help casuals like me to level alts (Hello! I don’t have time to max and master even a single character, what the hell will I do with alts?), there is zero sence of progression out of pushing for higher ratings/numbers as the gear is the same, just changing the ilvl and the content is the same, just a little bit harder. And you need no gear to “experience” the story anyway.
What are these casual-oriented changes everybody is talking about?
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.