To everyone asking for solo queue

People’s idea of a solo queue would be horrible garbage. Solo queue as a concept can be great though, if it meets certain criterias.

Check out the link at the bottom too, in the quote above.

Also check out this link, and feel free to check out the thread in its entirety too.

Time for you all solo queue people to get educated about the matter, instead of spouting selfish nonsense.

Here’s your homework!

So yeah, if a solo queue would include tools dealing with these things, then I believe it can work magic.

But when it comes to the social design, then a solo queue will always be inferior to establishing group identity, solidarity, and primary group formation. As it says in the link about social design in games, the oversaturation of secondary groups has drowned out the tools meant to be for establishing primary groups, which has a toxic effect on the game itself.

I’ve got a solid idea for a proper social space & a solo queue, with respect towards the proximity principle and the mere-exposure effect which is also known as the familiarity principle, which the report refers to as well by stating it’s required for friendship creation. It’d also fit in with the purpose of a rating system and speed of matchmaking.

But there’s enough text in this post already, so I’ll post it in a new thread.

Time to up the ante.