Thats fine, we dont have to agree on everything
This is a good change, people will probably stop complaining about bubble (yeah …right), now run the extra mile and:
- make seals/wings non dispelable
- make mount last as long as sprint and other movement effects and not be canceled by literally any action (so you can cleanse slow or cast freedom)
- give instant cast on flash light on art of war
They are.
Or well, everyone who care about PvP is in some form or another a bit special
I don’t have a problem with this change. What i have a problem is they have made only one change. As if this was the only problem in PvP.
exactly , pal need a bigger nerf and hunt & sham deserve a giga dps nerf.
just delete half their runes in pvp like they to boomy it shouldn’t be that hard
how can you rejoice reading the aq 4p set bonus in the same blizzard post? It’s time for Greater Holy protection potions because exo and holy shock already hit like trucks always critting and in a couple weeks will outright oneshot dps specs.
ZG 5p bonus : +50% damage on exorcism CD reduced by 3s.
set slots: chest bracers trinket neck belt.
misc bonuses : +7% holy crit , +10% holy crit on use trinket , +103 holy damage , +50% damage on holy shock
AQ set slots : head shoulders chest boots legs .
easy to stack them , pala won’t even need to be in melee range to f*** your day up.
Hands down, awesome news:)
Popping a button with ZERO counter-play, should have drawbacks.
This is gona be pretty nasty in pvp for sure. All that dmg while being more tanky than shamans xD
but they need their seal.
and seals can be dispelled.
paladins can also be stunned and other CC outside of their bubble.
the whole reason these wheelchairs were even able to kill anyone was because they could do all their damage with impunity, which is no longer the case.
Good stuff shockadins dont need their seal to function.
Shamans gona be the most played horde class all trough SoD in pvp, simply because playing one is superior to everything else
I need my dots too
Then blizzard should need them, as simple as that
It’s a start I suppose, but paladins need far more nerfs to be brought in line with other classes and stop being the hero class of SoD.
While it perhaps was not the only issue, it certainly was the one in most need of a nerf.
what would you suggest?
personally, i’d nerf their OP set bonuses (especially the upcoming 60% increased crit damage from their t2.5).
the one thing ret paladins don’t need more of, is damage… their damage is already absurd as it is, giving them the ability to one-shot people, and they’re gonna ramp it up even further?
lol.
So much faulty stuff in one post, impressive clap