Too many ranks of materials and products!

Bronze quality mats have its purpose when crafting silver quality intermediary mats without concentration.
Crafter searches for cheapest mats for that craft and often bronze material is cheapest and very close to silver in price.

This is designed to be like that, highest quality to be expensive, others at same price which is 5x lower.
Where do you see problem with that?
All qualities sell right away at AH.

It’s an interesting idea, but I’m not sure how popular it would be.

Idm concentration, I just feel it could be more binary; you can craft, or not. No 1-5* quality required. Ensure that no profession ever reaches free crafting, but perhaps with KP investment they go from needing 500 concentration down to 350 or something. Or not - my blacksmith spread his KP over everything. I can craft any armour or weapon with missives and embellishments, but I need 3+ days to charge up.

Which is better than my engineer, who needs to max out to the end of a tree to put missives on things :confused:

For alchemy, I’d just want to see multicraft. The input:output ratio is absolutely terrible, you need so many herbs for 2 hours of flasks. Give me a solid chance for x3 and x4 when I max the tree. Honestly this would help make consumables cheaper too.

(Although the massive ingredient list for consumables is kind of the reason I’m cynical about Blizzard intentionally adjusting these things to sell tokens, so I’m not sure they would ever walk that back. Too much money involved.)

problem is that rank 1 and rank 2 are the same price and rank 3 is 50 X more expensive.
it should be like this for example
rank 1 = 12 gold
rank 2 = 24 gold
rank 3= 50 gold .
or something like that,

3 Likes

yea I agree on that tbh

Me neither, but honestly I’m not very fond of what we have. It’s massively incentivising alt-o-holism. This has been a problem many times in WoW where, instead of having the choice between connecting with a single character or creating a whole raft of them, the game almost mandates having many, and this is a perfect example.

The problem is simple: Shared reward, per character chore-based acquisition. Whether it’s having an army to farm a mount 30 times a week or doing dailies for an account-wide reputation and so on; it’s a big problem!

Alchemy never makes any money lol. The alchemist stones are worthless as well.

I am alchemy simply because of double duration flasks. There is no other reason to be alchemy. It’s a terrible profession.

I think it’s essential that the player must invest into their character to be able to produce. Crafting professions are unlike gathering professions. Gathering takes up a lot of time which you devote solely to it, while crafting is just 15 seconds of casting per day and you’re all caught up with all the money you can make because of the concentration system.

Don’t you think that’s wrong? Surely if I want to play this character with a mind to professions for 5 hours a week I should be able to make the same amount of gold as someone who has 5 characters but spends 1 hour a week? I don’t understand why single-character players are being punished in this manner.

If he has invested into many professions across many characters then fair enough I suppose, he can earn a bit more from that, but concentration isn’t the way this should work. That should work by giving him greater flexibility in the market so he can make better trades by having more available types of trades.

Of course the only way around it is to give me the ability to earn more concentration for playing the game on a single character. Make it like an expendable Azerite bar or something, idc.

The ranking system doesn’t really bother me. There’d just be “potion of healing” and “greater potion of healing” instead. :rofl:

But I suppose it is a bit overcomplicated.

Silver will be come vendor trash. FF14 started with normal mats and HQ mats. The normal mats became vendor trash so they eventually just made normal mats.

Different grades of vendor mats might sound very RPG but in reality in an MMOrpg only the best is ‘viable’ the rest is ‘trash’.

Your right. They overcomplicated professions for what fees like no reason

2 Likes

Talent trees, we ‘all’ wanted talent trees.

Next expansion
 fill in your talent tree to log in!

your friend right and wrong at same time :slight_smile:

not really
for leveled prof it doesn’t make any difference for crafting some 2* consumables, with any mats you’ll get 2* flask/pot/stone/whatever and the difference is only in concentration amount to make it 3* which you probably would never spend with 1* mats
BUT since conc capped at 8/h recharge rate - there are no enough crafters to make enough demand on 2* resources so they dropped to the lowest rates of 1* variation price, which keep some demand based on 2* crafts AND weekly quests requirind exactly 1* for prof trainers, also there are patron orders for which tons of crafters just vacuum AH for cheapest mats so we got to the point where even 1* mats have high enough demand to be at same price level as 2*

1 Like

If you’re selling it to a vendor sure but the AH is a player market so perfect logic is never followed, only a rough balance of supply and demand.

Going by ore to take a point of refference;
t3 ore gets its value by being able to craft a lot of objects at t5 rank without needing any concentration
t1 ore gets its value by being demanded by weekly mining quests

t2 mats are only really there to fill a gap, or save costs in crafting by using concentration for example on a sale

so t3 justifies itself, t1 is kept in artificial demand by the games weekly mining quest so yeah t2 often dips below t1 because it is the only one that doesn’t justify itself nor does the game demand an offering of it.

Things change once you start combining it with a crafting profession cause for example t2 ores will mostly be used for patron orders.

Hate it get rid of it preferably next content patch rather then next expansion, whoever thought it was a good idea to have multiple ranks on crafted materials especially.

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Why should it be like that, any particular reason?

I hate ranks for a few reasons:

  1. It takes up a lot of bag space.
  2. Bronze and silver ranks feels like a waste economically - people don’t actually want lower ranks, especially because the cost difference really isn’t viable for buyer or seller in most cases.
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I do really enjoy the knowledge points tho, but not sure how heavy it is, since I have never gone far into it. I feel crafting is tied too heavily to raiding and mythic+, which kills my motivation as a world player.

There are too many points required especially in some professions. It took until this season to get the bulk maxed.

What do you feel you need from raids and mythic plus?

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because its should be like that by logic and reason,.
almost in all of games media and even real life is something like that when it comes to price for quality of things.

its very simple i dont know how to explain it more than this

I don’t really agree. Do I want to pay 5 times more for a health option that heals me for 3% more?

No.

I guess people do it, but the amount of times that will save their hides is basically 0. Maybe 1. :thinking:

1 Like

I see i have general support, with difference being should ranks be abolished entirely or simplified to two ranks which is my subjective preference.

Let’s hope it will reach Blizzard’s ears.

For me professions are only there to give me dungeon perks


Thats it.