The lack of timers would not eliminate the speedrunning mentality, but that’s because the issue is not with the speedrunning mentality in the first place. The issue is that the reward structure of the game is entirely based around the concept of speedrunning.
Speedrunners are not the problem. Blizzard is the proble, because they double- and triple-dip the rewards for speedrunning.
If taking your time guaranteed that players would not miss out on any reward, the game would be in a significantly more friendly state.
But they would still need to make rewards for the speed runners.
Cause why have a timer when beating it doesn’t bring you something.
The amount of people that only would play for some place on a list for bragging rights would be way lower then the current participation numbers and then you can just get rid of the timer altogether
Speedrunners are already rewarded for choosing to speedrun: They earn everything in less time than us flowersniffers! This in turn means they get to do more stuff like farming gold or other content, or even try other games too, while the rest of us are still inside the instance.
Okey but right now there is a playerbase for that content.
How can we who don’t like that content dare to say we want it changed to be something different?
I would say we simply need another new dungeon typ that is hard but has no timer.
Right now the heroic dungeons serve little to no purpose they could transform into a challenging dungeon experience that can be tackled slow and methodically.
Then people that want that can use that and those who like the race against the timer can stay where they are
I was never a fan of taking something away.
I will always advocate for adding new things to have wider selection in the end
And I have also advocated exactly for what you just described. I had created a thread in the past about a new mode called “Mythic Minus / M-”. The idea of that would be an infinite scaling mode without a timer where instead of enemies becoming more difficult as players progress in tiers, they instead remain static and instead all player stats are reduced by a percentage.
It was downvoted to oblivion because M+ players do not want others to have access to the same rewards as them.
my post was made btw before the moderation so she replied much later i just answered but as you wish
Maybe i and know this is a strange concept , if you actually read the thread and the replies and notice the time stamps you would actually notice i wasnt the one who brought it all back up 9 hours later
It started someone else off on some unsavoury behaviour. Moderation came in for some housekeeping. Your posts weren’t an issue. If the topic keeps devolving into petty slanging matches it will get closed. So we just need to talk about the meta really
Pattern dependency is a chronic problem of our community.
There are all kinds of ways to clear the dungeon. However, there are players who are full blown incapable to play outside the twich or whatever pattern.
Zero flexibility, zero adaptability.
Flexibility and adaptability should be the traits of a good player.
As for builds, people take them for granted, while in reality those are just a theories.
Severe naivety.
This was covered multiple times. It’s not the results that are average but rather the attitude and approach. They aren’t trying to meta chase or min max excessively, they just log on, have a laugh with friends, do their bit and whatever they feel like then log off.