Unpopular opinion: Remove Auto-Attack

We can use SJW tongue fu.

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Because it adds nothing and fixes nothing.

Kinda pointless to anyone that can rub brain cells together.

Probably creating the classes from scratch again is less demanding then this. Most of the specs heavily rely on auto attacks to function

:smiley: no auto attack is fine
what they need to change is designing gameplay around CDs
it was COOL for a moment but now it’s just annoying
2 min cd here 1 min cd there…i don’t like this

A: Why?

B: No.

Pointless for you potentially. Auto Attacks are still important for a couple specs and also they make melees look more fluent.

We already have this with other classes/specs playing slower than others. If you want a 1sec GCD then play Rogue as they have the lowest GCD by default.

I don’t really see the point of removing it.

What would it achieve?

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To be fair, I’m not a fan of white damage being any big proportion of a class’ output. Smells like lazy design and lack of buttons to press.

But there are bigger issues right now, tbh :smile_cat:

I like auto attacks.

Sometimes I want to gogogo. But sometimes I just want a relaxing gaming session and play lazy. Without auto attacks that would no longer be a possibility.

How do you know it’s time to remove it?

What’s the point of removing it, some specs require pooling resources, do they stand still and do nothing without auto attack?

It’s too important to remove, I think. Outlaw gains energy from offhand attacks, Warriors and bears get rage, and in general is responsible for a lot of passive damage. Imagine only dealing dmg when you press a button… definitely not stonks for your dps when your spec is heavily based on pooling like kitties. :smile_cat:

As does subtlety (+ combo points)

That’s wrong.

As Outlaw in a single target situations my auto attack makes up a good chunk if not the top source of my damage and you must be having a laugh if you think as a result of that I’m not constantly GCD locked when doing my rotation and barely pressing anything. The spec has one of the highest APM in the game due to how quick it is. Yet auto attacks make up a good chunk of my damage.

And yet if I parse versus an OL rogue who doesn’t know how to use their abilities correctly I will spank their damage hard still, even though auto attacks are my biggest ST dps source. I don’t think there is a spec that has more than 20% of their damage come from AA in ST.

I won’t say auto attack is a sacred cow. But at the same time why then remove it? All you do then is add a need to rebalance a ton of melee specs around the change without a significant change to their rotation. I mean as a rogue with all of my specs auto attacks always make up a good portion of my damage in single target and yet for each spec I’m pretty much always GCD locked unless I’m doing a very brief pool as Assy (to line up my burst)

I can’t think of a single melee spec that would suddenly play “more fluidly” if auto attack were removed. Any lack of fluidity and APM currently in melee classes has nothing to do with reliance on auto attack and everything to do with their abilities being designed wierd. You can resolve this without changing auto attack.

As a rogue, I say I stays. If you remove it you now need to give OL a new mastery (not so bad tbh) new energy regen mechanic and new way to process poisons. Sub would need a new way to get extra CP and energy and sin would need a new way to produce extra poison damage following envenom (as it is their AAs that follow envenom that actually give Envenom a fair bit of its CP/dmg value).

Just a lot of work for no benefit IMO. As said, no rogue spec spends significant portions of their play doing nothing despite their big AA. And when we do pool, if we have no AA, what does our char do? Just for no reason stand there in combat doing nothing? That would look really odd.

There are many classes like enhance shamans and frost dk that use AA’s as a generator/builder

Most melee classes have a mechanic or resource that works off AA it is the minority that do not.
Enh: maelstrom and wind fury
Feral: some of their abilities factor in AA damage as a boost to their output.
Frost: runic power generation (talent) and killing machine procs
Unholy: Free death coil procs
Blood: Crimson Scourge
Warriors: Rage
Paladin: Art of War procs
Rogues: poison procs, OL energy regen and mastery proc, sub CP and energy proc
Beast Hunter: Barbed Shot procs

I think Havoc, Marksmanship and Survival are the only specs in game that have no special interaction with their auto attacks but Havoc can talent for it with Demon Blades and Survival can benefit from it a lot with the Bloodseeker talent (as it buffs attack speed not haste).

Class profiles will change a lot if you remove AA as well like remove it for OL and the spec would have to become a lot more bursty in general to make up the shortfall, and this would cause balance issues. For example if we say 18% of my ST damage is AA and we remove it, and buff my abilities by 18%, you have just massively buffed my cleave damage now because blade flurry works primarily through abilities used and not AA.

It would be a ton of work, to what end?

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and many classes needs autoattacks for proccs etc. Its a core element of the game. I wish we had the autoattacks from the past. it felt way more impactfull.
And you can design more passives and abilities arround them (like the Ret pvp talent idk how its called).
If you take this away the game gets more 1 dimensional. pls lets stop gutting out rpg elements.

for the most part i agree but what about classes that are heavy depended on there auto attaque like sin rogue and hunter in general.

I agree, such a change may ruin classes

what other MMOs/RPGs don’t have auto attacking though?

Did you accidentally hit a polymorphed target?