Actually with UE4 or actually probably better to use 5.
It wouldn’t be as intensive as many people are lead to think. That’s the beauty of UE.
The issue would be performance. Whilst UE4 is pretty darn good and UE5 is meant to be even better. Moving to any other engine will just harm how many people can play this.
If we look at steam as a rough guideline even if you own a 2060 you’re way above the majority of people who game on PC.
So if the majority are still rocking 660’s and 750’s or 270x’s yeah….
No way are Blizzard giving all that up.
I do wonder what every zone, NPC etc would like like under a new engine though. WoW can be breath taking as it is.
Imagine Un’Goro ?!
Or even the barrens ?
Northrend?!
Gw 2 doesn’t have better graphics. Only skill animations and characters are good. All those textures for environments are pure garbage. Not even decent level , i do know mobile games have better texture packs then those…
I also don’t think UE5 has the MMO networking capabilities that WoW needs, so that needs to be implemented all over.
And for all the lag WoW has these days, it was originally programmed by the same guy who programmed the net code Quake and Doom. It is VERY efficient and VERY hard to replicate.
I think it would be better if the developers focused on the current engine - however the underlying wish here really is that they’d work more on it and work more on their older assets to enable physically based rendering.
You are %100 right about the lag stuff won’t argue about that.But for art part it mostly is not related with engine and wow style has it’s own charm and don’t think engine is limiting the team that much considering the art we got last xpacs.
Like i said before main problem is changing engine is making the game from scratch this might happen for wow 2 but not for like near future. No one can create an mmo that has 15 years of content from scratch in a year or 2 and i don’t really want to wait +6 years for new content release
Also GTX 1050Ti doesn’t support RTX Shadows, so double nah. Although depending on resolution it may work.
WoW actually maxed out at 4K requires an RTX 3070, probably 3080. I have a 3080 and I’m getting between 65 and 90 FPS. Old world is considerably higher but who cares.
Blizz claimed, they use top-notch hardver for their servers (if we can believe that), only the engine is old as the rock ages.
You are right, there could be other factors can play in the lag and stuff, but using a 20+ year old outdated engine also can be the part of the problem.
It is causing lag i agree with that but like i said. 15 years worth of content , needs to be made from scratch again on new engine if they want to swap engine. No one has enough manpower for that and i don’t think playerbase have patience to wait for that. Only possible way is while they create new xpacs for wow and second seperate team will start developing a new game called wow2 and create it on a new engine so we will get something on probably when 13.0 comes out
1080Ti used to be able to. Not sure about now, but my 2070super plays at 4K faultlessly.
My friend has a 2060Super and also plays at 4K though he has shadows set to low as he hates them. Iirc he drops to 40ish in particular BG’s but for the most part it’s a steady 60fps.
Both have a 3600 his is the X mind you.
I’ve clocked mine but didn’t notice a massive net gain across titles.
Have to admit though, I built mine then his before the stock shortages. Back when you could net a 2070S for £400/£450 which seems crazy to type out now…
I didn’t even pay for my 2080 super and I got it after the prices started going up, lol.
I had a normal 2080 and it broke(Fans stopped working properly and just spun up to 100% instantly) after like just a year of usage and I sent it back to the place I bought it at and they didn’t even bother to fix it, they just sent me a brand new 2080 super instead as replacement.