Upcoming Class Tuning on the Weekly Reset (PvP)

Ele nerfs are well deserved but at least buff Flame Shock and Elementals maybe to bring it back to pre 11.0.5 level. Our sustain dropped by 100-150 k dps since then.

are you blind?

Incarnation windows are the scariest when you face feral so they directly will nerf incarnation which is a good step and i would nerf rake by 10% on top

feral outside Incarnation windows is not that scary but when they got incarnation thats where the game changer is

meanwhile you got ele shamans abusing bug 1 shoting people , i would rather look into that and hotfix it as quick as possible not take like a week so people can bug abuse their rating and mmr

na he have just no clue about the game, maybe the 5% isnt enough, but to adress incarnation is a step into the right direction

it is good in general to adress Dmg % mods, instead of the Normal pad Dmg

there is a difference, between Nerfing the Dmg while Burst cd´s are up, or just “do a lazzy nerf and just nerf the overall dmg, what affects burst, and the dmg outside of the burst”

i think more feral Nerfs will happen anyway, but this nerf is atleast not just a “boring lazzy nerf”

People like him are just Players, what yell “nerf this, nerf that” without the ability to describe the real issue what makes a spec/ckass “broken”, and then when something get´s nerfed, he still crys. so idk

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Yes i agree with you , im glad they know the source atleast i would also nerf rake by 10 or 15% on top of the nerf we got

yeah i see the point , they did this in past with other classes which kinda sucked

i think rake as a bleed is OP

yeah good example is Lockfromwish does the same thing and says disc priest does not need nerfs kekw :joy:

Do you lack reading comprehension? I literally said “meaningful”.

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im not sure about that, just revert the 5% buff and make it pvp only, every other changes are anyway irrelevant to pvp and was just a buff to pve

yeah, but i think the game reached anyway a point “since Shadowlands/Df” where classes starting to have 10 different Modifiers for the smallest thing, Arms warri is a great example for it

Arcane mage also, this class feels like a Modifier Disco, without stacked modifiers this class does Guardian Bear Dmg

but if u stack Multiple Modifiers u blast something Down, or do 14 Mio Dps in pve

wish they could take a step back when it comes to Modifiers what are getting out of controll Since Shadowlands, and make Balancing also more Complicated

it is, but i think u forgot the values about numbers, 10/15% nerf is enough to kill some classes, because people underestimate numbers, also Dmg numbers Work differently if u have to Put it on 2 Targets to do Pressure instead of just 1 main Target.

feral in the start of legion was s+++ Tier, then they got hit by an 20% rake nerf, and this class went from s+++ tier to b/c tier

it wont happen in Tww because Bloodseeker vines, and Cyclone but still 10/15% nerf is really Crazy

i rather to see a Nerf on Bloodseeker Vines, and revert the 5% rake buff in pvp, but im not a Game Dev, so i can be completely wrong there (Just my thoughts)

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Incar nerf is the most meaningful nerf? Don’t comment if you don’t understand the classes.

Well said. I’ve seen people go
Nerf ferals DMG by 15%
Nerf ele DMG by 20%
Nerf shadow dmg by 10%
And so on
Nerfing all sorts of dmg output on a class by 10-20% will most likely kill any class.

People don’t get how much that is.

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where are the sub rogue nerfs ?eviscerate hits for 2mill on top of like 5 other abilities doing damge at the same time.anyone else thinks sub is broken ?

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yep exactly, thats why i couldnt take these “nerf this class by an x % amount Threads” seriously

I mean its good when the community is aware of broken things, but some people take it way too seriously and act unprofessional or is simple trolling

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The incoming nerfs to ele amount to 15%-20% nerf to damage during Ascendance and 5% nerf outside if it.

Don’t want to be a doomer, and yes Ascendance was too powerful, but since they already nerfed sustain by removing Skybreakers Demise, things are not looking good for ele.

idk why they just cant tune the “oneshot” random burst down, or make it unplayable in arena, and just buff the sustain Dmg

historically Ele shaman was a dampener class, with good team support, most likely for double caster comps, and good sustain Dmg, what leads to an win, when your team survived long enough in 3v3

Agree and disagree.

New Ascendance 1 shots were mainly due to bug which got fixed.

Now, the regular Ascendance could off people in 2 cases: followed by a barrage of Earth Shocks after Lava Bursts or if DRE procced on someone with 50% hp or less.

So we agree that it is simply too much power for a cooldown, even if its telegraphed (after Pwave), it needed nerfs.

However, I disagree on the second part.

Ele was one of the original burst casters. The reason why Wotlk ele was so strong, among other, was that LvB hit like a truck. In MoP, ele could actually finish you with 3-4 procs.

I don’t speak for all ele shaman players, but some of us welcomed the shift into burst oriented damage profile for a while now. We wanted less pad, but more meaningul damage and closing potential.

Being a dampener spec is a bad thing for casual/semi casual players becuase ele sucks in duels, 2s, it is mid in solo shuffle and non impactuf in rbgs/blitz.

Basically, you are shoehorned into coordinated 3s, often with specific comps (there is a reason why ele only plays with something that has a MS for years now).

Yes, it is strong in coordinated 3s like i said, with the downside of feeling bad in every other pvp format and not being able to carry or punish mistakes.

Many other specs can turn the tides and capitalize on enemy mistakes, ele not so much.

In general, I vastly prefer the meta we had in SL. Yes, there were abusrd outliers, but overall I prefer cd trading and lethal damage. SL meta was punishing, and yet it had more participation.

I still think it was healthier. Since DF, most specs live and die by their tuning, the games can drag along due to def bloat and reduced meaningful CC. I am especially suprised how healers have convinced themselves that SL meta was bad and yes, getting bursted down because of poor trading/positioning was frustrating. But I reckon it is more frustrating now, where they go deep into dampening so games are won with 1 healer not being able to keep up because their heals simply dont do anything anymore.

No chance it’s 15%-20% during Ascendance bro. They nerfed baseline Ascendance and PvP modifier. If you base it on that Earth something discord then they are out of touch. Also it’s rather impossible to drop 15-20% when Ascendance bonus damage to Overloads is nerfed from 75% to 25%. Just math doesn’t sound about right.

I believe it will feel like pre 11.0.5 Ele but with less sustain because of lack of Skybreaker’s. Overall not good.

I love how feral pvp talents are all dead.

They hit abit to hard tbh, but I rather face a sub than a feral atm in arena. Cuz you can ruin the sub rogue setup, harder to stop a feral, cuz they still have incar after you CC them.

And now when demo warlock will become more popular after buffs most likely. You will see less sub rogues.
When demo is good= less rogues in arena.
Demo warlock can ruin rogues burst/setup so easy,
Cuz they can stun the rogue every kidney shot because of felguard stun

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They decided to scrap some ele nerfs tomorrow. What does this mean for Ele pvp? I loved my ele in the previous expansion and I’m currently leveling it to 80.

Demo counters Sub indeed but Demo buffs aren’t that significant as people think imo. Also damage is not the problem of Demo. It already hits like a truck. The problem is that it’s static and that it has to cast few spells in a sequence. Also a lot of meta specs at the moment are CC heavy: Feral, Mage and with lack of the interrupt it sometimes feels miserable.

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Prob still be strong although not as broken. By previous expansion do u mean dragonflight though? I used to play it in wotlk and mop and played it recently and it felt so clunky.

Sustain remains due to the cancelled echo chamber nerf. The thing about ascendance is rather the “multiple flameshock on one target”-bug which gets adressed according to Blizzard. I assume that when this gets fixed and since the overloads from ascedance are already only 25% effective in PvP the “big Ele burst” will become a lot less threatening…

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