Really looking forward to hear your thoughts on the night elf campaign!
I’ll be honest my mind had blanked all the lore about the oracle and how incredibly stupid it is.
Your post also reminded me of a small peeve but it bothers me alot for some reason, but I really dislike the renamed “Where Wind Riders Dare” over the original title, “Where Wyverns Dare”, primarily for two reasons.
One, it sounds alot more awkward to say. Two, the original title is meant to be a direct reference. The wiki says its the Misfits song “Where Eagles Dare”, but there is also a movie with the same title that predates it(The Misfit song has nothing to do with it I believe), and an Iron Maiden Song which is unrelated to the Misfit one(The Maiden one is based on the film). The film was released in 1968, the Misfit song in 1979 and the Iron Maiden song in 1983.
Some other fun but useless notes in regards to things from the orc campaign:
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The effect of Grom changing to a Chaos orc is achieved in a different way one might expect. In the WC3 files, they got two separate hero units for Grom with completely different stats and models. So the game plays the animation of the change(which is tied to original Grom) then replaces him with a new unit.
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If you spawn in the Soul Gem into a WC3 map it can be used on any hero. However doing so instantly kills that hero and effectively removes them from the map, because that is how the Gem is coded. Grom being released from it in the campaign is simply achieved by again, spawning in a new character entirely at the correct point in the cutscene.