Warcraft Retrospective: A Blog Post Series (latest issue: #39, 2024-10-19)

I know, right! There’s so much detail here that’s beyond the scope of the review, like spell components, the law of sympathy, and what it means when a spell fails in various ways. For the latter, if the caster is very far from having a working spell, the energies poured into the casting will normally just dissipate harmlessly. An explosion or another catastrophic result, on the other hand, means the spell is actually close to its intended form.

As for Medivh sneering at attempts to describe magic with math, yes, as you say, it’s his opinion, not necessarily objective truth. I have some headcanon here — and what follows is only my interpretation.

Arcane magic is not literally math. It is, however, lawful and reproducible — otherwise it would be impossible to scribe spells in books and give them to other mages to learn. If you do A in the correct way, then B reliably happens. And what’s reproducible can be generalized, and the generalizations can be described with math, even that math is only an approximation for our convenience, not something the universe fundamentally cares about.

In this sense, it’s similar to real-world physics, which is not literally math either. Our universe simply works this way, knowing nothing about numbers, functions, or matrices; these are just what we use to describe our best guesses at how our universe works. We can study emergent laws and realize that they’re a consequence of more fundamental laws, but where the fundamental ones come from, we simply don’t know yet, and might never know from inside our universe.

But just because our current understanding of physics is described with math doesn’t mean we have to use math for all physical effects we exert on the surrounding world. We are intuitively aware of many physical properties of our environment: the strength and flexibility of our own bodies, the weight and textures of objects around us, the heat and humidity of air and water, the force that pulls everything down, etc. We don’t need to solve equations to walk down the road, to eat and drink, to fight and hunt, or to make pottery. But if you’re trying to, say, build a railway bridge, then you better do the math, lest it collapses under the weight of a passing train.

But imagine if bridge engineering came as natural to you as breathing. Then you would never have to formally study strength of materials, rigid body dynamics and other involved fields. You would simply build a bridge based on what felt right, and it would work, even if you couldn’t explain your intuition to others.

This, I think, is what separates Medivh from more typical mages. As the Guardian and the son of Aegwynn, he has inherited vast natural aptitude for magic that lets him cast it intuitively, on a scale that typical mortal mages can only dream of. And from his perspective, those paper-pushers in the Kirin Tor are putting too much effort into trying to mechanize and codify what to him is more of an art than an exact science.

That doesn’t mean he’s objectively right or wrong. It means he has options that others don’t, and those others have to formally reason about the arcane and craft spells the hard way — with math.

I’m actually planning to change things a bit for WC3!

For now, I’ve been writing one mammoth post per week. For WC3, my plan is to instead write shorter but more frequent posts. By my estimation, that game will take about twenty posts to cover:

  • 2 for the manual
  • 1 for the prologue campaign (including the extra missions)
  • 8 for the RoC campaigns, two per campaign
  • 1 for an interlude
  • 8 for the TFT campaigns

Hopefully, I’ll be able to write two posts per week, or perhaps more often on a good week. After that it’s another interlude, then one to three posts about the first edition RPG, and then vanilla WoW.

7 Likes

My mage adopted the perspective of magic being at its fundamental level a language, and spellcasting is a matter of linguistics and willpower with undetones of philosophy woven into it along the lines of Plato’s Theory of Forms. Spells are the language through which the universe is made to listen to your will, and in order to fully articulate your need, you must first understand the concept you’re trying achieve at its fundamental level – its abstract Form.

It also made teaching the basics of magic to others in RP more interesting, urging them to think about the universe and come to terms with their own preconceived notions of it, their own place in it, and how to unlearn things they thought previously impossible. Medivh’s argument about logical paradoxes stifling progress if you force an apprentice to think about magic as a math was a compelling one to me. Much more fun than giving them math homework to do off screen.

3 Likes

The Last Guardian, alongside just being a brilliant fantasy book and laying the foundation for much of the magical lore we take for granted these days (Fel requiring life to sustain its usage, the Arcane rules and laws that govern how to wield it and to what extent), is also a really good example of how much unreliable narration, when done well, could actually help Warcraft as a setting to develop and grow for both the enjoyment of roleplayers and lore enthusiasts.

The Arcane to some works as a form of maths, to others it is inconceivable and they simply do rather than think about it, others require detailed and precise gestures and verbal components to effectively wield it whilst others make use of reagents and some do all of the above. It’s little nuances like this that help breathe life into an otherwise hollow-feeling world and give it a lived-in feeling; scholars debate the regulations of magic, peasants put their trust in the faith-based holy magicks, knights sneer and look down upon Mages as “A mage has a bad day and an entire town disappears”.

If that wasn’t enough, the different Azerothian races even have their own entire passive affinities with the Arcane. Elves wield it with grace and refined ease, but take many years so that they are able to do so, Humans on the other hand are crude, they could swipe their hand across the air and instead of extinguishing every candle in a church set the entire church ablaze.

7 Likes

I’m a proponent of the potency of one’s intent and willpower being the basis of all spellcasting. If you’ve not the intent or the true malice to inflict a curse on someone, the spell is bound to misfire. The same for shaping reality, transmuting requiring the perspective of snubbing laws of nature – opening up the conversation on how to achieve ever more megalomanic feats of power without falling victim to its influence on your own convictions and values (you don’t, usually.)

4 Likes

Excellent update to the Retrospective!

Last Guardian really seems to shine among the books when it comes to how much it adds to Warcraft’s themes and core, especially with magic and the expanding on important figures.

It’s also weirdly surprising to see how Garona is actually a decent character in here when we’re aware of what a mess she becomes in the expanded setting later.

Very excited for Warcraft 3!

This seem like a smart move, as just by memory, each campaign is long enough to basically be its own Warcraft 1 or Warcraft 2, especially with some timed missions. And if I recall, alot of them do have a pretty good split for Act 1 and Act 2 of each respective campaign.

3 Likes

That plays a large part in it too! If you don’t believe in achieving a certain feat, why should the universe bother listening to you? As a result, mages tend to end up being some of the most stubborn people you know.

2 Likes

Holy smoly.

1 Like

Warcraft Retrospective 17: Reign of Chaos Manual, Red and Blue

https://lintian.eu/2024/03/01/warcraft-retrospective-17/

Excerpt:

It’s hard to overstate just how much influence this game had on the Warcraft franchise. It expanded the universe and the scope of its mythos like no other Warcraft work before or after it, established the overall geography of the world of Azeroth, and set up important themes that would continue to be followed by later works, with varying success. It codified what we now think of as “the Warcraft aesthetic”. We look at Warcraft 1 and 2 and blink at the mix of alien aesthetics and familiar names. We look at Warcraft 3 and immediately recognize it as Warcraft.

Warcraft 3 gave us a plethora of memorable lore moments whose repercussions are still referenced by Blizzard and roleplayed today, like the Culling of Stratholme, the siege of Silvermoon, and the Battle of Mount Hyjal. It introduced iconic characters like Thrall, Arthas, Jaina, Sylvanas, Kel’thuzad, Tyrande, Malfurion, Illidan, Maiev, Kael’thas… The list goes on. No Warcraft game, before or since, has introduced this many fan-beloved characters, all at once.

8 Likes

One huge contribution Warcraft 3 gave to the universe that I haven´t seen mentioned often was through its levelling system which introduced huge amount of creatures into the world that weren´t shown before. While WoW started its development years before Warcraft 3 was released, so the races filling the world would have likely been created for the MMORPG anyway, it was still Warcraft 3 where they first appeared as creeps and mercenaries.
It´s because of Warcraft 3 that the world we saw in WoW was inhabited mostly by familiar races (that we promptly got to kill for loot) instead of random new stuff.

4 Likes

Warcraft Retrospective 18: Reign of Chaos Manual, the Newcomers

https://lintian.eu/2024/03/03/warcraft-retrospective-18/

Excerpt:

This is actually another specific case of domino worldbuilding that Blizzard often uses for modern WoW expansions. Usually, an expansion has an A-plot and a B-plot and a C-plot, and shuffles them around to keep things interesting, but then there’s also a minor D-plot that gets overlooked, but ends up leading into the next expansion. Often this takes the form of one of the antagonists escaping among the fray and allying with the antagonists of the next expansion. Blizzard used this formula for Garrosh to introduce Warlords of Draenor, Gul’dan for Legion, Sylvanas for Shadowlands, and Iridikron for The War Within.

And long before them all, poor Ner’zhul, overlooked and forgotten by everyone — who cares about a defeated orc with a handful of followers? — became the catalyst of the conflict of Warcraft 3.

Also, fun fact: that photo of falling dominoes was taken by me. I couldn’t find good pictures of the domino effect under a free license, so I bought a set of dominoes, arranged them like that, and photographed them.

8 Likes

Despite having the physical manuals somewhere, I had completely forgotten that the Titans were referenced even back in them. I had also forgotten the amount of…weird or strange parts of the lore that is in them despite WC3 itself, at least in memory, was generally better at it. ( I do still remember how Malfurion is just Furion before TfT, with as far as I recall, no reason given for the name change).

Great deep-dive into the manual, excited to see your proper thoughts on the campaigns!

1 Like

I wish I had the physical manual for Warcraft 3, so I could scan the maps in high resolution with legible labels and without the terrible, horrible, no-good JPEG compression.

Alas, I lost it two decades ago — and it was in Russian, anyway.

1 Like

I can try to look for them during the week. Our scanner isn’t great, but if I can find them I can either try to scan and send them over to you if you’d like or just try and take some good pictures.

Can’t promise how easy I’ll find them or how it will go, but if it’s something you’d like optionally, let me know! It would be in english because the games never got a swedish translation.

Edit: Found and will try and scan tomorrow!

1 Like

I’m only part way through, but;

It’s certainly better than suddenly introducing a new villain you never heard of and claiming he was secretly behind everything all this time.

Gods this hurts so much more, looking back :pensive:

Edit: These continue to be so good, thank you.

Also, I have a copy of the WC3 manual, but I feel like it must be a slimmed down version? Just says ‘Game Manual’ and covers pretty much all mechanical stuff (still an artefact from Better Years, mind you!) Was the ‘full’ manual with all this info in a Collectors Edition or something?

2 Likes

My one is also a “game manual”. It’s about 60+ pages for RoC and 14 for TfT, giving details about the game mechanics, basic setup for each race, deep-dive into their abilities, buildings, units and heroes and also includes a bunch of art from Samwise Didier.

The digital manual is alot more in-depth about the lore.

2 Likes

I’m showing my ages, I’m still not used to this ‘new’ fangled digital manual thing ._. Gimme something I can (physically) leaf through while the game installs, dangit!

2 Likes

WC3 did come out in a weird time with that, when it was getting semi-common to get both an on-disc manual and a physical.

I do really miss physical ones though.

2 Likes

I still have my Heroes of Might and Magic II manual, and its a thing of beauty. Full mechanical breakdowns, artwork in the footnotes, and a full walkthrough of the Tutorial step by step. Fantastic.

1 Like

One thing I didn’t cover in the night elf section, but will once I get to their campaign, is the power dynamic between Tyrande and Furion.

Note that in the backstory, Furion makes all the major decisions. He hatches the plan to destroy the Well of Eternity. He imprisons Illidan and banishes the high-borne. He takes to druidism to heal the land after the Sundering. He strikes the accord with the Dragon Aspects. Tyrande only gets a shot at leadership once the druids fall asleep to wander the Emerald Dream, and basically just gathers muscle power to safeguard Furion’s plan.

Then in the actual campaign, Tyrande’s first action is to alienate potential allies, then her army proves helpless against the Burning Legion (damn it Sentinels, you had one job!), and it is only after she awakens Furion that the tide begins to turn. Furion listens to the Prophet when Tyrande is skeptical, and Furion devises the plan to defeat Archimonde.

And then WoW comes out, and… On one hand, yay female empowerment? And on the other hand, the narrative from that point on basically treats Tyrande as the sole leader of the night elves, while Furion– sorry, Malfurion is completely neutered to the point that’s almost unbearable to play through.

8 Likes

Blizzard started its swing-y nature of “One extreme or the other, nothing inbetween” early, I see :grimacing:

2 Likes