Naah, they gave them all to the raid bosses.
I agree they need to combine some cds and make rotations have 3-4 buttons max. 2-3 with no or 2-3 sec cd and 1-2 slower ones with 5-20 sec cd. That would make alot more people be able to do well I think. But then again played a lot of classic wow and even with 1 button people cant handle it. So Idk.
I sort of agree. DPS rotation should be a rotation like it used to be, not the priority list. I know, some people would be bored by that, but hey. With all the stuff going on, it’s literally too much to ask of a brain to be able to make 10000 decisions per second for a time span of a dungeon. Like, you have to track your procs, your cooldowns, your movement and positioning, the boss timers, the interrupt CD, the stun CD, the adds casts which also have priorities, the affixes, and much more details than I care to remember right now. It’s not even about competitiveness, the baring is just overloaded. Mind you, it’s not an fps game, where a lot of the workload is taken by muscle memory and the spinal cord.
I’d vote for having a 4-5 button rotation (exactly rotation, not the proc-based approach) and 1 Major cooldowns with the rest of the buttons being utilities like interrupts and stuns. The rotation would relieve the brain and shift some load to the muscle memory so you are allowed to do the sequence of buttons without even thinking about what to press next to do DPS/Healing, not to mention the BUFF STACKING which is ridiculous for some specs. It would allow for more time to think about the encounter and other important stuff.
Either the buttons should get to a lower amount or the game should slow down to support the setup time so many classes require. Nobody can pull off a rotation below a certain mythic+ level or a raid and that’s simply not fun
It was. I don’t know how people enjoy having 10 abilities doing the same thing but being there just to make class looks like it’s complex.
It is WAAAAAAAAAAY more fun to have less abilities but interacting with each other certain way.
being able to fit my whole rotation in a cast sequence macro was not neccesarily engaging no
don’t ask me to play the modern game without my mouse with a numpad on the thumb side either tho
You can have 5 abilities in rotation without making it “castsequenceable”.
Adding this in again. Yes this why WoW was a lot worse with fewer buttons.
Rotations are pretty slim. Single target moonkin has seven to ten abilities. The rest is why I’m back at WoW and not playing FFXIV. The depth of utility.
Warrior in classic has equal/more buttons than it does in Dragonflight. The difference is that in Dragonflight those buttons (CD’s) and how you use them matter more, Fury is super simplistic to play in Dragonflight but it’s bloated with cooldowns, the cooldown importance is massive, maximising them in various scenarios can be overly complex which sets apart players.
In Classic the basic gameplay is simple, the use of cooldowns is also simple but rage management is much more volatile and there are a lot of minor optimisations that people use that set them far apart from the average player.
In terms of buttons tho? This isn’t really that relevant, it’s the margin of error that matters. Fury in Dragonflight is considered an easy basic spec, but the general rotation is almost irrelevant compared to CD usage, where the timing and placement of CD’s almost entirely dictates your performance.
that was pretty much what prot pala was in tbc tho so thats what I was referring back too.
or atleast what you were able to do with it, didn’t promote perfect play but it was good enough to get you through most dungeons
Mannnnn it was so good no longer having to recast seals after judging them. I love Classic, but Wrath definitely had some nice QoL improvements without going too far.
Whats the point? Well more diverse spells.
To ur question No it wasnt and yes it was simultaniously.
There are some who like larger rotations and some who like smaller priority lists. Its important the game has a range of both realistically and overall it does.
I dont see why a game has to pick 1 or the other when it has multitudes of classes and speccs. Why not promote the game to target multiple audiences instead of a singular one?
I wish we had combos. One button to do a few abilities. Like one ability called “left sweep” that would change to “right sweep” after use that would then change to “noggin bonk”. That way even if we had like 3-4 abilities we’d still be using 9-12 abilities in total that could have different effects and stuff put onto them. But that is just me.
Less buttons than some specs have now fur sure. Some specs like shadowpriest and fury warrior, and to some extend, demon hunter, seem rather bloated in my opinion.
You mean back when spells actually had ranks and different ranks was used for different scenarios?
To be honest I was on the side of going back to mop/Wod amount of buttons and I think DF achieved that balance between spaming 3 buttons like in Legion and having 48 spells like during Mop. The current amount of buttons is fine IMHO.
Also, you can pretty much chose not to play with a lot of active abilities in DF, which was not the case before hand when most of spells were baseline.
I’d argue there is too much offensive CD which most of the times don’t line up (such as avatar and reck when playing anger management) or some spells could see some merge (Like MS and cleave doing the same thing besides one being st whereas the other is aoe, yet, cleave is only played in M+ and aoe fight so MS is low on prio).
No. WoW is a MMO not a MOBA game. Less buttons means less fun and it means every class will be the same again
I am ok with buttons on the main, however, for alts i usually go with passive talents.
An example when someone’s voicing their opinion without thinking about the subject. Almost all classes are builder-spender now so they’re the same, almost everyone has interupt, almost everyone has their dps designed about popping 3-4 cooldowns at the same time. All healers share the same niche. With less buttons it’s harder to make classes the same.
What makes class fun is different procs, rythm of the class, decision making, utility. Not having 10 abilities “deal damage” in basic rotation…
I think most classes have too many rotation buttons, most of which don’t actually do much of any real interest, stuff like slice n dice on the rogue specs is particularly egregious. You could also have too few buttons but right now I think we are at the other extreme. I thought rotations were ok back in bfa.