h ttps://www.bluetracker.gg/wow/topic/us-en/1173030-pvp-with-the-blues-friday-january-28/
I mean anyone can just see with simple google search that you are lying, why even do that? Rest of your post is also false but there is no point to even answer on anything since you got caught on so dumb lie.
no they shouldnt, so what only good 2v2 classes can play, things like ele etc are good yes but get put into a double dps lobby and its free win for them, it had to be 3v3 as its more balanced
2vs2 is 10x more about meta than 3vs3. Thats a fact you cant deny that. With one less player its just way more scripted and there is less outplay potential. Thats not even an argument. Its a fact and based on pure logic.
and? i play caster only and dont have a problem with lobbies like this. maybe its a l2p issue?
and they are doing that
not blizz fault that people enjoy soloq more than 2s and 3s. I didnt need soloq because i have friends that i play with and xp to show but i can see why many people enjoy it and why its good for the game.
obviously because its more casual, easier for beginners and you need to find only one mate and can easily play at the top top ratings without communication.
idk i am in que for 5-30 minutes maximum as dps. If you want faster ques play healer and dont complain.
there is not such a statement from blizzard in the post you linked me.
ques in wow are not long because people dont play SS they are long because there are not enough healers. There can be 10 million players queing and you still need to wait 30 minutes for a que to pop.
and i have 60+ binds on my druid so?
soloq is pretty good for casuals but yes more demanding than 2s but as i stated above its more fairer and balanced.
answered that above too
its easier for healers because there is way less room to outplay / keep track off.
in very highrated 2vs2 healers especially rdruid are playing extremely defensive and pveing until deep damp going for drinks all the time. Its the same pve healing game mode. Just way more unbalanced.
blizz said they plan to increase incentives for healers. Thats the only solution to the problem. Not switching to 2vs2 and basically eliminate half of the specs from playing arena at a decent rating because 2vs2 meta is terrible for diversity.
because obviously you are overwhelmed in a 3vs3 scenario and enjoy 2vs2 more.
3s is way more fun, demanding, balanced, competetive etc.
You are less dependend on your mates/combs.
Ladder is spec wise.
There are even way more advantages
Text below is filled with my arguments but neither yours nor mine are not “arguments” in the proper sense of the word. These are just our thoughts.
Both 2v2 and 3v3 is about meta. One might be more than the other, which plays into the “shuffle” component, its there to prevent that. Its also false to say there is more outplay potential since the context is solo shuffle here. You by yourself can attempt to outplay the opponent team within the capabilities of your spec and yourself and such would be the case for a 2v2 solo shuffle. Only in coordinated 3v3 you can use that outplay potential through communication.
Cool. Than in 2v2 if you face a meta comp and lose; its an l2p issue too, meaning we might as well have a 2v2 solo shuffle too.
And I am not saying its bad for the game. I am just saying that the idea behind the solo shuffle was saving time. As it is; its completely pointless as the time spent in LFG and solo shuffle is pretty much the same.
And you’ve misunderstood my comment about 2s. There are alot of healers that prefer to play 2s. You have more impact on the game as you can make more plays. Esp. in solo shuffle you are usually trying to PvE; esp. below 2.2k where people dont use defensives. Even players like Lontar occasionally has to just PvE. Thats boring and to a certain degree very difficult to do.
So my point was that healers would play 2v2 more compared to 3v3.
Exactly. Thats why i think healers would play 2v2. I mean take it from me; i always alted an Rdruid but other than farming honor / conq; i won’t step into solo shuffle and try to heal against 2 DPSes.
No thanks, I want to play a DPS and will continue to complain about Q times.
Why did you switch you binds? If we go by that logic i can have 5 binds for just 1 healing spell in GW2 for frame 1 to 5.
Less dependant, yeah, still VERY MUCH dependant on comps. Even at lower ratings people try to play jungle, rmp and what not.
you fail to understand that 2vs2 is giga scripted. Imagine playing something like boomkin/disc into DK/Rdruid. No matter how good i play in this 2vs2 scenario there are next to no opportunities to outplay my opponent and win the game. Has nothing to do with communication 2vs2 is extremely comb and spec favoured. Almost all range specs are far behind melee specs.
In 3vs3 you have far more carry and outplay potential thats why its the better gamemode especially for soloq which should be a gamemode that enables EVERY spec to shine and get to higher ratings.
its not.
The idea is that people can hop into pvp without the barrier to find mates, without the stress and anxiety. Its the perfect entrance to arena.
Of course in an optimal world it can safe time but blizzard said they are adressing the healer issue and looking for solutions.
thats propaply the first right statement. Healers have more impact in 2s but everything else is worse. I could argue that i have the most impact in 1vs1 but less players overall in arena means more scripted and less outplay potential in general.
3vs3 is pretty much the sweetspot in WoW Arena.
your choice then
is that a thing in GW2?
i just counted i actually have 53 not 60+ my bad. Of course some binds are for arena123 but i could not play without 123 beam or 123 clone or 123 root beam or 123 target.
Thats part of the complexity in WoW.
The guy is “inagony” after those replies you’re throwing at him. But you need to realize that you can’t change his stubborn mind of glorified 2s. Heck, I love 2s more than 3s, but I can admit it has really strong scripted structure. Having that one extra player on both teams complicates it a lot, but scripted fights exists in 3s too, but not to the extent to 2s. This is logically understandable if you have qued both gamemodes more than 200+ games.
Shuffle system is terrible because you can grind 4:2 wins, then come up against a counterlobby, lose 1:5 or 0:6, have all the work undone because some idiot decided to make negative MMR a thing
You’re unlikely to face a counter comp 6 times in a row in normal 3s
no i press tab dots tab dots and jump around
sorry i cant 123 instant cc anyone as rmp do, i assume its pretty hard to 123 setup any go with instant cc, i’m sure it requires a lot of fake casting and baiting dispels and so on
u know people always tend to stop 123 instant cc windows meanwhile rmp have to run for their lives as their 123 instant cc windows are not connected to their spam poly windows where they run because they are so easy to kill outside their 123 instant cc windows
like u know discs have 5 different defensive CDs, mages are squishy af nowadays and rogue are just pff especially sub rogues
I have noticed, if you have good mmr game queue is almost instant. So you have to win more. And long queues for others are, because healers don’t want play with random comps. Ask a healer if he would want waste time on solo shuffle, while he can play RMP and faceroll everyone to 2400 rating + glad.