Then there’s people who’ve done over 44+ tier bosses, and still haven’t got a tier set. You can suck a fat one tbh. Entitlement has nothing to do with it. The patch has been out for a little while now, and it’s not enjoyable being outgeared by 4 set players in PvP when you’re playing with 0 set, all, down, to, luck.
Just hope blizzard wont cap our Flux when the catalyst launches. And all excesive flux you’ve got gets sent to you in the mail as 25 gold.
but that was fine back then u just had to farm the best pve pieces in the game offset to compete in pvp
it was fine he said only expansion where pvp items where fine was MOP and WOD
No. You could do PvP without even stepping foot into a raid in Wrath and Catacylsm. But yes, PvE items, mainly staff, daggers and vial/cunning were also a problem.
Now almost every class requires it, or if you’re facing players with them, the chances are far stacked against you. Stupid system, and what makes it worse is the prolonged time in getting it through non RNG.
Artificial playtime is rancid. Having to wait in order to enjoy the game is hilarious. I already have a full time job, I don’t fancy a second one.
Imagine a game where it’s beneficial to just stop playing and wait a few weeks for stuff to be implemented that should’ve been in the game in the beginning.
True great game design right there
You only know that now?
As I no longer raid, assumed this was not relevant to me as I won’t be getting tier sets - which is ok
But, then watched a YouTube and it seems it will work on the sand worm relic gear - gosh darn it, been picking them up to register as transmog and then vendoring them -/meh
And that, my friend, is enough to cut Blizzard’s forum hosting bill by 98% because most “players” don’t understand this but that’s really the gist of most discussions around here.
I for one always wanted to get to max level, spend a few thousand gold on the AH to get a better item level and get into random BGs where I’d get PvP gear that’s automatically scaled with my ilvl. Done.
I played random BGs because I enjoyed the scenery and the objectives – and outplaying other people. I never cared to get one honor piece per 6-10 BGs and never will (EDIT: I did it, many times, but always felt like a chore and a job; without that gear I’d be a walking free kill). I was a super devoted casual PvP-er and Blizzard managed to kill that enthusiasm by never caring enough and ALWAYS catering to the people of the type “but I suffered so you must suffer too!”.
That’s plain and ugly gatekeeping mixed with an unhealthy amount of Stockholm Syndrome and Sunk Cost Fallacy. Let’s call it like it is.
Great atmosphere right? At this point, at my age and life and programming experience I’m inclined to write off Blizzard as panicked bunnies that have no clue what they are doing and are just running around screaming “AHHHHHHHH!”.
Can you link me any article where it explains the part how fast does it accelerate?
I also don’t think it was explained.
You will be able to craft your 4th on the set if you have 3 already.
Enjoy.
Well, on the bright side of things, I got 1 set from Greater vault this week, so I’ll have at least 2 set
If you’re just playing to get tier then you probably shouldn’t be playing the game.
This is your mind being broken, not the system that helps remove the RNG that has been present for the last 18 years.
The only thing telling you that tier = fun is player-made constructs.
There has always been inaccessible content that the vast majority of the playerbase wasn’t engaging in, people like you just boil the entire game down to stuff like tier and it’s ruining it faster than bobby k ever could.
Half of the people in here probably don’t care about the state of the game or the reality of playing it, they just like to be able to say “time-gating” because they believe that using that buzzword somehow vindicates them and serves to punish blizzard by driving up negativity.
I waited for 8 resets in MoP to get my assurance of consequence trinket that increased my DPS massively, and never once did I think that the entire game wasn’t worth my time without it.
Your comment is not wrong in general but I am just passing by to mention that many players, myself included, find it fun / chill to overgear certain content and then go help their friends (or even random people) by carrying them with their overqualified gear. That’s another vector for fun and tier items are the device through which it is happening.
But yeah, I wouldn’t quit over that.
Nah, time gating does exist and has a business incentive attached to it: prolong the time people are subscribed. Denying the reality of business practices dictating game mechanics is just hiding behind the excuse of “you’re driving up negativity” in an attempt to blind yourself to an obvious truth.
Sure, that is fun, so was one-shotting people with thunderfury in OG vanilla wow. Does that mean everyone is entitled to the power that enabled that avenue of fun?
There are lots of things that are fun that shouldn’t be immediately obtainable, or even easily obtainable.
What in actual lord are you talking about. This isn’t about just getting tier set. It’s about making it essential in PvP environments. Have you not seen what assas rogues/destro locks/outlaw (and majority of the other specs) can do vs a player in PvP WITHOUT the set.
I just want to PvP and be on the same playing field as everyone else…
It was an obvious practice in Vanilla when 40 man raids only dropped two pieces of loot per boss, just because you didn’t see it then doesn’t mean it’s not a core element of the genre, and it certainly doesn’t mean everyone should get a 4pc 5 resets into the patch.
Not at all, of course.
I agree 100% with your first part. IMO the “prestige” that players get when obtaining something that was super hard to get when it was current content – like the legendary bow from the Sunwell; I remember those times! – should dwindle with time. I will never be able to agree with people that complain about how my hunter (who is not even 60 yet) getting that bow “diminishes” what they did back then. No it doesn’t. You were all the rage 10+ years ago, nowadays that bow doesn’t matter at all, what’s the problem?
The discussion as a whole in this thread has discussed a larger scope than just your niche situation, I was addressing things more generally.
My point largely stands, though, even in your situation. I don’t really think that your situation warrants everyone getting everything they want when they want it. Gear has always been important in PvP, and gear and RNG have always been inextricably linked in MMOs.
That being said I do understand your frustration, but I’m not sure instant gratification is the best answer for the game on the whole.
Sure, I am not denying it was always there. But WoW was big and is still part of the popular culture (even if it’s more the laughing stock nowadays). Right?
And that brings us to: everyone has the right to share what would make that popular culture activity better for them. I am well-aware that people like me were never the target audience, yeah. I can still share how things can be made better for me AND NOT DESTROY THE GAME for everyone else. You know? You and I can disagree civilly and discuss it but just playing the “it was always like that” card is not an argument. It is nothing more than an appeal to tradition.
It’s not an appeal to history or tradition, it’s pretty fundamental game design and psychology. If there was no gear grind, then it wouldn’t be an MMO.
The reason every MMO does things in a similar vein is because the carrot on the stick isn’t just some relic of the past, a notion of a bygone age, it’s literally the point of the game.
The point of the game is to grow your character over time, largely connected with time and effort.
The genre is time-gating. That doesn’t mean all time-gating is good, mind you, some of it is bad and needless (artifact knowledge, RNG legendaries from legion, getting azerite gear with powers you couldn’t choose because you missed a lockout or two), but in this instance, specifically about gear rewards from in-game activities, in my opinion it goes against what makes it work. I don’t think players should just be given things like tier sets when and how they want them. I think things like the creation catalyst should be RNG protection at most.
Yep.
It just doesn’t make sense when you consider all the other factors. The restrictions on the drops, like 1 piece per 10 people and not being able to trade it unless you already have it, and the massively random chance in the vault if you don’t raid. And also the power increase from the 2 and 4-set bonus being quite big for a lot of people.
They really should have added the creation a bit earlier.