Spirit Shock for example.
youre literally wrong. check the wow wikia to see how wrong you are buddy
Patch 5.4.0 - Deterrence: Now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
Focus Fire added in Cata - Patch 4.0.1
Granted the AMoC change did come in WoD Iâll give you that. Prior to that the CD was reduced if a target died under itâs effect.
[Patch 6.0.2] (2014-10-14):** (Kill Shoty)
- Now heals the Hunter for 15% of maximum health if it kills the target.
alright i guess they did change detterence in the end of mop ill give u that. they prob did that cos they removed Readiness right. but in wod u had it the entire expansion OwO
i swear to god i remember focus fire not being a thing in mop. or maybe it did exist but it was different. theres no way it was as good as it was in WoD where it gave u haste and AP with Frenzy
there was a CD reduction on crows yes but its not as good as how it was since WoD mate. also in mop detterence was buggy and the reflect glyph didnt work and apparently it was fixed in wod
spirit bond got buffed and so were other damaging abilities from what i recall and i think even spirit mend got buffed. funny how they nerfed it in SL meanwhile paladin press 1 button and theyre full hp. but yeah combine all of that with the fact that other classes got nerfed from mop to wod and its a fact that hunter or at least BM hunter was better. id take wod on mop on any given freaking day
Range survival
I miss ranged survival.
I miss double deterance. I dont miss people bleating about rsv
i know itâs too late but:
the old rsrv was awesome, the current surv literally feels like its being forced to be melee whilst all the attacks feel ranged, we have literally one melee attack. everything else is throwing bombs and traps around.
bm feels perfect to be made melee, to be in there rexxar style smashing them up with a stronger exotic style pet is awesome, wild af! coordinated assult is literally a copy of bestial wrath.
would be a welcome switch because no one is playing survival unfortunately and bm is rather boring as a ranged spec - as your pets in there doing most of the dps.
Historically the most played spec in the entire game? They will not touch that at all. Just suggesting BM as melee makes me cringe; I think that would actually be the final straw for me to unsub/uninstall! haha.
BM has been my main since the day I started playing in MoP, so speak for yourself. Itâs got a lot of potential. What you actually mean is âBlizzard has half baked the spec and removed a ton of itâs unique featuresâ.
BM used to be better, Iâll give you that.
BEAST Mastery. Master of beasts. My pet does the dirty work, while I stay at range from the target; thatâs the entire point of BM.
This might be the worst take Iâve seen on this forum, dude.
Survival has a small but dedicated playerbase so you dont speak for everyone. I get that the removal of ranged survival stung for players but it happened and its time to move on.
Melee survival is for me personally one of the most fun specs in the game. Sure its rugged and needs a bit of attention but it has charm and it feels great to play.
A quiverâŚ(that isnât tied to a artifact bow)
The old traps, with trap mastery, specially the Snake one
Expose Weakness
The Caltrops, and the Legion SV.
But I specially miss the apparent lack of ideas of the team that designs the hunter. Specially for SV.
Iâm not speaking for everyone bro, just putting thoughts out there.
to me blizz started a cool new spec, but over the years the iterations of it have become a bit half baked with thoughtless changes.
Iâm open for any positive changes for these specs, donât care which is melee or if theyâre all ranged etc. what we really need is effort, like how spriest went from being trash to one of the most popular in SL because of a few well designed alterations.
It realllyy needs to be a transmog option :â( we canât be pulling arrows from the air
Still waiting for them to be added as cosmetic back piecesâŚ
as maining a hunter since the vanilla wow trial, disregarding my input by telling me youâve mained bm since mop is laughable. clearly alot of this talk is going straight over your head.
it has been a POPULAR view that bm feels like it would work better as the melee spec instead of survival. being the ââmaster of beastsââ has nothing to do with wether you are ranged or not, people simply think that when you are in there meleeing alongside your pet, it has a BM feel to it.
Please drop the stuck up attitude and be open minded, this is a forum, your opinion is not somehow better than everyone elses.
I wonât say any of damage skills as we got decent MM idea now but God damnit I miss kiting.
In the old days I could actually kite someone for a decent amount of time in arena while still dealing some damage.
Right now I can kite sure, but gotta give up most damage to do it, and with buggy bursting shot, disengage working badly uphill, and our main burst either beeing on cd(rapid fire) for stationary for too long(aimed shot) kiting feels bad.
Even in RBGS, if I slow enemy monk or warrior take max 48-50 range and try to cast aimed shot itâs very likely melee will have enough gap closers to actually engage on me before I can start moving again, so keeping range is pain in the âŚ
And the worst part is that as long as Vs plate you canât cast aimed shot your arcane shot wonât be buffed so ignoring their armor will be even harder. And your damage even lower
Majority of players hate melee Survival (myself included).
I hate the idea of melee BM, melee BM would JUST be exactly like current survival devouring rSV; which would be very unfair, as it was for survival.
My opinion is just as valid as yourâs, amount of play time means nothing; in fact no, mine is more valid, You clearly donât like BM if you want it changed that drastically- so you canât really be trusted to have a say on the spec because you donât have an attachment to it.
BM is usually the most played spec in the entire game since they removed skill tree, as a ranged spec, itâs clearly not in need of a drastic rework; only reason it isnât right now is because it needs touch-ups and balance changes.
saying BM should be melee spec is a dogshiet idea and that is actually laughable. MM is a very easy wheelchair easy to play spec and survivial is a mess and feels weird. BM is the only spec that actually makes sense and is fun to play. also if you think that most of the dmg comes from your pet youre delusional and you have no idea what youre talking about lol
the thing with survival is that i really think it could be better. its supposed to be a âmelee specâ yet all your abilites are range apart from like two. they should make it range again since nobody asked for that shiet and they should bring black black arrow and old school explosive trap (remove it from MM) along with other cool passives like serpent sting being applied to the target and maybe enhanced traps plus pet actions. it basically should be a range class with dots. right now its a kill command spamming bot with some dots that make no sense. if your pet dies youre useless and in group fights you die too fast since hunter in general has shiet survivaiblity and youre pretty much like a scuffed warrior
Iâm sorry but both MM and BM are both easy to play. Rotations for both are easy, with the difference beeing that MM hunter has to use many GCDâs to set up burst.
Example is DT, explosive trinket, covenant and only then into rapid fire.
BM has easier time in PvP, but just plainly put sucks in damage and pet ressurection departments, as such it is highly unviable right now.
If you meant single target rotation in raids both are similar damage isnât even that far apart, just that damage profile of MM is preferable due to burst into sustained is more viable for current raid content.
If you mean mythic then sure, MM is a powerhouse for fast pack clears and good utility(binding shot, tar trap, MD, feign death(allows to have lower death count if you know you will wipe)
However current top teamcomps donât include MM recently with it beeing Boomie, mage, rogue, tank and healer for top content as of now.
If you mean pack clear in raids than that is irrelevant as raids have no timer, and hectic cleave is beat by a large margin by many others