What even is mistweaver monks in lvling dungeons?

You don’t even know your own class.

ok, so please, explain to me what i dont know.

That’s windwalker mastery, mistweavers don’t have that. Because they’re not windwalkers.

wait, you said mistweaver ? i misread lol.
how the $!@# he did that damage as mistweaver ? i need to test that.

It’s about that kick ability being overtuned on super low levels, pretty much. You spam it on a lowbie and you do crazy damage, but a higher level suddenly stops being that incredibly powerful.

I hope they will nerf this to the ground and beyond. It is so disgusting putting a lot of time into the game to see 1 button spammers ruin the entire leveling experience. It’s not only monk a lot of other classes are as bad. Abysmal scaling ;((((

I think its a bigger problem that some chairs in taverns are so close to a table that you sit in the table when you use them :upside_down_face: .

What if some gnome misstake my head for a sandwitch.

@Elahri: Daestra here is gving the best and simple reasoning to what you see in the damage meter. Remeber that leveling dungeons content has been scaled so that players of different levels are faced with a minimum challange.

At ilvl ~130 I am expecting you to know that in the end-game content MW monks have a low DPS output and this is only happeing in the leveling dungeons. Even if you do not play a monk, I trust that you may have partied with one in M+ content.

I have also helped friends with leveling chars with my ilvl 131 prot paladin and ilvl 133 Brewmaster. I have seen the same comming from low level MW monks, Holy Palas and Resto Shamans. This does not bother me.

Nevertheless if numbers matter that much to you in leveling content and taking into account the explination given by Daestra, you should ask the addon creators to adjust Details to leveling content in order for you to see the real numbers. I belive that the addon should adjust to WOW; not the game to adjust to an addon.

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that’s the thing, you really don’t gain power when leveling up, sure your abilities hit for more and you have more health points, but your relative power compared to the mobs go down, it’s easier to kill a mob when you’re low level, than a same difficulty mob when you’re high level. It’s sad but that’s how it is.

Someone who has high ilevel is probably savvy enough in game mechanics and experience to know that scaling is whack, so the idea this will discourage that player from continuing is a gross exaggeration.

So the MW monk is king of the dungeon bracket for dungeons so long as they remain level 19 or lower. I fail to see how this is an issue given the game pushes you beyond that.

If scaling wasn’t implemented that would be a bigger issue. When I went to tank on a monk alt the first classic dungeon it gave me was SM with a group of level 30+. I was level 11. If my abilities didn’t scale up I would have had no way to keep aggro and so wouldn’t be able to contribute to the dungeon (despite the game putting me there) and would probably have got a deserter buff and a kick. Nice.

Have people considered the reason the scaling goes high to low is to gently ease players into their classes if they’re new so they gradually clue up on playing their class? Of course people “in the know” exploit the lower end by exp locking and using low levels to thus powerlevel but such players have always exploited such things. It doesn’t mean it’s the norm. Most players will experience a gradual power decrease relatively on their abilities and find they have to eventually use their whole toolkit to perform, while at the same time not being dead weight in dungeons when low level.

People would complain even if the MW was equal to the ilevel 130 “how is it fair he does similar DPS when I have x and y and he spam SCK??” Only be happy if his DPS was lower, as said that’s just an invitation to kick low levels unlucky enough to be grouped with higher levels in dungeons. Yeah no thanks. I’d rather functional groups with some potential for whacky numbers than groups where people basically can’t do their role are being put in with players who would kick them.

Blizzard fixes a bug players were abusing.

Players: Fun detected. You just had to remove it… Thanks.

Blizzard leaves wonky scaling in that makes dungeons a lot of fun for lowbies

Players: OMG TEH GAME IS BROKEN! FIX IIIIIT!

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This was happening to me in Freehold the other night on a level 10 Holy Paladin.

I know Holy Paladin has some decent damage but I was above 2 level 50s the full dungeon and was very confused lol

i dont think they should touch this. these type of thing is annoying only because of damage meters for those who care about it. most dont, at least not on leveling.
if they touch it, they will ruin the game for every monk player because there are a few that are not really affected by it, they just dont like to be low on dps count.

If you want to know the real broken thing about monks in Chromie time dungeons. It’s the Ox Statue talent. Similar to hunter pets its invincible but unlike hunter pets it is also an AOE aggro. So you can shove it town in the middle of a room, pull everything in sight, give it time to aggro, then aoe them all down while being 100% safe (ignoring any aoe damage the enemies do) It is truly ridiculous.

Sadly around level 48 the statue begins to take damage as it normally should.

its not affecting you, so why do you hate it so much ?

this is why we are nerfed to bone, because some players complain about things that does not affect them in any way.
i dont think blizzard should ever nerf because of pve, they should buff those who perform badly. in pvp ? thats a whole other story.
i dont care mages do extremely high damage in raids, i care that some do extremely low in compared to mages.

Wtf are you even on about. This is not exclusive for monks. It is for almost every class from level 10-20ish. And its plain disgusting. They are like “yea I know how to play my class” and you can clearly see that all they do is perma spam one button. Nice game knowledge. Not to mention the level 10 tanks getting cocky pulling the entire dungeon dying cus the level 48 healer has to press more than 1 button then flaming the healer and leaving the run. This scaling stuff is the worst that has ever happened to WoW since it has been relased. Literally gives new players the impression they are playing a 0,99€ mobile game that is just randomly balanced. If they fix it they wont nerf MW monk, dont worry, they just have to get that stupid scaling in balance in general.

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I agree, this is wrong. This is not based on some sort of disproportionate class/specialization damage - rather 10-19 players being given vast amounts of damage for no reason. Of course, for new players, allowing them an easier life while doing world content as they gradually learn (and things get more powerful) makes sense, but in Dungeons? Where enemies can swipe at a level 40 Tank and chip a 5th of their health for no reason? Where Healers grow weaker in their healing spells past level 30? Where your DPS and nailing your rotations at level 40+ equals to nought?

It makes zero sense to have this in Instance content. People will not learn like this. How will I know I am playing better as I add more and more spells to my toolkit if I only get weaker?

Everyone complaining about this scaling is ignorant of the fact that the scaling is what allows for the Chromie-time style leveling. If a low level character is outdpsing you in content that is OPENLY scaled in an INSTANCE it doesn’t matter. If you were to see the same low level character out in the wild, outside of chromie time, the level 50 highly item level character would do far, FAR more damage than the low level character.

Why the hell is a highly geared max level character going into leveling dungeon anyway?

level 10 arcane mage twinks do 10k dps in BC dungeons, it’s just how scaling works

In fairness, its not just MW monks. Any low level comes almost top of damage. I played a hunter at level 10 and was top of dps in group of 40-50s, and I had about 3 abilities. I get why they’ve grouped all levels together, for faster groups, but it does take the fun out of it a bit. I used to like competing for top damage with players around my own level. I’d rather have longer queues and quest in between. Put the world back in world of warcraft, otherwise just call in Dungeons of Azeroth, and Beyond.