true, music changes a lot in vibe to the game, I miss zones music like we had in outland, "mysterious " sound track is much better than happy upbeat we got in recent patches
Generally I think that blizz should focus more on world content and as well add some high end stuff to open world, m+ /raid as only thing that makes you progress is not enough, especially when they started to do m+ so much easier
Hunting for Time-Lost Proto Drake, until I became so tired of finding only Vyragosa up that I quit searching a few weeks ago, it was literally so that I was about to puke.
But also one of my main activities every week is to farm old legendaries in raids. My aim is to have every obtainable legendary item on every character, which I think is a great goal and something which keeps me busy.
My second activity is to collect transmogs in old raids and dungeons, although luck is rarely in my favor.
delves are still instanced content, I jut want open world to be time consuming activity again, I raid on mythic and do m+ 20 above so its not what I mean
Daily/Repeatable quests. And I wish they would return in a more casual design.
Like, in SL the quests were basically mandatory to make progress. But I think they should just be sidequests. Little repeatables that give you a tiny bit of progress and can be done as often as you want at any time.
Take Destiny 2 repeatable bounties for example as a basis for the quest structure design and apply it to WoW.
Repeatable quests could have kill/collect (for)/help (defend) XY NPC and you get, depending on faction, like 250 reputation per first daily completion and every repeat gives you a fraction of that full amount til daily reset.
So like, first daily completion is 250 rep, every repeat of the daily/repeatable quest is just 1/10 (25 rep) per completion. That way players CAN make progress but without it being game breaking or mandatory in any way.
Timbermaw Hold (and Argent Dawn) shows it’s not that great an idea.
The limited nature of dailies nags people away - at least to enjoy multiple alts.
These are both classic, can explain if you don’t know them. There was a point with goblin reps where you’d get like 1 point per kill. Getting that (somewhat less than) 42000 points took a while, and people (and their bots) were dedicated to it.
There are multiple reasons why this won’t be an issue today.
With The War Within all ongoing reputations are account-wide within the Warband system
I spoke of REPEATABLE quests. Not dailies exclusively. That includes quests that can be repeated as often as you want all the time. Merely the rewards are daily based. One big rep boost per day, little rep afterwards for each completion til daily reset.
I did, too. All those grinds are mentioned are either pure reputation grinds or include some items you can turn in.
Those who want the rewards tend to grind a dozen hours in one sit to get it done. Because you need to be the server first enchanter or riding that beast. It is also great for botting. Leave it overnight and it’ll be done. As a regular player, well, hello to an empty place.
The daily system is an improvement over the repeatable system in that it gives an incentive, but afterwards - due to competition - it’s actually worse, suggesting to go elsewhere.
Them make them procedural generated in a senseful way, so bots can’t do them that easily. And we are speaking of very personal rewards. There isn’t an option to trade reputation, so as long as there isn’t anything else offered, there is no benefit really to running bot programs for most.