Pres evoker because combo moves and variety of effects you can get out of them. Raid > M+ this season, but M+ > raid in previous seasons.
MW monk with fistweaving talents. Absolutely at it’s peak in S3, having a blast with it. Raid = M+.
Pres evoker because combo moves and variety of effects you can get out of them. Raid > M+ this season, but M+ > raid in previous seasons.
MW monk with fistweaving talents. Absolutely at it’s peak in S3, having a blast with it. Raid = M+.
Well that’s the long and short of it really, isn’t it.
And it just looks like Blizzard isn’t going to skip a beat as regards to making the game unnecessarily complicated. I think even the simplest of specs are going to get some sort of change that will make them vastly harder to play because it looks like this is what they want, and further they get positive feedback about it from high end players to whom they listen, and the rest of us are just left to peddle upstream with a tuning fork.
I’m a massive fan of arcane mage with their barrage procs, other than that purely on a consistent dmg base, bm or feral
The mastery makes it unfun and annoying to play
The mastery itself is fine, realistically you will not spam single ability most of times. Though, there are times when you can do it for different reasons and it will break Hit Combo, which is more obnoxious since you will not only lose DPS from mastery but 6% damage buff too.
BM Hunter for me. I wasn’t a fan of the Barbed Shot mechanic at first but once you get used it has a nice flow.
Feral druid. I love it so much. I just wish they’d do something about its survivability in M+ so we can actually have fun playing it rather than dying and running all the time.
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