What's the point of gear upgrade tracks, why not just upgrade gear indefinitely?

The whole gearing system needs a complete overhaul so that actual item drops feel meaningful again.

For example, consider getting rid of the vault!

Haha, it is never going to happen, I know.

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I like the vault but I know others feel differently. Even if this season it’s been absolutely awful to me :rofl:

For me the worst change with loot was group loot. Outside of guild groups I just rarely ever get anything vs under PL two items per full clear and it was all stuff for people’s spec/class.

Most seasons I gear via vault, M+ and catalyst.

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Either one of the upgrade track system or the crest system (Both being strictly divided by content difficulty) would have achieved that goal, though, so why stack two systems (Having to get the item in the “right” upgrade track, and a bushel of relevant crests) on top of each other to do it when one of them would have been enough?

No thanks, the Vault at least gives me something to look forward to when i run all wings of a raid and i win absolutely none of the loot rolls, makes it feel like slightly less of a waste of time…

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Imho the original, traditional gearing system without upgrades or the vault /weekly chest that we had until WoD was the best. Sometimes we had a vendor for badges, sometimes we didn´t. We still got our gear and still cleared the content in a timely fashion. But WoW was also still a more social game back then, where blacklisting a player still had an effect because realms still meant something. Wheras today in 99% of the cases you´re never going to see that player ever again.

But, to get back to the topic at hand, in a game where everyone “needs” their absolute BiS “to be able to perform properly” in even the most in casual content, because everyone somehow thinks they´re part of the .1% pushing for titles or World firsts, that would never fly. :confused:

But both have issues without the other.

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WOW has become a massive grinding game because this is the only thing developers are good at.

Exactly. Both standing alone eventually result in braindead-afk ing low content for upgrades, because as soon as the gear is aquired there´s either a: only one currency so it doesn´t matter what content you run, or b: only one upgrade track but you can trade crests up, so it still doesn´t matter what content you run viewed over a 6 month period, you still wind up full 528 when teh dust settles.

I don’t do low content but I think it’s more an alt issue rather than a main. Or a later alt.

We are capped weekly, once you fill that cap it gives you the lower currency. I never have to farm lower dungeons unless I want to because while it’s gearing season I am just that active filling my vault and farming gear.

We already have crests to ensure that people are doing high end content to get appropriate upgrade mats. I never traded up so I don’t know the ratios for that, but I can’t imagine it’s not extreme inefficient to upgrade stuff up to mythic that way.

Removing both the upgrade tracks (and preferably flightstones) and the ability to trade quests up is still better than what we have now. Grinding for the same drops at a higher ilvl is a horribly boring system, and the vault should allow you to choose getting tons of crests instead of items if you only get duplicates.

Completely agree, I think the vault is one of the worst things to have happened to game because it moved the acquisition of gear from content to a stupid lootbox you open once a week. Over the years, I’m pretty sure I have gotten useless vault drops more often than useful ones.

Valor with a vendor and deterministic gearing, basically the bullion system we have now, is infinitely better.

It works because there is both, I’ve already explained you can’t just have one.

I would love to gear as fast as S4 but you’re also going to find interest in the content drops off super fast. As we’ve seen this season.

You haven’t unless I missed a reply. There are no downsides to not having upgrade tracks at all, and just needing to do higher and higher tiers of difficulty to get the necessary crests.

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It would be interesting if every gear, weapon and accessory would be like the Heart of Azeroth been - cosnantly and in theory infinitely evolving :thinking:

You are making a big deal of nothing at all.

In 3 months time, just by playing the game in the most casual way possible, you upgrade the gear to hero 6/6. No biggie.

Also, you will see a “power curve” and will feel it in the content you do for longer. And that feels good to be honest.

So just ignore this. Play the game. Enjoy.

The only thing that Wow offer is seasons with grinding gear that become useless every new season .

Raid bosses ~ are half the amount since classic-tbc Wotlk
Dungeon are cut to half=8 with 3/4 bosses …

So when you give less content you need somehow to fix the outcome .

The upgrade system is a smart designed for …not Harvard people at least…

At the end we have 4x difficulties …upgrade system and right now fast paced season that don’t offer nothing …no progress of the character other that he is 80 lvl .

Do i enjoy ? Nope . Does other people enjoy …yes .
At the end is based on people choices .

I could easily pay 2x the sub to be able to pay in a fresh tbc-wotlk server where you could experience the Mmorpg elements other than the current Diablo 4 system …

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There is probably some psychological aspect to the “branding” of gear.

Generally speaking people want better stuff than people they consider inferior. If all gear was the same how would they determine who was less than them?

Yes, But just because we don´t do it doesn´t mean that others wouldn´t.

The thing is that the weekly caps eventually wind up high enough (and towards teh end of a season usually get lifted completely) that you can farm enough whelplings to Aspects. And you can get as many whelplings as you desire (up to the cap, ofc) just by fling around the dreamsurge zone playing Pacman…

ratio is 90:15 per trade up level …it´s not efficient, but it is possible.

Grinding Emerald Dream rep to 18 in day one for the augment rune was not efficient (though it was more efficient that it is now and did get nerfed) , but it was possible, so it was done.

Some players will simply do anything and everthing they can to increase their power by .000000000000001%. D if they cant run high content then they go balls deep in lower content and get the higher grade stuff that way.

That’s part of why almost every heroic raider I know runs at least one weekly 8, because it´s easier than /on par with the heroic raid (depending on the season´s tuning), but gives myth track gear in the vault and aspect crests that they can´t get in the heroic raid.

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It removes the gearing curve all together. Only need any drop once. It would completely trivialise gearing. It will just be a fast track affair.

Then people would be complaining why is no one doing the content, cos they’ve already done it all and geared to the hilt once the weeks caps have passed to have upgraded everything.

Season 4 is a mismatch filler season with no races, so it’s a kind of downtime have fun go for it tier.

Whilst I personally don’t have an issue with it, they aren’t likely to go for it. Would be great for people who play many alts per season.

Nothing wrong with suggesting it.

That’s how the game should be in general, WF races and the 0.1% pushing 30 keys should not even be considered for the baseline design of the game, it doesn’t positively affect the regular player in any way

People would still be doing runs for 1) to actually get the item they want 2) crests 3) score, so basically the same way it works now. The only difference is they wouldn’t need to hunt for the same item they already have on a myth track, and I can’t imagine that’s a very satisfying experience for anyone.

I haven’t cared about the gear in this game ever since M+ was introduced because it became boring the same day. Getting an item to drop once is painful enough, getting it to drop on a specific gear track is far worse. Besides, if someone wants to endlessly farm 2s for an item, and them farm all the higher keys for crests, then let them do it.

It’s less efficient than just farming the keys you already need because you still have to do those higher keys for crests. Simply put, running a +10 30 times for a specific drop is not something the game should encourage.

Well if you don’t care about your bis, there are usually a selection of suitable items available. But we gamers are min maxers.

While absolutely correct, the WoW community, especially the people not actually running content that would require that level of optimization generally takes it to a whole new level of hyperbole and ridiculousness… just some popular examples that can bee seen more or less 24/7: requiring meta comp for keys <15, requiring >502 to run the NHC raid />515 for heroic…

Sure, partly it´s people wanting free boosts… but a lot of them are also dead serious and thing that their NHC run cannot possibly succeed with players under 502 (that generally have absolutely no reason to run NHC at all except for the lulz or that one elusive item) , which is just so horrifically misguided that it´s not even funny anymore. :wink:

And this mindset is also why people will endlessly chase any upgrade no matter how small it is… much less do their best to game any system that doesn´t have multiple barriers to expoitation in place, such as a single track or single currency upgrade system. And I´m fairly sure that Blizzard knows this better than any of us, because at the end of the day they’re the ones that keep believing in the good in their players people and then have to nerf /cap things after 2 days. Which then in turn leads to things like the current event being set “Low” so it coudln´t be easily exploited, but then they have to buff everything because we aren´t quite as insufferable as they thought…

Maybe one day theý perfectly hit the razor thin line between “all players are demons” and "all players are angels ", and for 6 months everybody will be complaining that there’s nothing to complain about :rofl:

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