What's the point of leveling in WoW?

So your argument doesn’t hold up

then why are you playing an RPG?

when the game was a rpg

Love how the “improvement” to leveling is just skip 85% of the story to make the rush to endgame arcade (ie, the real game) even faster

buT ItS aN rPg. :clown_face:

You don’t have to go that route if you don’t want to. However, many of us are fairly bored repeating the same content over and over and have been looking for faster ways to get through it to get to end game.

There is a choice, those that want to keep doing it, can, those that want to get through it asap can. I don’t really see a problem.

Has there been any info on how fast it will be? Will 10-50 get you a loremaster in the expansion?

At BlizzCon they stated levelling from 10-50 (the equivalent of 20-120) will be 60-70% faster.

I expect loremaster wont change and will remain the same as it is now, just in line with the level squish.

I think the journey is the good part, it’s reaching the destination that sucks after you’ve been stuck there for a while repeating the same content for gear, only to have that gear become obsolete.

So let’s be clear, there is a big difference between leveling and max level.

Leveling is when everything you do is progress. Every dungeon a chance at an upgrade, every quest completed a chance for a new appearance or an upgrade/ Every location somewhere new. New abilities, new talents, new stat options. This process is the heart of an MMO / RPG. This part is the fun part.

Max level is when you repeatedly grind the same content to fine tune your character. When the new stuff stops. When the very real chance of things becoming boring, repetitive and grindy rears its head. You end up repeating the same content over and over just to become the best of the best, but it’s perhaps not as much fun as it should be. Somewhere inside we know we are on a gear treadmill, grinding away like a little hamster on a wheel doing dailys, farming reputations, repeating raids, always pushing to be that little bit better.

So of course it kinda sucks when they sweep the rug from under your feet, Just as you had become the best of the best, and make everything you did at max level obsolete with each new expansion.

But max level is best viewed as a pause along the way, a rest on the journey, a break between periods of leveling. You can’t get too attached to the state of your character at max level in any one expansion. The journey isn’t over. You’re just resting before the next push.

I’ve been on a 15 year journey. I can remember being the first Rogue on Emerald Dream to get a Skullforge Reaver, the only Alliance Rogue on Emerald Dream to reach rank 12 (Marshal). My whole Guild erupting on teamspeak the first time we downed Nefarian … all of it … it’s all part of the journey.

The journey never ends.

Enjoy it.

Oh definitely. I meant that will the new leveling be scaled in such way that it takes the whole loremaster to get from 20 to 50 (assuming you only do quests) or if it’s only a couple zones. But I guess that remains to be seen.

I believe blizzard said it will take an entire expansion’s story to take you from 10-50 with the new levelling speed, so it seems likely that loremaster will be a probable outcome of levelling alts, or close enough to loremaster that you need to spend a little time “finishing off” the expo upon hitting 50.

No idea this remark factors in stuff like loom however, or assumes their prescence. Given levelling is being given a complete overhaul, i’d be interested to know where looms sit. Will they still give exp bonus? If so will I not get the entire expo? Or is the entire expo when using looms?

I’ve poured a lot of gold into looms due to my alty tendencies and i’d like to know if that was for a good reason or not.

This is my understanding as well. So you could complete Loremaster for say Pandaria by doing that expansion as your levelling choice from 10-60. Then you could choose to do Northrend for another alt for example.

None of us have seen it in practice yet though :slight_smile:

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I don’t mind levelling atm, I wouldn’t have close to 20 120s if it was the case (and about the same amount of chars ranging from 60-110).

This said as I skipped out wow during pandaria-legion, the opportunity to play through the entire expo of those I missed is cool. I’ve done most of the Pandaria zones (not Townlong Steppes), WoD is so quick that I’ve only ever seen start zone plus a bit of Gorgrond. Legion I’ve done them all over different chars (I returned just prior to Argus patch) but ive never ever finished a class order hall campaign, nor really done anything in the broken shore beyond what was required to get to argus. It’d be pretty cool to get an opportunity to do that, whilst feeling like i’m doing something meaningful (levelling) rather than just mucking about in content that is grey for me.

Funnily enough, that’s my exact plan. I have no interest in Shadowlands but I’d love to finally experiecne the Pandaria. Now I’m wondering if I should wait until the level-squish or just level an alt to 80 and keep locking the XP after 2 levels per zone, or so. Then another alt for Outland.

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This.

I was never addicted to levelling, but I love the zones, especially the older ones, and it was always a pleasant way to spend time when I didn’t feel like doing something else.

But scaling (mostly), and the removal of professions (to some extent) killed it. :frowning:

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It’s still a core part of RPGs that many enjoy regardless of your outlook.

I think it’s the lack of power gain due to scaling, you never feel like you are getting anywhere. End game that finally changes with gear gain, essences, corruption etc. Levelling is just one big ‘hit mob x number of times’ to kill it, rinse and repeat.

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Buggery of the highest order :joy::joy:

OP, you brought an interesting insight! I’ve now been thinking about this and could not find a very convincing counter-argument.
For example, I could say it is a gaming mechanic to introduce new storylines with a reward, the exp, however the exp can be completely substituted by getting better gear. We could get the feeling of progress only through getting better gear.
Also the aspect of learning the class does not need exp as reward: the unlocking of abilities is per se a reward.
This leveling strategy just gives a bar to fill. Perhaps it’s there to give a strong visual cue of progress and to create the idea of an ultimate goal: this need to reach it to finally be on par with others, so that we can play with them endgame. I heard so many variants of “I need to ding quickly so I can play with my friends / fill X spot in raid for the guild”.
In the end I think you got it right, it is well camouflaged timegating, otherwise why many would feel the rush to complete it or pay a boost to skip it? I also agree with op that see it as a tool to “reset” your toon when a new expansion comes out.

And now a small digression:
that could also explain why devs do not like the concept of twinking and never tried to promote it with the creation of healthy environments for them: twinking is a subtle form of avoiding the timegate leveling and the expansions/patch resets.
I’ve been trying to understand the reason behind why devs would not promote a style of playing that favored player engagement aka investing lots of game time. A style that would also make obsolete old content important again (all that BiS farming). Who cares how the user engages as long as they engage? It does not have to necessarily be only endgame content, right?
I don’t find very convincing the official justification that they put an end to it just because it made many players unhappy ( not letting them queue with leveling players “killed” many brackets, so I would say “they put an end to them” in a roundabout way).
There are afterall many things that players are vocal and they keep ignoring (see for example the current demands for account wide essences).

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