When RP Power Scales Vary

Random rolls in general are p gross.

Character skill and ability → Window. It’s how you get random farmers beating up shado-pan monks.

“But it’s only fair!”

“It stops godmoting!”

Mmhm. ¬¬ Luck is certainly a factor in a fight but how on earth do you explain the farmer rolling 10 after 10 and the monk rolling nothing but 1s? It’s why DnD and the like have modifiers, to reflect character ability and strengths/weaknesses but still have luck as a minor element.

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Hahahah :sweat_smile: pop a wheelie :grin::heart: I love that brittish accent

While in your example I’d certainly agree that rolling is ridiculous, I won’t hesitate to admit that there are situations where rolling is perfectly applicable. Say, two characters with a generally equal skill level? Rolling works perfectly there, no doubt about it.

But yeah, peasant VS Archmage should not contain any form of rolling.

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What you lot on about?

I can arm wrestle a dragon, he rolled lower so I am stronger!

Nah but really, I think a lot of the attitude that does arise comes from people not wishing their characters they invested in to feel inadequate when conflict arises. Or some weird idea that every player must be equal to eachother when it comes to the strength of their RP characters so as to not feel the character they made is somehow lacking to others. Despite this variation in characters being essential to interesting RP.

When it comes to roll based combat, a flat 1-100 system just never works. Fairness be damned, realistic idea of what your character is capable of is needed. Perhaps speaking with the other person OOC to set up some kind of custom roll rules if really needed.

However if your character is a cocky sorta person, getting into scraps always has a humour value with it to be beaten silly but still insisting they clearly won that fight.

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Clearly all RP fights should be decided by /duel

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Yes, that’s definitely a good system universally and not exclusively for when two characters are absolute carbon copies of one another when it comes to methods and skill.

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It also reduces the fights down to whacking each other like target dummies, which feels very onedimensional.

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I unironically agree.

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Morsteth would win that wrestling match easily, so I agree there should be no rolls in this special event

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/Roll is actually one of the few ways situations like this can be balanced out so I have to disagree strongly, while /duel is a terrible idea, even unironically, its just a cheap way for someone who’s gameplay time speaks more than their roleplay capacity.

It may work admittingly for newer rpers but to veterans who are too lazy to have a fair battle and enjoy the risk of failure even as a great angel summoner vs the bmx guy, shame on you, your just afraid the bmx guy’s gonna drop his bike on you after rolling a 2 over your 1 and beat you to death with it.

Seriously though, power levels are never going to be fair when a conventional vs magic user are concerned, this is why warrior/hunter/rogues have other ways to equal those with power in lore, such as enchanted weapons, alchemical equipment and magic ressiliant equipment.

From a lore perspective people who get all picky and try to GoT the setting by going “But muh low fantasy” should really accept the flying space islands and ships by now and stop trying to look for excuses to “tech up” your char a bit more.

Again, even an idiot who realizes he cannot push a rock can invent a lever to do it for him.

By that logic, those who lack the raw power to fight those with magic, should simply learn to adapt to their techniques and work around it.

We know for example most magic requires casting with exception to some spells, weaker spells are often easily cast and channeled immediatley, while stronger ones require more channel time and some require vocal components (we know this because we can interrupt spellcasters in game mechanics, in lore we know this because we see it in many examples of cutscenes and from both the advanced players like khadgar to the plebians we see in the smaller scenes).

In terms of power levels, if one wants to equate them on fair terms, I can understand why some would prefer a low fantasy setting to put everyone on equal ground. But then you equally create a problem for magic users who are suddenly easly bested by magic-ressisting knights who can punch them to death with their gauntlets of justice.

There will never be an answer one side or the other is entirely happy with, so the best one is discussion, compramise, or if one fails to do either, agree to disagree and walk off.

Meanwhile…

When a high ranking noble is smacked down by a lowborn

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the shenanigans of the peasantry is without end.

/Duel is just inexplicably bad at representing Warcraft combat in any way except for the most formalised and regimented of occasions.

“Ho there! Have at you fiend, Actually, I shall not, there are two doughty guards who will surely intervene against any infraction of the Kingdoms rules! Oh, they’re just…standing there, perhaps they are on a tea break, can’t see any cups of tea though, anyway, where were we? Ho the- I…oh dear, I’m carrying a lance, upon my mighty Destrier, but it only does a few points of damage, and I can somehow, for some reason I cannot fathom, only use it in one very small tournament ground on an entirely different continent…how embarrassing”

“Never mind, my sturdy Destrier shall smash you aside, before turning and bringing his metal shod hooves down to crush your head, he is bred for War…”

Ponders

“On the other hand, I could give over any advantage I have, I could get off my horse, put on some ridiculous mismatching armour, draw weapons I don’t normally use, and wait for a count of three…Yes, that sounds…sensible to me. Oh, wait… My plucky Yeoman is stood there with an arrow in his bow, yet…inexplicably, he cannot shoot you with it despite the fact these things are happening at the same time, oh, and there is Squire Roland, with his trusty cudgel that he clearly wants to bash your head in with, but some bizarre and ineffable rule of the cosmos prevents him from doing so…”
“How bizarre, this never happens to me when I am fighting Orcs, I feel so embarrassed, perhaps if we wait five minutes and try again? Lets just cuddle for now”

Yeah, /Duel is very, very, very far from perfect.

Or, and this is a crazy idea, just don’t play a character who is a homicidal maniac? I mean this -is- a world with people who can bend the very fabric of reality, punch through steel and everybody, but just about everybody carries a shiv.

I mean if you really must, then give and take is the way to go, not rolls or /Duel, both can just be silly, when it is player against player. Player vs NPC, sure, Rolls work fine, but not between players…

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I’d sooner place win or loss in the hands of something objective and not random over " My character is stronger! " " No he’s not! " " This armor would totally block that sword! "

This is what most people emote fighting look like.

Roleplay capacity is a subjective thing. Some might think you’re Tolkien’s long lost son, others might think your RP is ridiculous.

You can’t decide fights in a satisfying way using a subjective scale.

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I only emote-battle in /e with people I can trust to not be ridiculous in their emotes; if not, I’ll ask for a /duel, because I’ll be able to smash them 99% of the time thanks to my mega-gear.

Plus tbqh you should use in-game mechanics to represent roleplay as much as possible. You can’t entirely detach WoW from the fact It’s an MMO - using the systems given to you can only add verisimilitude to your RP. It’s like; what’s more immersive? Actually seeing the actions on-screen, happening, or a series of orange text while you remain in place? WoW isn’t forum-based roleplaying where restrictions like needing to type everything apply, my dudes.

duel is literally WoW combat though.

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No, it is game mechanics.

Look at WoW’s cinematics for what WoW combat unburdened by the limitations of a video game engine and game balance looks like (neither of which should be a factor in RP either).

It doesn’t look like /duel at all. A good example of a duel among the cinematics is Thrall vs Garrosh - you have Garrosh the arms warrior fighting Thrall the enhancement shaman, except the enhancement shaman uses a single onehander, very little magic, wears plate oh, and much of the fight consists of fisticuffs. And the shaman wins anyway.

I also didn’t see Garrosh performing the correct colossus smash > mortal strike > overpower rotation and then waiting for resets.

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your character isn’t thrall or garrosh. it’s not the “limitations” of the game engine that prevent you being thrall or garrosh either - it’s lore. that’s why you have to do the arms PvP rotation when you’re fighting other players while garrosh doesn’t.

i suppose there are conflicts where /duel isn’t an appropriate resolution in lore - if your character is involved in a sudden drunken brawl outside an inn then it makes little sense to walk all the way out of the city to resolve this spontaneous conflict - but that doesn’t change the fact that /duel is quite literally WoW combat.

Thrall vs Garrosh sure resembles a /duel more than it resembles a stationary rollfight with orange text.

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That is totally irrelevant though. For another example that isn’t as high-powered, footmen nowadays seem to prefer spear+shield. Good luck winning duels with that.

And that is the problem isn’t it? There is no nuance or variation in PvP at all. RP is all about expressing and customising your character, but there is nothing of that in /duel. In fact, even talents - a very meager form of customisation - usually boil down to ‘bad talents’ and ‘one good talent on the row’.

I don’t like /duel on Chieun anymore, for example, because her primary fighting style is a patient defensive riposte-based poleaxe form (which does not even bear a passing resemblance to spammy /duels) and the other is a gladius + fist weapon form (good luck with that).

At least emotes give you options instead of making everyone the same.

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your character isn’t a footman either - again, lore.

irrelevant. duelling is WoW combat in action. if you don’t want to do WoW combat then by all means resolve conflicts some other way, but that doesn’t change the fact duelling is WoW combat and emote fights aren’t.