Where is the trash spell journal?

Because I am not such a tryhard that will counter every mechanic the AI throws at me. If it can be ignored by taking a reasonable amount of damage, it is very likely I will just ignore the mechanic or skill, slap on a Word of Glory to revert the damage done to me and keep going while having fun at the same time.

Would you care about every single interrupt-able spell in the game in a 5+? Besides, there is a lot more stuff going into a not timed key than “oh, he didn’t make it in time, so he doesn’t understand how the game works”.

That’s like saying “That student didn’t get a A+ in his math test, seems like he doesn’t know how math works”.

Peachy, so what was the point of even making the post I responded to?

We get it, you don’t need addons or to know anything, bully for you. You can be completely ignorant, blissfully unaware and in a coma and it doesn’t matter because you’re doing trivial content.

And then you fail a +5. A +5!!! Clearly an advert for

Considering you typed that comment makes me think your Guild name is more than justified to the way you argue.

You do realize Mythic dungeons are a team activity? If a team fails to time that usually has more than 1 person screwing up.

In context of that 5+ the random pug and I didn’t do in time was because we all didn’t play Neltharus on M+ level before. We all went in without knowing what to expect in case of difficulty and we all had our fair share of screw ups and deaths.

In conclusion that means that it was not a single person like me ruining the run. It was a collective fail and such things happens sometimes. Not every group is going to work together blind perfectly on first try.

And in regards of addons. An addon won’t save you from badly telegraphed AoE on the ground, covered partially by several game models of enemies, basically making it a guessing game what AoE starts where and ends.

If you and others should blame anyone here, it is not me. It is not any of you. It is actually Blizzard as a company, designing mostly bad telegraphing in WoW over its lifetime, resulting in you guys needing such addons like WeakAuras and such in the first place.

Imagine Blizzard actually doing their job, not forcing the community to make such addons in the first place, because it is already well enough delivered in the game you pay for in the first place.

As I said, your guild name is fitting. Maybe it is time for you to re-consider your world views on the forums here and not accuse someone of “being bad” when its actually the game being badly designed.

As long as addons exist Blizzard will delegate as much work to others as possible. Free labour is free.

Then once in a while they’ll actually address something (like an almost decent UI 15 years later) so they can hype a new expansion.

Outsourcing work is always a plus for companies

See, Dejarous? He got it.

I get it too. What I don’t get is your bizarre response. No addons, no clue, no problem… Then goes ahead and “collectively fails trivial content”, blames telegrpahing instead of just

Then when people want to understand, (and thereby not be so poor that they fail a +5) its somehow “tryhard”. As if not wanting to be mediocre is a putdown - because that was the context you used it in.

Thanks for the compliment about my guild name. I’d compliment you on yours but “eternal”? I’ve seen battlepets with more durability.

Which is the point. Trash abilities are literally not written there.

Ok. Let’s be real here. We (OP and us) were talking about…

You don’t need to have addons to understand what is important to interrupt and what isn’t. You can get all that information from the game by trial and error, seemingly as Blizzard intended and as it should be.

You can see what spells are interruptable and what aren’t simply by looking at the enemies cast bar below the frame/nameplate.

If it has a grey shield behind the icon or just a grey cast bar (or both), it is not interruptable.
If it has a brown-ish color for the cast bar, you can.
If the cast bar is grey and you see a shield on the health bar of the boss, that means you have to deplete the shield first to be able to interrupt and so on.
Important interrupts usually have the enemy unit glowing or playing a special animation before the cast is complete (for example, a Gnoll with flag in Brackenhide glowing slightly red and chuckling animation-wise before finishing the fear-cast).

It really is that simple.

Now, the visibility of AoE is a whole different story, one in context to the Dungeon Key run you and someone else brought up here. It wasn’t relevant to the topic, yet you two thought it would have anything meaningful to say about my understanding of the game.

It is one thing to not know what spells are important to interrupt and a totally different one to have issues with differentiating what AoE starts and ends where while enemies stand within each other in a big pulk, causing the AoE fields to overlap visually.

I have perfect eye sight and I am having issues with this. I really don’t want to know how unplayable the game is for people with color-blindness in such a situation.

Just as a sidenote, my main game Destiny 2 is even changing after years the design of enemy faction shields just so the people with visual handicaps can decipher easier in combat what element the shield has.

Here you can see the comparison from before and after:

Now, back on the topic with AoE. You remember the very badly visible AoE cast orbs in Halls of Valor from Hyrja?

When Blizzard added that Dungeon in S1 of DF for M+, they did rework the visuals of those orbs and made them more visible and better to see.

Before I had issues, after the rework I never had again.

That’s how they locked before the rework: https://wow.zamimg.com/uploads/guide/images/9602.jpg

That’s how they look now after the rework: https://wow.zamimg.com/uploads/blog/images/31846.jpg?maxHeight=450&maxWidth=800

Now, imagine they would do that with every other AoE that is very hard to differentiate where the actual hitbox/hitrange of the spell is.

Every person defines mediocre differently. What for you is mediocre “doing good damage, interrupting every spell, not being a liability at any point” is for someone else already “above average”.

The difference is that my guild name is chosen for a completely, gameplay-irrelevant context because I play on a roleplay realm. You on the other hand play on a PvE realm and very clearly give a lot more about stats padding than most here.

Anyways, I am finishing this conversation for myself here. I have to head to work and do something actually important that arguing with you. Bye.

I did realize that too when I re-read the post. I thought at first it was about boss mechanics and read the “trash” as a ranting word judging the boss mechanics, not the actually adds on the field. I decided to not edit my original comment because of my misread, because both of laziness and not caring about my misreading of the topic at first.

If that’s the maximum key level that i’m able to finish, then obviously yes! If i don’t care about stuff like this, i will build the bad habit of not caring for it when it “matters” either!

Something i can see on a almost daily bases in my keys and the effect it has with a mindset of “Doesn’t one hit me yet, so not important”, because one day you will reach that exact moment where it matters and then you get deleted because “doesn’t matter, right?”.

It’s like saying “Ohh that Heroic Raid mechanic doesn’t matter, it’s not Mythic” while you are progressing on Heroic.

There are a ton of “reasons” as to why one might deplete a key, but most of those just come down Player Error, it’s rarely the case where it’s outside of the controll of someone, like Disconnects.

It’s also a great subgenre of Metal.

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