It is slightly different though. While you’re right that it’s the same thing on a surface level, grinding crests/gear takes place in a more challenging and fun environment (at least speaking for myself), while the ring, from what I’ve understood, will be obtained by doing some overworld questing stuff on that island(?) which is incredibly boring content, especially if you have to do it on multiple characters.
But I’d also be keen to entertain the idea of WoW getting a more horizontal character progression rather than the strictly vertical progression we have right now.
We had those in legion and bfa. I was happy to login every day to do some progression, but majority qqd and we have now only the weekly slotmachine for “progression”.
Inbefore players with 50 characters qq with “blizzdontrespectmytime” comments.
Are you referring to the artifact power grind? That’s still vertical progression because it increases your player power.
Horizontal in that sense means that the player power stays about the same and all you get, as a player, are vanity rewards like transmog,mounts, weapon effects, animations, or even abilities with benefets that don’t necessarily increase your power.
As far as I’m aware, WoW has never not been about increasing your character in power.
It is different. There is a crest cap and not that many gear pieces and unless you are planning to upgrade every single gear peace you got in your bags(I still tend to find old adventure/veteran stuff in my bags from time to time) you can actually be done for the week.
Borrowed power systems where infinite. The grind never stopped, never ended hence you could never get off that treadmill no matter how hard you tried to “no-life” it.
I understand that a lot of players feel that why but I don’t understand why. I’d rather have cool transmogs like the ones from CM that keep their relevancy than getting new gear over and over again that gets sold to the vendor after 2 months because it gets rendered irrelevant by a single patch again.
Well yes you’ve got a point there but even then you had to farm other gear parts to increase your overall ilvl.
And AP and azerite introduced other issues like endlessly spamming MoS to grind AP to get that juicy 0.01% dmg increase.
Ultimately WoW always focused on providing the best gear for the hardest content though and tbh, I’ve never understood the obsession with “mah character needs to be stonga!”
I mean … yes, it’s an RPG but the power creep is ridiculous. More and more power every singley content patch and then a HUGE jump with each expansion. Does it really need to be this way?
Yes, there were some nolifer people (rwf streamers mostly) who non-stop farmed ap and azerite 0-24 and screamed like some madman “if you dont do this, you wont invited to x” which was 100% bullcrap. But most people believed that and followed it like blind sheeps.
I never done this, and still go invited to m+ for example.
I still say there should be some static power progression, to keep people engaged.
Well there is some merit to at tbf. Look at all the tier lists and people only inviting meta classes to their +10s and only if they have at least 625ilvl.
Most people in WoW nowadays are sheep that blindly follow what content creators say without even understanding why something is meta.
Look at some youtube videos presenting the healer M+ tier list with their projected HPS attached and read through the comments questioning how shaman was S Tier if his HPS is lower than that of an evoker.
People assume that classes higher in the tier list automatically do more DPS/HPS/are tankier.
People don’t understand theses lists and how they come to be but they follow those lists.
Static is a good word to use here. Right now it’s exponential and an issue imo. And don’t get me wrong, I would never suggest to get rid of ALL gear progression in WoW.
I just entertain the idea to just remove mythic track gear in order to have our gear progression work as it does now until you’re 626 and from there on, there’s only vanity rewards in the form of unique visual items (tmog, enchants, mounts, etc) for the highest of high end of content.
I truly believe this kind of people should not be listened to ,at all,about any part of the game.They are the reason leveling is so rushed now too and a lot of other things that changed for the worst.
They do not represent the actual playerbase Imho.
The talk has always been the key abilities of the Artifact or Azerite pieces. And those were not 0.01%. Its a reason why people stopped complaining after they nerfed the requirements into the ground further into bfa even when a new tier hit.
Nobody cared about people that went out of their way to obtain another level of legionfall stats or 2 ilvl on the neck and the latter mainly did it for the “ranking ladder”.
IIrc you got an infinite increase of damage from your artifact weapon after you’ve maxed out the skills, that’s what I was referring to. That coupled with the diminishing returns you had on your AP grind, which made it progressively harder to level up the artifact within the given ID.
For Bfa, I can’t comment that much because I haven’t played BFA a lot. Just for a few weeks so I don’t remember it well.
Thats the legionfall stats I talked about. The only thing people went for was getting the initial application and that one was a freebie. This was intended after the backlash of AP farming in EN and NH. Any further applications were not worth the trouble outside of the intended catchup.
Well I don’t wanna argue about it, everyone to their own I guess. But I find kinda hillarious that people say something like: “Oh nooo I don’t wanna lose something (neck, weapon, etc.) that I was farming whole expansion”, and then literally sell to vendor everything they were grinding last 4 months.
Also about “muh alts, I don’t wanna grind anything again on my alts, I can’t play them until I grind level 75 neck or whatever”, yeah sure. Can I make a healer alt and then go straight into 12+ keys, basically a level of my main? You know the answer. No, I can’t. I have to get atleast somewhat good trinkets, grind a sh*tton of 8s to get crests, etc. For me it has no difference in compare with weapon or azerite neck.
Yeah but that only got introduced later on in the expansion, from what I can tell from your comment, which could very well be right because I stopped playing Legion shortly after the Broken Shores release for a while, so I don’t recall that.
If they managed to fix the issue of AP grind spam, that’s great but I very vividly remember the MoS spam at the start of the expansion and it’s still often referred to.
LMAO this is so me. I still have gear from decades ago in my bank on multiple characters absolutely bursting my available bank slots. Initially I kept them for transmog, which is redundant now but there is still this “might be useful at some point” itch.
They added Legionfall when tomb of sargeras hit. The way it worked was intended after the massive backlash Artifacts received during the first patch. Artifact traits were massive, especially capstones (capstones being the main reason why the farming was flamed).
Legionfall had an initial application of 4000 main stats (and we only got 4 extra artifact base levels in ToS) and any further levels into it would only increase it by an additional 300 (so neglectable outside of intended catchup).
Yes. Those are the initial farmings for the baseline capstones. Those were not 0.01%. You had capstones like for Vendetta hat that triggered a 700% atk power in total dot on your main target. General traits like the final one that was a general 5% dmg buff, abilities like Poison Vial being part of the artifact weapon as well as some other general dmg and CDR shennanigans.
My Rogues bank alone is a mess (ah its missing the main tab. Add another 28 junk items)