at lvl 25 yes. my MM pet is an OT at this level. but as we get into old raidcontent, crushing blows aso, the viabillity needs a buff.
can u imagine a SV trapmaster with that if u ever managed to reach him as a melee class tho? pretty unkillable
any change now, needs to bring back the hunter-part of hunter. i have never seen anyone hunt irl with a knife or axe, other than as a meme. its more or less 100% ranged weps.
I absolutely agree that my idea may be overpowered or else imbalanced, and testing would definitely be required to make it tuned enough to be both viable and balanced, I did state I did no math or testing whatsoever.
As for hunting with a knife, yes, absolutely, you’re thinking of the standard concept of irl hunting with a rifle, but you’re also forgetting, well, traps, and stuff, used by indigenous tribes in many corners of the world.
And I do agree and prefer a ranged Hunter, not gonna lie, you know that by now. But if it would make Hunters viable tanks, I don’t see an issue with melee Hunter, in that scenario. Quite the opposite opinion, actually, if that would be the case!
When I joined SoD I had hope of finally getting a new role for the class I played for almost 20 years.
But ofc hunter is the only class that stayed pure dps. I tried pet tanking with BM rune but it’s clunky and doesn’t have AoE threat.
Biggest problem is that there’s nothing interesting or new about any of it.
Explosive Shot and Chimera Shot are new to era but they’re not new to WoW.
After thinking about it phase 2 is actually worse than phase 1 is when it comes to the runes offered.
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Invigoration is a boring passive just to mitigate mana consumption. And with Aspect Of The Viper being a skill book it makes me wonder why we even have this as a passive? Either it invalidates Viper or Viper invalidates it.
Expose Weakness is just a tier set bonus but as a rune. BORING!
Melee runes are melee runes and I’m not playing melee on my main no matter how hard you try to push it Blizzard, I’d rather leave my main to rot and main an alt instead.
And Steady Shot is… Well Steady Shot. It’s the definition of a starter ability but now we’ll get it at lvl 25+. It’s 60% of an auto-attacks damage but if my memory of TBC/WOTLK is anything to go by it actually delays your next autoshot so it will make you do less DPS. A filler ability. Hell, we should have gotten this one before we got Chimera/Explosive shot. Why the hell is this a lvl 25+ rune?
The only rune worth a damn is Trap Launcher but even it comes with massive caveats. PvP peeps speccing into the traps talents will have a blast but the effectiveness in PVE could end up just being a mana-hog.
Because of rune placement in P1 The only new abilities I really got was the occasional crit chance if I could stand still for enough for it to proc, a taunt for my pet (which I would like to have a longer CD version of as a skill book thank you very much) and a button I hit once after I resurrect (Lion).
Phase 1 and 2’s runes are boring and my Hunter plays the same it did in TBCc.
And it does NOT live up to the selling point of SoD.
I just looked at the talents for retail and we got a talent there that generates Focus for the Hunter. Steady Shot could potentially be made a lot better for a BM hunter in SoD if it generated Focus for the pet. 15 Focus per shot, 30 if it crits.
You make up for the loss of your damage by adding to the pets damage allowing it to splurge on its own abilities more often.
It’s still a boring ability but at least it’d do ‘something’.
I have been playing hunter since 2005, so I did play hunter back in vanilla and TBC. And guess what? When I leveled my first hunter, I did it as a dual wielding survival hunter. Was it the most effective way to play hunter? No, but I grew up playing WC, and Rexxar was my favorite character. So naturally I was gonna play an orc hunter with two axes and a bear.
I just don’t see the vandetta people have against hunter’s being able to melee. If you don’t want to play melee hunter, stick to your bows and guns and let me go melee.
“Hunter is a ranged class!” Well guess what, the character the class was bases on, was melee.
As for pet tanking: I’m all for the devs adding a rune that will make the playstyle you(and others) want viable. I personally don’t think pet tanking sounds fun at all and if they do add 1 tanking rune and that turns out to be a pet tanking rune, I will be very dissapointed.
And if that rune was an eye of the beast rune, I’d be even more dissapointed. Cause I woudn’t be playing a hunter, I’d be playing a pet.
Definitely can understand your feelings man, and I have to say that although for myself, I still prefer ranged Hunter, I can definitely understand (much better now) why some Hunters like the concept of Melee hunter.
My only request is that they make both melee and ranged viable specs, tbh. Hunters tend to scale poorly as they grow in levels (they’re much stronger on early levels, in proportion, when compared to higher levels), and that is what I’m not seeing happening. Hopefully I’ll be proved wrong.
Regarding what you said about pet tanking: couldn’t agree more, the idea of the Hunter staying in the back doing nothing else apart from channeling Eyes of the Beast is, imo, ridiculous. But I would very dearly embrace the idea of Hunter tank, and even made a suggestion for a rune to make it happen!
Yeah, I read your post! I like the idea, not that different from some of the ideas I’ve posted on the forums. My most recent one was “Aspect of the Gorilla” being an improved version of Aspect of the Monkey giving armor, threat and Chest Pound(Taunt) + making Raptor Strike apply stacks of “Gathering Thunder” that is consumed by “Stomp” (replaces Mongoose Bite and deals aoe dmg restoring mana based on how many stacks were consumed).
Thanks for your understanding that not everyone wants to play the same way, and I hope the devs will allways keep ranged hunters viable so that those who prefer that playstyle can keep on enjoying it <3
The problem between you and Blizzard is that you have good ideas but not the ability to apply them. Blizzard has the ability to apply them but no good ideas.
no one has that - enjoy melee. i dont want it, i want ranged - but i cant, as its not viable - that is the problem. we keep getting 1 spec to play - not a lot of discovery in it either.
I got a bit lost in what it is you actually want. Ranged hunters are viable, and thanks to Trueshot Aura, they will allways have a spot.
As for a ranged pet tanking spec, it is viable right now. You can tank most dungeonbosses, and some raid bosses if you have the gear for it, no problem. If you wanna main tank raids with a pet then sadly the devs have said that they don’t want pets to be as good a tank as other classes, understandably - it’s OP.
thats what i mean. devs have no clue abt wow.weird really. they make pets solo players, and think pets having utillity to all grp mambers is OP. replacing high dps with high threat would solve both, and not be OP at all.
makes it possible to have several hunters in the raid at 60.
ranged hunters are not viable, in …1h 21 mins.