The player is super strong, but the game doesn’t actually display how powerful he or she is.
At this point i think we are playing the class representative since legion, the one that got the artifact that anyone else relevant to the story could have got, but instead we did. It should tell you how strong the champions are supposed to be.
At this point they are probably in the same league as the top tiers of wow, but no titan level still.
But probably about the same level as beings like azshara, kil’jaeden, maybe aegwynn.
This is exactly why we can’t have moderate stories. Because nobody cares about them. There’s some pretty good ones in Bastion, not just the ones I mentioned. But nobody cares about that. If we were tasked with waking up peons again, we’d just complain at how unexciting the game is.
We’re in the same position as Jason and his argonauts now.
And the lady might not know who you are, care one bit or the other, and you might just clean the mess as a means to an end.
I think the story has the benefit of being able to work under the assumption that besides yourself and a few select others, not everyone else in the world needs to know who you are or what you did or what you look like. You’re still just a stranger in many situations who has to prove himself or herself once again. I mean, I killed Nefarian and I’m a hero of the Alliance, but I’m not sure the fine people of Bastion pay much heed to that. Or the Tortollan granny who wants me to help turtles reach the water, for that matter.
This is because the standard “waking up peons” quest in warcraft is not a story. It’s only an element of gameplay. That’s why we feel they are boring and repetitive (even if there’s just one of them lol).
But this has nothing to do with moderate stories. A moderate story could be something like the story of the village of that ghost little girl in eastern plaguelands. It tells you something about the world, a story.
Yup, my first thoughts were ‘christ, here we go again… save the universe and get this xpacks junkies whatever fix they are hankering for this time while doing it’.
But then I got to talk with a nice thicc-thighed blue lady, fetch a ball and blanket for this huge cat & mine myself some ore, and did not have to worry about my superhero status so much.
I would agree. But in Bastion, Kyrians get to see you past feats.
But on the principle that “the story has the benefit of being able to work under the assumption that besides yourself and a few select others, not everyone else in the world needs to know who you are or what you did or what you look like”, I agree.
I don’t remember my character ever being the key character until wod really before wod our character was just a nameless hero never the centre character.
I don’t remember me jumping in killing arthas hell i wasn’t even there because i got bored of icc long before i managed to get to arthas.
It was WoD that started the trend where we went from grunt serving in the army to a world saving anime hero.
It makes less sense to me that I - the chosen, special hero - needs to work with 9 others who are somehow also special chosen heroes - to fight the boss.
“Hey guys, I’m here, I’m kinda special. That obelisk reacted only to me when I was with Jaina and Thrall and I… oh, that happened to you too? And you? And you? And… what the hell?”