Im sorry… there is something I did not get right : Copy Pasted from the MDI web page…
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How to Compete
Season Format
- Time Trials: Teams practice and record their best times on two dungeons on the tournament realm. The fastest 16 teams move onto Group Play. Track the most recent Time Trials on [Raider IO]!
- Group Play: The top 16 teams from the Time Trials will be divided into two separate groups of eight, with one group competing each weekend in a head-to-head in a best-of-three, double-elimination broadcast. Affixes and dungeon keystone difficulties will vary between each group, with teams having one week to prepare for their matches. They will split a weekly $30,000 prize pool and the top four teams from each group will advance to the Global Finals.
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Maybe I did not use the specific “technical” words. Not servers. Realms.
They are realms with the following properties:
- You create a new char. Its instantly boosted to 70.
- Where you can buy from vendors max ilvl BiS gear from ANY source (raids, M+, ect…)
- You are ported directly INSIDE the instance (not slightly outside and have to fly to the entrance). There is no “world” outside of instanced content.
- Where you can CHOOSE the affixes that are being used for that specific dungeon. Not the ones from live.
- There are no depletes. You can practice the same dungeon at the same level infinitely many times.
So if THAT is not a “separate” client… then I dont know what is.
TLDR: Its a “realm” (sorry for using server) with completly separate rules to the ones that are live. So… if you provide a “special” real for MDI competitors… then… why is it a problem to lock tuning to some patch?
Why does this “realm” have to have exceptions to Live servers when its beneficial to MDI, but when its detrimental to live “realms” then people cry “OMG this is not League, its an MMO”… REALLY ?