In order to achieve the goals set by the game, you need to maximize the power gains of your character from any source possible. Not just because of yourself but for the success of your group.
If you don’t, you’re basically spitting in the face of your guild and wasting their time by being a burden.
What you’re saying is essentially “You chose to play WoW, so now you must suffer through garbage you don’t enjoy”.
why are high end raiders forced to do m+ for raid progression, killed mythic endboss only wearing m+ vault, valor upgrades to 415 and crafted gear. Bosses should drop meaningfull loot that people will wear when it drops. Gearing for someone that does 3 forms off content raid,pvp and m+ will always outgear an solo gamer
While I do agree it feels bad to be a few ilvl below raiders for apparently no good reason except people would only do M+ if we had similar ilvl I also know that you can do high keys without ever stepping in raid, I haven’t raided once except for the quest this tier and got ilvl 417/418 on all my 3 characters.
Back in BfA or SL - most of BiS trinkets came from m+, so raiders were forced into m+ to farm them (just some honorable mentions like IQD, hakkar Scale, empyrian ordanance, etc.). Now it seems situation flipped toward raid side.
But I agree that m+ and raid should have have different gear. Effects that only work in raid or m+ and scales ilvl inside instances.
A lot of people just like to do world content and do not feel the urge to raid or M+ or RPvP. People with this kind of gear (big 3) have a clear advantage over them.
I have mixed feelings towards this. On one hand I dislike grinding M+ as a raider, but as a guild it’s much more efficient to gear up separately from dungeons and then spend most of our scheduled raid time extending and progressing bosses than wasting it on reclears.
Ideally I wouldn’t even want mythic raid bosses to drop loot.
It’s indirect forcing. Because people who raid have a clear advantage in m+ which is a totally different area.
Imagine raiding gear would destroy people in PvP. Or PvP gear destroys in Raids, would u enjoy that?
But i guess then i would react to you the following " you’re not forced to do anything and/or play the game"
The forums are here to make suggestions and make the game better.
I knew upon making this post there’s going to be a 50/50 of opinions here. As theres 2 sides
People who have enough time to do all.
Raiding m+
People who only got time for one
M+ or raiding
To understand the subject u need to realize this in full depth, and try to see the underlying problem it has.
There are some people who like to do m+ only and some people who only logg on for raiding. These 2 things should be seperate and not be under the same picture.
I agree that you shouldn’t need to do both to do better in the other. Raiders often complain they need to do M+ to raid due to poor RNG of loot and such. I just think that if something isn’t fun, you shouldn’t push yourself to do it. If you want to be that top 1%, then I guess you need to push but that should be something you enjoy.
I do enjoy mythic+ with all of my heart and i think its the best part of the game. As some people find raiding the best part.
However if people with 422 can have a clear advantage over the seasonal cutoff. It’s indirectly pushing me towards raiding. Which i feel is really sad because i don’t like raiding at all as do many other people. Some people just like to run the raid once for seeing it and thats it.
The solution would be scaling ilvl from +20 and upwards to a set ilvl to not exceed lets say 447 (vault ilvl) in next patch. And maybe disabling some very rare raid trinkets which are going to be 456 ilvl (class trinkets with 5k strength proc)
Right now it feels like i’m losing motivation to play the game as yet again we’re forced to raid mythic. And i find this quite sad.
I understand its just a game. But i’m also speaking for others as i’m sure many others dislike mythic raiding and vice versa (some dislike m+)
Just disabling these effects and scaling ilvl would help a bunch.