Why WoD garrison failed?

Exactly - the garisson gave the feeling of being the one/important. Now we see 1000s of maw-walkers. What’s the point of that?

Now now, forum whiners like that person don’t allow the truth to get in the way of them thinking they know better than everyone

I don’t think he was a class designer even, afaik he was mostly doing encounters only.

He did some class design at least in cata. Mainly encounter designer though you’re right.

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I’ve said this a lot in other topics but I’ll give a short summary :slight_smile:

Borrowed power and extra systems that will be gone in the next expansions
SL zones are nice but because they are separate it feels like Argus did in Legion. I also don’t like Oribos, it feels empty and mounting there is iffy
Torghast was fun at the start but it gets tedious after a while, same with the maw.
The raid was fine though.

Also Holy Pala somehow plays a lot clunkier than before since SL, even with the covenant ability.

Ah i see, totally agree on borrowed powers and torghast, i also add pvp unbalance and gear bracket fracture.

The sad part is that Ion defended almost everything during his interview…so i guess we will have same trash next expansion

Yeah :frowning: I keep hoping they take a look at the success of Classic and TBC- Classic and try to take some of the elements that made wow successful when it lauched.

And if not I’ll be able to play TBC and hopefully WoTLK in 2 years.

WoD Garrison was used in abusive way by gold sellers by using insane amount of multi accounts which started massive inflation in the economy of every server.

and once blizzard realized that? their solution for it was to introduce the game token.

Yeah, you needed a spreadsheet to work out which traits your followers had. And the work needed to level them and gear them with armour and weapons was more like a chore than we’d been used to in WoW. Compared to chores now though maybe not so bad. Didn’t feel like an RPG, it felt like a mobile game.
For those willing to do their chores they were lucrative. But they impacted on regular professions and hurt the economy pretty badly. Not sure it’s ever really recovered.
Frankly I’m surprised we still have them three expansions later.

Along with no hub city (there were rumours of a new Shattrath as a hub) made the world feel like a solo game. Sure we had Stormshield but that was far off with nothing useful apart from a portal to Stormwind.

Eurgh, even worse chores, That needed grinding for resources (Oil). I did it long enough to get the heirloom ring then stopped.

Indeed.

Order Halls were much better for several reasons.

  1. They had a campaign story, so every alts gets to play a different story.
  2. You saw other players in there.
  3. Didn’t have much chores, there was a mission table that was meh but kind of ignorable (except when quests forced it).
  4. Each class (alt) got different one, with different lay out and location.

Well, i like mission table, the SL one is by far the best. In fact they introduced a bad version in WoD(the first) than improved it, now it is fine, fun, not too much grindy, useful.

Why they dropped garrison instead of improving this feature?

Gross mismanagement and slavish adherence to a two year lifespan for an expansion killed WoD and the Garrison.

If you gotta do it everyday and it’s more then half the content, it ain’t fun, many never left the garrison at all for months.

Honestly, besides the horrendous launch (people couldn’t even start playing the expansion due to phasing issues to the Garrison) the questing experience in WoD was fantastic. Just the long term of the expansion brought to attention its severe lack of content.

People didn’t like the Garrison feature primarily due to progress revolving around a timer with quests stuck behind Missions, and what have you.

The number 1 thing I hated about WoD’s garrison is that it completely ruined WoW’s economy.

What went for 20k in MoP shot up to 300k… Aside from the raw gold it should’ve never handed out free tradable herbs and ores – it should’ve had its own BoP resources.

The problem with the garrisons is how they were executed. People wanted player housing then and they want it now, they did not want the garrison type structure in WOD, where everything was based around it in the expansion.

It was great to have pet battles, handy profession buildings, portals, e tc… but people did not want the mission tables, having to level up followers, get upgrades etc…

I really liked the shipyard but it was just too cookie cutter as was the garrison, we really had no customizations and it was too instanced to enjoy it.

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For me, garrisons were like a virtual equivalent to the recent lockdown experiences brought about by the COVID-19 pandemic. There was no reason to leave the garrison so it became a self-imposed prison. Due to the lack of WoD content development, a lot of people took extended breaks that just increased the sense of isolation.

The thought of returning to anything remotely similar to garrisons is repellent.

it didnt fail . it was exackly what it was - a small full mini house game

the reason WoD failed was absolute lack of dungeon/raid content / cut out raid tier / lack of content for casual players.

garrison in itself was a fun mini game - problem was - there was literaly nothing else.

i still think for example that the leveling experience in WoD was the best leveling experience ever in wow . only then there was nothing to do .

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Some of the same people are also completely OK with Shadowlands, openly admitting it’s an instanced coop game without any world.
I wonder what the reception of garrisons would be if streaming services didn’t exist to facilitate groupthink. Even if WoD was still cut in half.

The sad part is it’s by far not the only one, because after the general change of direction QoL and meaningful casual content in WoW is now considered heresy.

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how to make garrison usefull again …

u simple make so every building give different world buffs rank 1 gives 10% rank 2 gives 20% rank 3 building gives 30%

rank 3 mine will increase ur nod mine speed 30%
rank 3 herb farm increseing ur herb nod collectiong speed with 30%
rank 3 stable 30% ground/fly mount speed
rank 3 trader 30% more gold from selling stuff to a vendor
rank 3 Inn 30% Hs cd redjused
rank 3 skinner makes ur skinning 30% faster
rank 3 barracks 30% redjused ress sickness time

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Well said. Someone give this guy some sort of medal or reward!

The main reason for its failure is that WOD was a full-length expansion that barely received ANY support during its lifetime. The amount of patched content was so low that no other expansion comes even close to match it. There were too many cut features to list in this post, there are numerous YouTube videos counting and listing them.

The raids themselves also had borked schedule of release.

-Highmaul released early December 2014 and contained 7 bosses. Moderately sized raid, Firelands also had 7.

-Blackrock Foundry released early February 2015. Technically BRF is the same tier as Highmaul, it was present in Dungeon Journal ever since prepatch released in October. But they boosted ilvl of the rewards there to the point where Highmaul was rendered completely obsolete. BRF is a 10-boss raid. One of the best raids they ever made, especially on Mythic difficulty.

-Hellfire Citadel released late June 2015 and contained 13 bosses in total. It was a solid raid but it came kinda early. BRF would be given a span of lifetime equalling 4,5 months. Kinda short for 10 boss raid. Of course each patch is reset nowadays, so any gear from HFC is better than prev. raids. Even in normal HFC vs your mythic BRF gear.

This sums up to following duration of raid tiers:
-Highmaul: 2 months
-Blackrock Foundry: 4,5 months
-Hellfire Citadel: 13 months LOL!

ummm… what?
That’s absurd!
Yep, this is what Blizzard often does. But WoD taken it to the extreme.
Not only it didn’t had a lot of content (even raid content) but it also cannibalized its own content at a rate never seen before. And then left us with nothing for months and months.

9.0 is a long patch. Everyone is tired of Nathria farming, people quitting in droves. And this is just 7 months of it. Imagine twice as long for WOD’s HFC.