But wow adds need for teams with tanks, healers, dps roles, 3rd person view, bigger world, light rpg elements, pvp and ladders, raids, and a lot more depth (despite the general consensus on pruning), I gotta say that the ‘core rotation’ and mechanics of each spec are pretty well done, each has their mechanic, their specific difficulties, and all leave constant room for improvement (instead of the spam frostbolt meme)
This statement is no longer true imo, over time poe got overbloated with pointless mechanics, encounters and billion currencies, fragments of currencies, parts of fragments of currencies etc. GGG’s love for timers and speed meta doesn’t make things better either. Funniest part i spent whole december playing total war trebuchet kingdoms instead of newest poe season, most likely won’t touch the game untill poe2 released. I would gladly jump into d3 if blizz made some even minor content update.