WoD Classic and why it will happen

I don’t know what planet you’re living on, but it’s not one connected to reality.

1 Like

Sadly I know current Blizz won’t go for remastering WoD and WoD Classic would become short flop. Buy hey at least you got Legion Classic… right?

I guarantee they will just rush it and finish it in a couple of months. They 100% want to release Legion and they can’t just skip WoD.

And then when Legion is released, I can’t wait for everyone to realize that this is not what classic was about and everyone quitting 1 month in.

1 Like

People who didn’t get it will likely want the mage tower rewards from back then.

1 Like

Ofcourse its not vanilla or tbc, no one thinks that

People still liked Legion, I also HATE single target loot, unberable leveling time, insane travel time etc.

Why would people quit? If the reason is because thats not what classic is about they would have quit now already so they arent playing anyway. Your definition of what classic is about doesnt apply to everyone. I just want to play legion because I kinda missed out when it was current, same with WoD, MoP…

Doubt, 1 year minimum like cata

1 Like

You’re correct, and I mean they already did this the last time. WOD was abandoned to some extent during the beta, they started cutting content left and right and retconning things, then the whole expansion got retconned with the Hellfire Citadel all in order to lead it into Legion.

And this will happen again, WOD will be a small stepping stone to get to Legion, no chance they put any effort into it, it will be like Cataclysm.

Which is prooobably why they’re considering making a “MoP Era” by ending it here. Because it was so utterly :poop: in WoD, and they could be thinking that there won’t be any player base left to move it into Legion, or that it’d be too close to where retail is.
Mythic+ on both a Classic version and in retail might be considered as a distraction for retail players who only play for mythic+ content, and they don’t really want people to not play retail in favor of Classic. The foundation behind Classic in the first place was to bring in the pserver crowd, not to make retail players stop playing retail.

Or they could do a “SoD” thingy for MoP, instead of moving it into WoD. Either way, they will follow whatever strategy they’ll come up with, regardless of what we individuals say. It’s one thing if a huge mass of people are asking for something. But when it’s just a few random individuals then it’ll not influence anything whatsoever.

This is also why influencers constantly gets special treatment, because they are personifications of PR. Whether it be bad PR or good PR, influencers are simply representatives of the masses that follows them, so their words weigh heavier than single individuals.

1 Like

They will do WoD and Legion… then merge… they know ppl will love it. They know they can sell some million of digital heroic editions of wod, legion once again. If they just stop by end of the mop they will be dumb af. There is a lot of possible money with these 2 expansions.

3 Likes

I don’t get why you think this tho, the content that exists for WOD is really good, I think it’s a better expansion that Cataclysm and they did that. WOD for a 1 year period would be really good. The levelling process is one of the best of any expansion, the dungeons were decent and the raids were top tier, Ashran alt gearing was great.

There is a solid 1 year expansion with WOD and Legion is obviously on the cards. Mop may be remembered well but it was a failure of an expansion that many people hated at the time, that’s half the reason WOD hit so hard on launch, because people saw it as a real attempt of a return to form, a return to “Warcraft”. WOD’s only real issue was cut content, the content they did deliver was good, and I’ll argue that to the end.

Nobody wants MOP Era, that’s a disaster waiting to happen, it was already a disaster with MOP lasting so long originally.

2 Likes

Minus the class designs, minus the draught of content released for most of the expansion, minus the netcoding being still in its diapers, minus the so limited content that people were literally only logging into the game to do the garrison chores, and of course minus the actual figures showing players didn’t like it. But yeah sure, greaat expansion, 10/10.

Of course, they had moved practically all of the challenge away from playing the classes to the mobs and bosses. Any casual would find that fun.

Nothing obvious about it. For already explained reasons, and a literal questionnaire showing research into if people would even want it to go past MoP.

Another fun fact is that Blizzard are the ones with the literal player figures for WoD. You clearly still haven’t looked up the content delving into the numbers as best as what is possible from the outside, Bellular taking the lead on that one, so Blizzard have actual non-obfuscated data showing its extremely likely (lack of) popularity as an expansion. They also have telemetry showing what people were doing in the game, the ones that were still logging into the game.

No, MoP had complaints about its difficulty in the gameplay, and how it was pandering to China when Hollywood was in the middle of a wave where they were also pandering to China. The player numbers however are something you can look up in exact numbers in past quarterly and yearly reports.

But yes, WoD was critiqued heavily by the ones playing for the lore about its disrespect for its source content.

Gotta love that hyperbole with no meaningful basis. If you don’t like the concept of it being the first Era with seasonal rated content, then how about the concept of doing a version of “SoD” for it? And there’s nothing saying it was a “disaster with MoP lasting so long originally”, which is only something that can be said to be true for WoD since it’s on record to have the longest draught of content.

1 Like

Class design is up and down every expansion and from class to class, WOD got pruned based on player feedback that MOP was way bloated with too much CC and too complex rotations. Some classes/specs played great in WOD, others didn’t.

Did you read the post? Because we have mentioned the lack of content several times, why are you bringing it up when I’m talking about the content that did exist, and why are you not talking about the content that did exist? Is that because you have no opinions on it because you didn’t play it?

The netcode was fine? Blizzard had an all time high number of players out of nowhere, and the servers at launch were not cut out to deal with that. Blizzard having a laggy/broken launch is nothing new, and it’s irrelevant when looking at a 2 year expansion period where the game worked flawlessly.

Blizzard server performance for a 7 day period in 2014 is not going to impact WOD Classic in 2026.

WOD had plenty of content to do during active seasons, moreso than Cataclysm by example. WOD’s issue was slow content release and a lack of overall content releases, not an issue with the base game. The content that was in the game was good and would be great within the right time frame.

And you talk about “figures”… What “figures”? Do you not have an opinion of your own? You’ve referred to 3rd party opinions and views every time, you didn’t play it did you? We’re not even arguing if the “expansion” as a 2 year period was good.

MOP gameplay difficulty complaints were overblown, but it’s funny you say this and then complain about Blizzard’s attempts to improve it. Again you’re sitting here with no opinion of your own regarding to the two expansions, so I think you didn’t play them. I was here on the forums during MOP, player sentiment towards the end of MOP on these forums was worse than at any other time I can recall, even Shadowlands.

No meaningful basis? Unlike you I played these expansions and was here on the forums, nobody wants to play MOP Era, it would be a ghost town, we already had it once it was called Mists of Pandaria patch 5.4 and it lasted forever.

Not just lack of, but also the draught of. Meaning the long time between content released.

“Up and down” is a non-answer and pure deflection. Already said that it was simplified because people complained about it, and what it ended up like in WoD as a result. In other words, WoD was pandering to the casuals, through and through, even reducing the content meant to do for the lack of game time expected of its player base turning into adults. Thing is, which apparently needs explaining, is that there are two ways to design difficulty in WoW. One way is to design the level of complexity and diversity internally in the class designs, while the other is to design the complexity and diversity externally in the encounters. MoP had a design of complexity and diversity centered heavily on internal gameplay of class designs, with a lot of complexity and diversity still in the external encounter designs.
Then WoD came, with a huge drop into the easiest and lowest diversity of internal class designs possible, with an increased complexity and diversity of external encounter designs although most of it tilted heavily towards the highest difficulties.

No, although netcoding impacts PvE way less than in PvP. The merge of EU realms (& also happened over at US at the same time) started at the very end of MoP, and the netcoding was a complete mess until it stabilized more towards Legion, hence why it was still in its diapers in WoD.

Had less than in MoP and less than in BFA, and of course less in expansions following ever since. WoD still had the longest draught as well.

Largest drop in such a short amount of time as the official numbers, and lowest engagement figures throughout the expansion with the lowest being of course during the drought. (Looked it up while typing this, and apparently it’s spelled drought. My bad. Cba to change it earlier in the post and past use of it. Should’ve still been clear enough contextually though.)

Very true, but I never claimed it to have the largest lack of; although Cataclysm still had more engagement of it than the little that was available in WoD, and Cata still had lower drought of content released.

Are you seriously trying to talk about macro statistics by accusing me of “not having an opinion of my own”? No, I’m not going to personally look up obfuscated macro statistics and instead rely on other sources that did look it up. Should be an obvious way to do it for any common individual.

Aand then came the ad hominem. But yes, I did play it. Played it throughout. I’ve probably got a streak of masochism within me, because oh boy did I choose to suffer through a lot in the practically decades (rounded up) I’ve played WoW since vanilla. (Although basically didn’t engage in in BfA content past the most basic, hence why I’ve said essentially nothing about it, and completely skipped playing in DF past the first few months.)
But that’s not even relevant to objective facts such as class & encounter designs, and observed facts “by 3rd parties” to form the closest you can get to objective statistical facts.

Yes, the casual player base were certainly not happy, which led to the most simplistic class designs ever made in WoW.

They ruined it. It wasn’t an improvement to prune everything. Retail now is what would count as an improvement, because it’s extremely diverse in retail right now.

Again ad hominem, although I was too which is neither here nor there to the topic at hand, and the lack of meaningful basis for the hyperbolic use of “nobody” (shouldn’t need to be explained why it’s by definition hyperbolic in this context) would be factual player figures then, and still undefined player figures that has yet to come into existence in MoP Classic since it’s still in the very beginning of it. Although the lack of xrealm group finder is certainly creating a false perception for players at large, which was done for some weird reason.
To remove xrealm features would be a step for the purpose of by design increasing the amount of repeated expose and interaction with the same players (i.e. reducing the player pool increases the repeated exposure to the much smaller pool of players that you’ll cross paths with as a result), but it’s waay too late for such an attempt in the history of the game’s existence and the content design not being made for it either.

1 Like

I was a huge fan of WOD, so I certainly hope about WOD Classic.

3 Likes

Yeah right, like what do you even call a base game?

Leveling? Okay they cut 2 locations (the one on place of Hellfire peninsula was added in HFC patch) and Neitherstorm location was gone all together.

Raiding? Usual 3 bosses raid standart set by Wrath on release was cut down to 1 raid of 7 bosses. Battle for city of Shatrath was just cut out, resulting in rewriting of story mid development. Backhand should had died at naval battle along with Maraad, Grommash taken his place and defeated in BRF and then disorganised Iron Horde selling them off to the Gul’dan and Legion in HFC. Instead we got mess where most genocidal character of WoD was pardoned for few axe swings at Archimonde’s hoof.

All cut out content resulted into base game being twisted. It was not about lacking of horisontal progression, but things being redesigned on the fly, cutting unfinished features and making no logical replacements. And after barely releasing HFC Blizz completely abandoned WoD.

I think shareholders dont care how many people play the game, just how much money comes in.
And its 100% certain that the cash shop, boosts etc made the number of players matter less. Yea you can say less players so its not good to show the graph going down… but maybe that graph is just irrelevant when the revenue graph goes up anyway.

And really I don’t care about population as long as my realm is healthy. How would it matter to me that 1 million are playing total. If my server has a few thousand players per faction everything works as intended.

Maybe you could use it as an indication on how “good” an expansion was, but there is millions of other factors that contributed to that. I bet they could have just continued making the game like Vanilla/TBC/Wrath and the sub count would have gone down no matter what because people just do different things, no time anymore and so on.

It’s about indication of interest. Lack of interest equals lower revenue and eventually the end of its product’s life, which is a bad sign for an industry generally counting as risk investments that lives and dies with its product(s).
It’s why that drop caused a huge drop in stock value at the time, so it caused a bit of a panic for ABK at the time.

Also, that’s a lot of cope for someone claiming they didn’t even play it. Here’s the thing for you: You as an individual don’t matter in macro statistics. You as an individual don’t matter to a business. Businesses cares about revenue to cover costs, and then increasing profits on top of it. It’s all about macro statistics. So when there’s a huge drop of interest, it causes a lot of turmoil for a business, especially for a publicly owned business (i.e. a business that is owned by shareholders).

No. There are generally just a tiny few when it comes to video games, with the only result mattering which is enjoying the game. The reasons for that lack of, has already been explained.

Simply put: It sucked as an expansion. You saying it didn’t based on nothing but emotions, doesn’t matter. There are objective facts covering why it sucked as an expansion, as explained already.

I just think a lot of the heat Cata got was completely unjustified and that WoD might be the same.

I know the raids were awesome, I saw them.
I know the leveling was quick, chill, diverse.
I know the theme is Warcraft-like.
I know you can get a lot of miscellaneous stuff from garrison buildings (love that).

Maybe the people hating on Cata are just not like me, have different prios, and I bet everything its the same for WoD. Every guildie I asked said they liked WoD BUT content drought. Thats it. Not “bad content”, not anything, just too little. Not a problem with shorter timeframe, no rush for other expansion etc.

1 Like

Haha look at this elite player Knockout telling you which expansion is good or what class design works the best based purely on his opinion which it will always be since what spec/class is fun to play is purely subjective not to mention the entire expansion design might affect whether a spec is fun (hi 2 button fun fury warriors at 60).

And then calling everyone casuals. After decades as he also states of playing this game I have at least been able to realise how elitism is killing this game people are literally afraid to try m+ or pvp cause of this.
And yes overly casual systems can just as easily ruin the game but nevertheless the more elitism packed into a game the fewer the players.

At the end of the day let people decide what they deem fun or not when was pvp “balanced” and when it was the worst instead of sweating up walls of text on every thread regarding this topic.

1 Like

This point I have made but Knockuout doesn’t want to talk about the fact that Blackrock Foundry was one of the best raids they ever made, or how the levelling was better than most expansions, he doesn’t want to talk about successful Ashran was for alt gearing fun.

He wants to disassociate with talking about the actual content and the quality of it, because that detracts from his message. WOD had a content drought, but the content within it was good, and as you said that wouldn’t be a problem on a shorter timeframe, it’s like Cataclysm but better.

Legion classic seem to be what many players want so If they do it then there going to be wod classic too atleast some form. Maybe somekind shorter version before legion classic.