Well it was tongue in cheek, although one thing why I would want a necromancer would be to play modern design caster spec.
For me, WoW went in completely different path than I’d like, became theme park, where you just wait in queue. Open world is very weak grinds and didn’t feel like rpg for years. But I could understand that.
What breaks WoW for me is the shtty systems upon systems, each having 2 currencies attached and imho currently badly designed classes - eg. each has completely worthless talents or mandatory ones (why were the old trees replaced again…), pvp talents that are split from most pve, which make some classes more interesting or complete, classes having full kit compared to others and mainly - gear mattering way too much in pvp.
Second what I hate is devteam’s complete disregard of previous expansions (everything in the dumpster and start new) mentality and the HORRIBLE writing, that feels like Im reading self-insert fanfic with “retconn everything because I don’t know how to write good story” lead.
I agree with that. The game is much more convenient for solo players right now. But the social part slowly dies out.
The systems upon systems have been getting worse since Legion. I am sure Blizzard will change this in next expansion, unless they deliberately want wow to die.
As for the story, it is very possible for them to make the fusion of warcraft and starcraft universe.
I doubt that will ever happen. That requires creating new animation, forms, etc, for different races. I don’t think current Blizzard would focus on that.
It’s really not.
It all depends on your taste now because cosmetic stuff is all they’re basically rewarding.
And if you don’t like the aesthetic of those cosmetics; the rewards are worthless.
The best solution, imo, is to give power to world content players, but contain that power to just world content. Don’t let it ‘work’ in group/instanced content.
You dont need power for world content becouwe world content isnt challenging anyway. So any power bonus for world content is meaningless and wow world content will never have any meaningfull challenge becouse that would make game less acessible.
not all the ppl playin go for challenge. this is a thing blizz never understand tryin to appease almost only the ppl goin for high end content.
There is a good chunk of warcraft population that like collect things, goin around doin world content and battling pet.
A friend and I just talked about this… We both agreed…
If April the 19th is just another same we’ve always got in the a different wrapping expansions.
‘‘Here is two new zones and 2 new raids and 6 new m+ dungeons for you to complete!!! Also introducing another new power system you will all love!!!’’
Blizzard hasn’t been paying attention… And I don’t think WoW will be survive this. Truly hoping for something new and entirely new at that recepie we have never seen before.
Or actually the opposite: Just some really basic stuff, but VERY WELL done.
That would work for me too.
Some really cool, long questlines (hell, make them optional, that’s fine - just let those who DO like that sort of thing, engage with that), a ton of new zones, questhubs, reputations to work on with a ton of different rewards.
Lots of new dungeons. Maybe even 2 raids (instead of the usual 1 - with the 2nd being unlocked after completing the first raid) as part of the launch patch.
You know… Just stuff that they do well already (yeah opinions are mixed about certain activities, but if they provide good and plenty of content for all kinds of players, probably everyone will be happy, I think).
Blizzard needs to dedicate expenansion to both of our carrots alike. Open world content players and endgame players alike. And reward both for each.
How they do that or if they will… I don’t know. But i have some ideas.
Open world players should get something good for their gameplay. Some cool toys? Transmogs? Or even gear but that would take a little longer than endgame players do.
But at least something better rewarding than 25gold and some cool quest text patting you on the shoulder.