Would Player Housing make the main hubs more empty?

hope to make housing like FF14 online.

Yep, that’s my impression as well. I find it interesting tho, because the way I see it, it fixes absolutely nothing. We were flying, we are still flying, and faster at that! The gain (active player input) seems like a rather desperate attempt at something which accomplishes very little.

I fully agree with you tho that the things it would take to revert the damage, would create far too much friction. That in itself would damage the game even more. In that sense I think that’s done, there’s no going back. The only changes I could see working out well would be to ease up a bit on difficulty and pace, and create a more holistic experience again as a community that way.

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I think the problem with places looking so empty is the sharding.

I doubt the player houses will have things like personal AH, bank or something. While you can basically carry all those with you, I still feel often inclided to use the AH and bank in cities. Which ever happens to be closest to me.

Sorry for err a bit late reply, but yeah, I can’t remember the last time I saw more than a handful of people in Org. Dornogal is a bit better, but still not as full as it should be in a server as large as this.

I was wondering if the sharding is “smart”, in the sense that it puts people with weaker PCs in less populated shards to avoid lagging. Either that I have the worst shard luck ever.

At first, yeah, I bet it’s gonna. And what if it does?

I like the housing on FALLOUT76.

It is meaningful. You craft stuff there, you place vendors that people travel to buy stuff from you, you buff yourself up.

It is interwoven with the very fabric of the core gameplay.

It also serve as a vanity commodity.

In WoW it’ll probly be the letter.

Let’s not use FO76 as a template. Max 16 players per shard.
If someone has a build in the same location as mine I cannot access my one.

yeah great. Lets dont. But i dont see why you are picking up their weak points and bring it up. We arent judging Fallout76 here.

If housing ends up a totally cosmetic and RP thing and does not allow players to interact with the various game systems found in a city (mostly AH and bank), then cities are safe.

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