WoW Hotfixes - Updated 20 March

Hey all! Here are today’s hotfixes.

February 6, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Heart Strike damage increased by 15%.
      • [With weekly restarts] Blood Plague damage increased by 15%.
      • [With weekly restarts] Blood Boil damage increased by 15%.
      • [With weekly restarts] Death and Decay damage increased by 20%.
      • [With weekly restarts] Shattering Bone damage increased by 5%.
      • [With weekly restarts] Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
    • Frost
      • [With weekly restarts] Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
      • [With weekly restarts] Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
      • [With weekly restarts] Frost Fever damage increased by 15%.
      • [With weekly restarts] Glacial Advance damage increased by 20%.
      • [With weekly restarts] Frost Strike damage increased by 10%.
      • [With weekly restarts] Frostwhelp’s Aid damage increased by 100%.
      • [With weekly restarts] Frostscythe damage increased by 35%.
  • Druid
    • Fixed an issue that caused Nature’s Vigil to transfer damage from Verdancy and Embrace of the Dream.
    • Nature’s Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
    • Guardian
      • [With weekly restarts] Armor bonus from Ironfur increased by 20%.
      • [With weekly restarts] Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
      • [With weekly restarts] Ursoc’s Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
      • [With weekly restarts] Reinvigoration’s Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
      • [With weekly restarts] Layered Mane’s chance to trigger increased to 10/20% (was 5/10%).
      • [With weekly restarts] Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
    • Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
    • Restoration
      • [With weekly restarts] All healing reduced by 3%. This does not apply to PvP combat.
  • Evoker
    • Devastation
      • Living Flame healing will once again have a chance to grant Essence Burst when cast with Leaping Flames.
    • Preservation
      • [With weekly restarts] All healing reduced by 5%.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
    • Marksmanship
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
    • Survival
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
  • Monk
    • Mistweaver
      • [With weekly restarts] All healing increased by 3%.
      • [With weekly restarts] Vivify healing increased by 5%.
      • [With weekly restarts] Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
      • [With weekly restarts] Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
      • [With weekly restarts] Spinning Crane Kick damage increased by 15%.
      • [With weekly restarts] Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
      • [With weekly restarts] Lesson of Doubt increases healing and damage by up to 40% (was 35%).
  • Paladin
    • Protection
      • [With weekly restarts] Avenger’s Shield damage increased by 10%.
      • [With weekly restarts] Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
      • [With weekly restarts] Hammer of Wrath damage increased by 15%.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
  • Shaman
    • [With weekly restarts] Healing Surge healing increased by 10%.
    • [With weekly restarts] Chain Heal healing increased by 10%.
    • Restoration
      • [With weekly restarts] Healing Wave healing increased by 10%.
      • [With weekly restarts] Healing Rain healing increased by 10%.
      • [With weekly restarts] Overflowing Shores healing increased by 10%.
  • Warlock
    • [With weekly restarts] Inquisitor’s Gaze Fel Barrage damage increased 35%.
    • [With weekly restarts] Inquisitor’s Gaze no longer casts Fel Blast.
    • [With weekly restarts] Summon Soulkeeper damage increased 35%.
    • Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
    • Demonology
      • [With weekly restarts] Wild Imp damage increased 15%.
      • [With weekly restarts] Vilefiend damage increased 30%.
    • Destruction
      • [With weekly restarts] Soul Fire damage increased 20%.
      • [With weekly restarts] Incinerate damage increased 5%.
    • Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.

Dungeons and Raids

  • Vault of the Incarnates
    • Sennarth, the Cold Breath
      • Suffocating Webs now reliably hits the intended number of targets.

Items and Rewards

  • Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
  • [With weekly restarts] Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
  • Vestment of the Raging Tempests and Drakebreaker’s Vestment should now be eligible for the Revival Catalyst when fully upgraded.

Player versus Player

  • Items
    • [With weekly restarts] Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
  • Classes
    • Demon Hunter
      • [With weekly restarts] Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
      • Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
    • Druid
      • Guardian
        • [With weekly restarts] Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.”
      • Developers’ note: This is intended to offset Reinvigoration’s buff noted above.
    • Evoker
      • [With weekly restarts] Living Flame healing increased by 30% in PvP Combat.
      • [With weekly restarts] Verdant Embrace healing increased by 20% in PvP Combat.
      • [With weekly restarts] Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
      • Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.
    • Hunter
      • Beast Mastery
        • [With weekly restarts] Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
      • Marksmanship
        • [With weekly restarts] Rapid Fire damage increased by 15% in PvP Combat.
        • [With weekly restarts] Aimed Shot damage increased by 15% in PvP Combat.
        • [With weekly restarts] Chimaera Shot damage increased by 30% in PvP Combat.
        • [With weekly restarts] Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
      • Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
    • Monk
      • Mistweaver
        • [With weekly restarts] Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
      • Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
    • Priest
      • Shadow
        • [With weekly restarts] Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
      • Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Rogue
      • Assassination
        • [With weekly restarts] Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
      • Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
        • [With weekly restarts] Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
      • Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Shaman
      • Restoration
        • [With weekly restarts] Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
      • Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
    • Warlock
      • Affliction
        • [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
          • Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
      • Destruction
        • [With weekly restarts] Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
        • [With weekly restarts] Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
        • Developer Note: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix.
        • [With weekly restarts] Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
          • Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Warrior
      • Arms
        • [With weekly restarts] Executioner’s Precision is now 30% effective in PvP Combat (was 50%).
        • [With weekly restarts] Martial Prowess is now 33% effective in PvP Combat (was 50%).
        • [With weekly restarts] Overpower damage increased by 20% in PvP Combat.
        • [With weekly restarts] Slam damage increased by 40% in PvP Combat.
      • Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.

Professions

  • Alchemy
    • Potion Cauldrons have had their size greatly increased.
  • Enchanting
    • The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.

Quests

  • [With weekly restarts] Gold rewards from world quests have been increased.
  • The Azure Span
    • Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
    • [With weekly restarts] The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
      • Developers’ note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.
1 Like

But now you can send Primal chaos to your alts, so it IS in fact useful.

There are much better sources for Primal Chaos than Paragon chests. Because first of all you need to get to 25/30 renown where you can earn Paragon. Which is where you will probably have already earnt enough Primal Chaos to craft whatever you need and enough to send them to alts.

But not arguing whether they should be in there or not. I’m just arguing that the Paragon Chests rewards should be better for everyone. Rank 3 profession stuff would be good, and more gold is always useful.

Hey all! Here are today’s hotfixes.

February 7, 2023

Classes

  • Druid
    • Guardian
      • Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range.
  • Priest
    • Shadow
      • Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
  • Warlock
    • Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
    • Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.

Dungeons and Raids

  • Shrine of the Storm
    • Fixed an issue causing Galecaller Apprentice’s Slicing Hurricane to sometimes inflict more damage than intended.
  • Underrot
    • Fixed an issue causing Living Rot’s Wave of Decay to sometimes inflict more damage than intended.

Items and Rewards

  • The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.

Quests

  • The Storm Peaks
    • Fixed an issue where players were not able to complete “Changing the Wind’s Course” when out-leveling the content.
  • Stormsong Valley
    • Fixed and issue where players were not able to complete “Aww, Rats!”
1 Like

Hey all! Here are today’s hotfixes.

February 8, 2023

Dungeons and Raids

  • Brackenhide Hollow
    • Hackclaw’s War-Band
      • Fixed an issue where Rogues would be knocked out of stealth before combat.

Items and Rewards

  • Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.

Mounts

  • Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.
1 Like

Hey all! Here are today’s hotfixes.

February 10, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an issue where Essence Burst would not be granted from Living Flames cast by Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would consume Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would be stored by Stasis.

Dungeons and Raids

  • Other players in your raid group should no longer be notified when you receive an Ancient Vault Artifact.
  • Brackenhide Hollow
    • Treemouth
      • Fixed an issue that could prevent Treemouth from casting Grasping Vines.
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Fixed an issue where immunity effects, such as Anti-Magic Shell, could prevent the application of the visual warning indicator for Broodkeeper Diurna’s Wildfire.

Items and Rewards

  • Trophy of Strife can no longer be placed in the reagent bag or reagent bank.

Player versus Player

  • Fixed an issue causing Precognition to not immune cast pushback.
1 Like

Any hope that Innervate will be castable in Feral Form?

Hey all! Here are today’s hotfixes.

February 13, 2023

Classes

  • Evoker
    • Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
    • Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.

Dragonriding

  • Tamed the volume of exertions for Dragonriding mounts. They’ve settled down since taking flight.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue causing Rageclaw’s Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
  • Vault of the Incarnates
    • [With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
    • [With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
    • Raszageth
      • Heroic
        • [With weekly restarts] Health reduced by 5% on Heroic difficulty.
        • [With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
        • [With weekly restarts] Volatile Current damage reduced by 15%.
      • Mythic
        • [With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
        • [With weekly restarts] Flamesworn Herald’s Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
        • [With weekly restarts] Frostforged Zealot’s Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
        • [With weekly restarts] Stormseeker Acolyte’s Ascension now increases by 150% (was 300%) on Mythic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20%.
  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.

Enemies and NPCs

  • Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.
1 Like

Was socketing the gladiator neck perhaps fixed? Or will it actually just be ignored with the cap lifted now…

This is NOT fixed! Disintegrate still refuses to cast for no reason! I repeat, NOT FIXED!

I can actually expand on this. The issue is NOT that the spell doesn’t work despite it seemingly having enough essence, the issue is that essence is shown as gained when it really isn’t. I have a video of the issue happening in slow motion, but sadly I can’t post videos or links here. I’d be really grateful if someone involved at blizzard would look at it though, since that would surely help them fix the problem.
So after I casted Disintegrate the same split second that an essence was gained, it substracts the 3 essence cost of Disintegrate and instantly adds back 1 essence that shouldn’t have been added back because it doesn’t really exist! But that essence is shown in the UI end therefore spells that use essence turn on (not darkened anymore) 1 essence gain too early and that causes us to hammer the button and nothing happens until we finally gained another essence that in reality then unlocks the spell. Fix the essence magically appearing and you fix the issue. Let me know where I can post the video link to help you visualize the issue, please! Please forward this to the Devs, because they don’t seem to know, otherwise they wouldn’t have published a “fix” that doesn’t work!

To be honest that sounds plausible.

However, if other UI-elements react to that false state it doesn’t seem to be a genuine UI problem. It rather looks like some error in the underlying data-store.

It’s not and I don’t think it will be fixed. I bought a new one.

Hey all! Here are today’s hotfixes.

February 14, 2023

Items and Rewards

  • Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.

Player versus Player

  • Monk
    • Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.
3 Likes

when are we getting the new batch of dh and disc nerfs ? i am tired or ppl doing pve in arenas

When are you going to fix the old, already existing items’ item level like Dragonwrath, Tarecgosa’s Rest?

This is already TBC timewalking week and I can’t use it (or most of my timewalking set) because it’s broken.

Still have an issue with PvP gear.

I have 2 PVP gear items (set pieces) that show item level 392.
However they show rank 2/9 and the green text with the rank is:
“Combatant I Challenger I”

Exactly like this, 2 ranks are shown.

Item can also not be upgraded. When selecting the item to upgrade I get a message “Item cannot be upgraded”…

Hey all! Here are today’s hotfixes.

February 15, 2023

Classes

  • Priest
    • Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.

Dungeons and Raids

  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
        • Eye of the Storm no longer damages player pets.
1 Like

Hey all! Here are today’s hotfixes.

February 17, 2023

Items and Rewards

  • Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.
2 Likes

I still haven’t received my Jade, Bright Foreseer even after my active 6 months sub has been renewed…