WoW Hotfixes - Updated 20 March

When are you going to fix the old, already existing items’ item level like Dragonwrath, Tarecgosa’s Rest?

This is already TBC timewalking week and I can’t use it (or most of my timewalking set) because it’s broken.

Still have an issue with PvP gear.

I have 2 PVP gear items (set pieces) that show item level 392.
However they show rank 2/9 and the green text with the rank is:
“Combatant I Challenger I”

Exactly like this, 2 ranks are shown.

Item can also not be upgraded. When selecting the item to upgrade I get a message “Item cannot be upgraded”…

Hey all! Here are today’s hotfixes.

February 15, 2023

Classes

  • Priest
    • Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.

Dungeons and Raids

  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
        • Eye of the Storm no longer damages player pets.
1 Like

Hey all! Here are today’s hotfixes.

February 17, 2023

Items and Rewards

  • Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.
2 Likes

I still haven’t received my Jade, Bright Foreseer even after my active 6 months sub has been renewed…

Hey all! Here are today’s hotfixes.

February 22, 2023

Classes

  • Evoker
    • Fixed an issue where Blessing of the Bronze did not reduce the cooldown of Shamans’ Gust of Wind ability. Blessing of the Bronze’s tooltip will be updated in a future patch.
1 Like

Hey all! Here are today’s hotfixes.

February 23, 2023

Dungeons and Raids

  • Ruby Life Pools
    • Fixed a bug that could cause Kyrakka’s Flaming Embers to unintentionally strike players who appear to be outside of its visual.
1 Like

Overload Elemental Herb and Overload Elemental Deposit Spells get cooldown bugs to
not showing right cooldowns on spells after used

Hey all! Here are today’s hotfixes.

February 27, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Paladin
    • Holy
      • [With weekly restarts] Light of Dawn healing increased by 10%.
    • Protection
      • [With weekly restarts] Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
      • [With weekly restarts] Hammer of Wrath damage increased by 30%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 20%.
  • Shaman
    • Elemental
      • [With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Icefury damage increased by 80%.
      • [With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
      • [With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
        • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
      • Developers’ note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator’s Distinction to help address this.
  • Classes
    • Hunter
      • [With weekly restarts] Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%).
      • Marksmanship
        • [With weekly restarts] Razor Fragments now increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
        • [With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
        • [With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
          • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
    • Monk
      • Brewmaster
        • [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
          • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
      • Windwalker
        • [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
          • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
    • Rogue
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
          • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
      • Outlaw
        • [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
          • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
    • Shaman
      • Enhancement
        • [With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
        • [With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
        • [With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
        • [With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
          • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
    • Warrior
      • Fury
        • [With weekly restarts] Rampage damage increased by 15% in PvP combat.
        • [With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
          • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.
2 Likes

Hey all! Here are today’s hotfixes.

February 28, 2023

Classes

  • Paladin
    • Fixed an issue where Greater Judgment was not doing the correct amount of damage after its recent increase.

Dungeons and Raids

  • Mythic+
    • Azure Vault
      • Crackling Vortexes have been adjusted so they no longer chase players.
    • Nokhud Offensive
      • Ohn’ahra now counts as a lower priority target for certain player healing spells.
1 Like

Yay! More Rogue nerfs and ZugZug buffs. Just what clueless PvP Devs will do lmao. This game is becoming trash, if not already.

Just FYI those are the balls during Umbreskul (last boss). These tooltips used to tell you what part of the dungeon it is… not anymore. Too hard writing an extra line. I had to look up online as initially I thought they were the little bubbles on the first boss.

Hey all! Here are today’s hotfixes.

March 2, 2023

Trading Post

  • Clarified some language and categorization for the Trading Post activity related to collecting the Trader’s Bicorne appearance.
1 Like

arms/dh/disc dmg nerf when ?

PS. oh and assa rogue bs too

Hello everyone! Here are the hotfixes from today:

MARCH 3, 2023

Classes

  • Priest
    • Discipline
      • Expiation no longer double dips from damage modifiers, no longer critically strikes, and no longer ignores damage reduction effects.

Trading Post

  • Fixed an issue where the “Change the Appearance of your Grand Hunt Companion" activity would not complete if the companion isn’t summoned.
1 Like
  • Priest
    • Discipline
      • Expiation no longer double dips from damage modifiers, no longer critically strikes, and no longer ignores damage reduction effects.

Have you lost your mind? Did you even do some testing before doing this??? If not go test.

So not only are you hard nerfing discipline in PvE for PvP reasons instead of doing separate changes like before, you do it during the weekend, changes are bugged, causing Expiation to apply ZERO atonement healing, during grievous week in M+, the arguably hardest affix for discipline priests to handle.

Trading post task notification stuck
I sent it as a bug report since a ticket seems too much hassle for no good outcome, but on one of my chars one of the tasks, long completeted, keeps popping up as completed when I log in.
Possible related to adding it to the notifications on the right at some point. I had issues with that, too, with tasks reappearing there even though I kept removing them.

Hey all! Here are today’s hotfixes.

March 6, 2023

Achievements

  • [With weekly restarts] Fixed an issue causing Vault of the Incarnates achievement progress to sometimes reset when abandoning an LFR scenario.

Classes

  • Priest
    • Discipline
      • Fixed a bug causing Expiation to no longer trigger Atonement.

Player versus Player

  • Classes
    • Monk
      • Brewmaster
        • [With weekly restarts] Breath of Fire deals 35% additional damage in PvP.
    • Priest
      • Discipline
        • [With weekly restarts] Sins of the Many’s effect is now reduced by 50% in PvP Combat.
        • [With weekly restarts] Atonement healing is increased by 40% in PvP Combat (was 20%).
        • Developers’ notes: We want Discipline Priests to contribute more offensively than other healers, but currently its damage is higher than we’re comfortable with. On top of a recent bug fix to Expiation damage, we feel it’s best to bring down Discipline’s overall damage while equalizing healing from Atonement which we feel is in a good spot.
    • Rogue
      • Assassination
        • [With weekly restarts] Deathmark duplicated effects now deal 50% (was 70%) of normal damage in PvP Combat.
        • [With weekly restarts] Numbing Poison effectiveness now reduced by 47% (was 33%) in PvP Combat.
        • [With weekly restarts] Numbing Poison (Shiv Effect) effectiveness now reduced by 52% (was 40%) in PvP Combat.
        • [With weekly restarts] Improved Garrote - Fixed a bug that prevented Improved Garrote’s PvP Multiplier from applying. Damage bonus will once again match the tooltip value of 30% (base 50%) in PvP Combat.
1 Like

Oh look at that, it’s the issue I had and took 3 weeks of GM interaction to solve, and some in the thread were saying it was “working as intended” when it clearly wasn’t.

1 Like