i dont see Soul Swap bug fixes. 1- CD bug: the Cooldown of the spell is not show on the UI after its got used. (btw i dont think this spell supposed to have any CD at all)
2- Haunted Spirits bug: if its talented Soul Swap removes the buff from you, if its not talented its actually activates the buff to you until you exhale your stored DoTs.
3- Absolute Corruption: if its talented you DoT up yourself with Corruption when u use SS: Inhale until you exhale your dots. (Suicide dots lol)
This is more of a feature request, but it bothers me all the time that when on the dragonriding mount I cannot switch around between my multiple action bars. It is locked to the dragon riding one. (Even though one is free to put into the spare slots there what one wants ⊠although a bit of an annoyance since the game keeps putting all the dragon abilities back in there, even though the upwards move is on the jump button already.)
Hello everyone. Here are all the hotfixes for today and with this weekâs weekly restarts:
JANUARY 30, 2023
Classes
Hunter
Marksmanship
Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
Survival
Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
Monk
Brewmaster
Fixed an issue where Staggerâs effect was incorrectly reduced.
Mistweaver
Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
Shaman
Mana Spring now restores 200 mana when triggered at level 70 (was 400).
Developersâ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
Warlock
Affliction
Soul Swap now correctly copies the stack count of Agony.
Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
Haunted Soul is no longer canceled when Haunt is Soul Swapped.
Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
Soul Swap now correctly shows its remaining cooldown after exhaling.
Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
Fixed an issue where Malefic Affliction wouldnât be granted if Malefic Rapture damage was absorbed.
Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
Fixed an issue where Deathbolt would deal more damage than intended in low level areas.
Dungeons and Raids
The Nokhud Offensive
Balakar Khan
Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
Vault of the Incarnates
Dathea, Ascended
[With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
[With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
Kurog Grimtotem
[With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
[With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
[With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
Raszageth
[With weekly restarts] Raszagethâs health reduced by 3% on Mythic difficulty.
[With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
[With weekly restarts] Static Chargeâs damage is further reduced by distance on Mythic difficulty.
[With weekly restarts] Volatile Sparkâs Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
[With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
[With weekly restarts] Stormsurgeâs Shield effect reduced by 10% on Heroic difficulty.
[With weekly restarts] Volatile Sparkâs Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).
Enemies and NPCs
Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.
Items and Rewards
The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
Added Apprenticeâs Robes and Apprenticeâs Boots (Night Elf Mage variant) to Carla Granger.
Carla Grangerâs Rugged Trapperâs Boots and Battleworn Shoes are now Bind on Equip and can be collected.
Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.
Player versus Player
Evoker
Chrono Loop (PvP Talent) can no longer be applied through immunities.
Rogue
Assassination
[With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
Developersâ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.
Professions
Enchanting
Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
Engineering
[With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
[With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
[With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
Safety Component optional reagents are now always discovered when Tinkers malfunction.
Significantly reduced the damage dealt from explosion malfunctions.
Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
Success chance granted from Specialization nodes has been doubled.
Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
Developersâ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
Jewelcrafting
Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.
Quests
To make âThe Fifth Challenge of Tyrâ more enjoyable and group friendly, the following adjustments have been made:
The amount of progress awarded for using Irideusâ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
4 more enemies were added as viable targets for Irideusâ Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
Irideusâ Power Coreâs cast time has been reduced to 1.5 second (was 3 seconds).
I had an annoying issue which might be old, but it doesnât happen all the time: I created a group for a rare. Two people applied together (maybe that is relevant - not one solo) and there is this frequent thing that people leave again almost immediately. (Surely this doesnât work for realm hopping because one is put back in the old shard. Maybe people donât know.)
Well, they sabotaged my group. I invited them, they left seconds later, and my manually created custom group was gone.
UPDATE: My group delisting just happens seemingly randomly, every now and then. Even had it happen twice in one group, IIRC a Feast one. No, not reaching cap. That would have notified me anyway.
Bug; I approached the WQ at WS far northwest, flew through a loot ring at high speed and the game immediately put me back at my hearth location! Luckily I had just pitched my tent at Dragonbane Keep, so I could get back relatively quickly.
On returning it had not counted any rings yet.
Fixed an issue where some Echoes could occasionally not be consumed by spell casts.
Dungeons and Raids
Vault of the Incarnates
Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated.
Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated.
Mythic+
Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
Developersâ note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like theyâre going to fall a bit short of the timer. But at the very high end of the system, weâve heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We donât want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.
Items and Rewards
Fixed an issue where certain item upgrade previews would display higher item levels than intended.
Player versus Player
Druid
Feral
Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form.
Mage
Frost
Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain.
Quests
Fixed an issue where Benthic gear could not be upgraded preventing the completion of âCreate Your Own Strength.â
System
Fixed an issue that caused performance decreases when using certain addons.
Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
Guardian
Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
Evoker
Temporal Anomaly can now be cast while moving when releasing it through Stasis.
Monk
Mistweaver
Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.
Items and Rewards
Fixed an issue that prevented Blueprint: Utility Mechanoclaw from dropping from the Caustic Mechaslime in Mechagon.
Player versus Player
Classes
Evoker
Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
Solo Shuffle
Fixed an issue where summoned petsâ cooldowns were not correctly being reset between rounds.
Professions
Rabul of the Artisanâs Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
Developersâ notes: Weâve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
Inscription
Fixed an issue with Darkmoon Decks where the Sagescale Sigilâs shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
Here is another ANCIENT issue that is very vexing, and it doesnât seem to be an addon issue:
The transmog appearances list, general listing and transmogger interface one, often, with no discernible pattern, have a non-working search function. Each character entered will simply do a quick visual update pass of the full list. It simply ignored search terms. - This is unacceptable" I basically makes the whole feature only semi-usable, multiplying the time needed to accomplish anything.
Fixed an issue causing Echo of Doragosaâs Arcane Missiles to fail to cast.
Mythic+
Shadowmoon Burial Grounds
Bonemaw
Quaking will no longer apply to players during Inhale.
Items and Rewards
Rare Vintage Arcwine now correctly consumes upon use.
Professions
The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.
Quests
Stormâs Fury
The map icons for âStorm Warningâ will no longer overlap with the event icon, obscuring if the event is active.
As a fresh 70, you really struggle with primal chaos, to get your first crafts. You need to farm heroic for a long time, until you get your first one.
Yes if you have 10+ on farm, you have more than enough. But a fresh character need to run like 30+ Heroic dungeons for a single item craft. This change is meant as a catch:up