WoW Hotfixes - Updated 21 October

yea, unnecessary changes in last season of expansion… they should have buffed other classes instead

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Here are today’s hotfixes:

AUGUST 9, 2022

Dungeons and Raids

  • Fated Castle Nathria
    • Sludgefist
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
    • Kel’Thuzad
      • Fixed an interaction where Protoform Barrier (Fated Power) could erroneously trigger after Kel’Thuzad’s health is depleted.
    • Sylvanas Windrunner
      • Adjusted the Fated Power cooldowns to better align with their ability cadence in Phase 2.
  • Mythic+
    • Shrouded Affix
      • Fixed an issue that could cause Zul’gamux to not cast Blood Siphon if she was moving.

Items and Rewards

  • Increased all Cosmic Flux rewards from PvP, Mythic+, and Raids by 100%.
  • Cosmic Flux will now be mailed to players when left un-looted.
  • Trashmaster’s Mantle received from Mythic+ or the Great Vault can no longer be used to complete the “I Am the Trashmaster” quest.
    • Developers’ note: Players hoping to become the Trashmaster may do so by finding a Trashmaster’s Mantle in Operation: Mechagon on standard Mythic difficulty. Players who have received a Trashmaster’s Mantle from Mythic+ since the start of Season 4 may still use it to complete the quest, but should be aware that the Richly Appointed Drape quest reward will be awarded at item level 78.


  • Fixed an issue that prevented “Tempting Fate” world quests from appearing.

Season of Mastery

  • Naxxramas
    • Fixed an issue where bonus loot could not be rewarded when defeating a boss using Runes of Fortune.
      • Developers’ note: Raid groups should always receive an extra Set Piece Token, piece of Gear the boss normally drops, or Splinter of Atiesh per stack of Rune of Fortune the raid has active.

Did someone detect fun again? :pensive:

Dunno about the fun police but the premise behind putting some thought into this being an issue and not that m+ scaling is still way of whack is alarming.

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Here’s today’s hotfix update:

AUGUST 12, 2022

Dungeons and Raids

  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Resolved an issue where additional Fated Powers could fail to appear after the first power appeared.
  • Mythic+
    • Affixes
      • Shrouded
        • Improved visual clarity for Nightmare Cloud.
        • Nightmare Cloud should no longer remove players from Stealth.
        • Improved visual clarity for Carrion Swarm.
        • Carrion Swarm range reduced to 15 yards (was 20).
      • Sanguine
        • No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.

Here is today’s hotfix update:

AUGUST 15, 2022

Dungeons and Raids

  • Fated Raids
    • [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.
      • Developers’ note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience.
  • Mythic+
    • Affixes
      • Shrouded
        • Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured.
    • Grimrail Depot
      • [With realm restarts] Grimrail Technician’s 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds).
    • Iron Docks
      • [With realm restarts] Charging Slash is now only cast by Grom’kar Footsoldiers.
      • [With realm restarts] Grom’kar Footsoldier’s Charging Slash damage reduced by 35%.
      • [With realm restarts] Ogron Laborer’s Thundering Stomp damage reduced by 25%.
      • [With realm restarts] Thunderlord Wrangler’s Throw damage is now reduced by armor.
      • [With realm restarts] Rampaging Clefthoof’s health reduced by 15%.
      • Grimrail Enforcers
        • Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area.
    • Return to Karazhan: Lower
      • [With realm restarts] Arcane Warden’s Volatile Charge damage reduced by 40%.
      • [With realm restarts] Skeletal Usher’s Flashlight damage reduced by 20%.
      • [With realm restarts] Skeletal Usher’s health reduced by 25%.
      • [With realm restarts] Spectral Patron’s Uppercut damage reduced by 20%.
      • [With realm restarts] Phantom Crew’s Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%).
      • Resolved an issue that caused Blood Death Knight’s Dancing Rune Weapon to strike unintended targets with Blood Boil through floors.
      • The Opera Hall: Beautiful Beast
        • [With realm restarts] Coggleston’s Dent Armor now has a 1.5 second cast time (was instant).
        • [With realm restarts] Silver Fork’s Bloody Jab initial damage reduced by 20%.
      • Maiden of Virtue
        • [With realm restarts] Holy Bulwark absorb reduced by 10%.
      • Attumen the Huntsman
        • [With realm restarts] Intangible Presence damage reduced by 50%.
    • Return to Karazhan: Upper
      • [With realm restarts] Wrathguard Flamebringer’s Cleave and Strike damage reduced by 20%.
      • [With realm restarts] Wrathguard Flamebringer will no longer cast Slide.
      • Shade of Medivh
        • [With realm restarts] Guardian’s Image’s Shimmer damage reduced by 25%.
      • Mana Devourer
        • [With realm restarts] Energy Discharge damage reduced by 30%.
      • Viz’aduum the Watcher
        • Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards).
    • Tazavesh: Soleah’s Gambit
      • [With realm restarts] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds).

Items and Rewards

  • [With realm restarts] Enforcer’s Stun Grenade Versatility increased by 96%.
  • [With realm restarts] Fleshrender’s Meathook Intellect increased by 17%.
  • [With realm restarts] Kihra’s Adrenaline Injector Agility increased by 17%.
    • Developers’ note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.
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Here’s the hotfix update for today:

AUGUST 16, 2022

Dungeons and Raids

  • Mythic+
    • Grimrail Depot
      • Skylord Tovra
        • Rakun’s Diffused Energy zone positions have been adjusted, but also now show a warning visual at their location prior to becoming dangerous.
        • Spinning Spear is now correctly assigned the Stun mechanic, allowing the loss of control UI to function correctly.

Items and Rewards

  • Increased the vendor cost of Penumbra Thread to 11 gold (was 9 gold).
    • Developers’ note: This price change is to balance the decreased cost of reagents with the change to a regional commodity Auction House.

Player versus Player

  • The Conquest cap has been removed.
  • Spoils of War 25% Conquest and 40% Honor increased buff is now available until Shadowlands Season 4 ends.

Burning Crusade Classic

  • Fixed an issue that prevented the PvP leaderboards from updating as expected.

AUGUST 17, 2022

Dungeons and Raids

  • Timewalking
    • Vault of the Wardens
      • Glazer
        • Temporarily disabled the Focus ability.


  • The objective text for the raid quest “Turning the Wheel” now correctly states that 15 boss kills are required.

Why is the agility of a 288 adrenaline injector the same as a previous season 262? The buff was no were near making these trinkets actually viable. Can they not have the same primary stat allocation as shadowlands items?

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Here are today’s hotfixes to Shadowlands:

AUGUST 18, 2022

Dungeons and Raids

  • Mythic+
    • Affixes
      • Shrouded
        • Adjusted the health, melee damage, and ability damage of Nathrezim Infiltrators.
        • Vampiric Claws cooldown increased to 12 seconds (was 8 seconds).
          • Developers’ note: We discovered an issue that caused Nathrezim Infiltrators to have inconsistent health and damage, and as part of resolving the issue we had to adjust their health and damage values. The net result is that Nathrezim Infiltrators should feel slightly less powerful than they did previously.

Items and Rewards

  • Fixed an issue where items purchased with Puzzling Cartel Dinar could not be refunded.
  • Fixed an issue where Enforcer’s Stun Grenade, Kihra’s Adrenaline Injector, and Fleshrender’s Meathook did not reset their cooldowns upon ending an encounter.

Great so were are the Karazhan upper and lower nerfs/fixes ?

Also please fix explosives on first boss lower its undoable this week.

Also my meathook trinket is not 155 intellect its 118 intellect but same ilvl as my other trinket please fix this now blizzard thanks just add 37 intellect.

:woozy_face: I’ve reported the bugg on the trinket hope it gets fixed by you.

can blizzard please fix the spread legs on Mr Jig glesworth mount my night elf model spread her legs way to much on this saber…
How it looks ingame
how saber suppose to look


Hey blizzard! Were’s the lower and upper karazhan nerfs?

nerf explosives…

Any Level 10+ 15+ 20+ 25+
Lower Kara 5.73% 4.85% 4.60% 3.18% 0.84%

Fix ???

best dungeon tunening ive ever seen.

Not sure what went wrong in the run, but from my experience it was probably INSANE DAMAGE OUTPUT on Medivh and Mana Devourer that ate most of the run.

Medivh being nerfed slightly doesn’t really fix the issue that he deals way too much unavoidable damage anyway. Same with Mana Devourer, unless everyone has an invulnerability.


AUGUST 22, 2022

Auction House

  • Addressed multiple issues causing degraded Auction House performance.
  • Fixed a bug causing Incoming Amount to display the incorrect value for sales of commodities in full stacks.


  • All Mythic+ dungeon tuning will occur during scheduled weekly maintenance in each region.
  • Iron Docks
    • Sanguine Sphere’s absorb now scales with keystone level.
  • Lower Karazhan
    • Galindre and Elfyra’s health reduced by 35%.
    • Winged Assistant’s Throw “Stuff” damage reduced by 40%.
    • Winged Assistant’s health reduced by 35%.
    • Galindre’s Flashy Bolt damage reduced by 30%.
    • Elfyra’s Defy Gravity damage reduced by 50%.
    • Atumen the Huntsman will no longer cast Intangible Presence.

Player versus Player

  • The minimum item level players are scaled up to in Solo Shuffle has been increased to 278, as intended.
  • Fixed a bug that unintentionally decreased all players’ matchmaking ratings.

Why are we removing mechanics ? And if we are , why only those lame ones ? How about you nerf or remove some of tank ones, that has most of them. Or at least make so they dont overlap like crazy…

Lets remove healer dispell mechanics because people blind and cant see the ghost above players but leave the tank soak/cleave mechanic which killing players even if everyone soaks it) Blizzard being Blizzard as usual nvm.

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