WoW Hotfixes - Updated 21 October

Great so were are the Karazhan upper and lower nerfs/fixes ?

Also please fix explosives on first boss lower its undoable this week.

Also my meathook trinket is not 155 intellect its 118 intellect but same ilvl as my other trinket please fix this now blizzard thanks just add 37 intellect.

:woozy_face: I’ve reported the bugg on the trinket hope it gets fixed by you.

can blizzard please fix the spread legs on Mr Jig glesworth mount my night elf model spread her legs way to much on this saber…
How it looks ingame
how saber suppose to look


Hey blizzard! Were’s the lower and upper karazhan nerfs?

nerf explosives…

Any Level 10+ 15+ 20+ 25+
Lower Kara 5.73% 4.85% 4.60% 3.18% 0.84%

Fix ???

best dungeon tunening ive ever seen.

Not sure what went wrong in the run, but from my experience it was probably INSANE DAMAGE OUTPUT on Medivh and Mana Devourer that ate most of the run.

Medivh being nerfed slightly doesn’t really fix the issue that he deals way too much unavoidable damage anyway. Same with Mana Devourer, unless everyone has an invulnerability.


AUGUST 22, 2022

Auction House

  • Addressed multiple issues causing degraded Auction House performance.
  • Fixed a bug causing Incoming Amount to display the incorrect value for sales of commodities in full stacks.


  • All Mythic+ dungeon tuning will occur during scheduled weekly maintenance in each region.
  • Iron Docks
    • Sanguine Sphere’s absorb now scales with keystone level.
  • Lower Karazhan
    • Galindre and Elfyra’s health reduced by 35%.
    • Winged Assistant’s Throw “Stuff” damage reduced by 40%.
    • Winged Assistant’s health reduced by 35%.
    • Galindre’s Flashy Bolt damage reduced by 30%.
    • Elfyra’s Defy Gravity damage reduced by 50%.
    • Atumen the Huntsman will no longer cast Intangible Presence.

Player versus Player

  • The minimum item level players are scaled up to in Solo Shuffle has been increased to 278, as intended.
  • Fixed a bug that unintentionally decreased all players’ matchmaking ratings.

Why are we removing mechanics ? And if we are , why only those lame ones ? How about you nerf or remove some of tank ones, that has most of them. Or at least make so they dont overlap like crazy…

Lets remove healer dispell mechanics because people blind and cant see the ghost above players but leave the tank soak/cleave mechanic which killing players even if everyone soaks it) Blizzard being Blizzard as usual nvm.

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Here’s today’s hotfixes to Lower and Upper Karazhan:

AUGUST 23, 2022

Dungeons and Raids

  • Mythic+
    • Return to Karazhan: Lower
      • Developers’ note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.
      • Several Skeletal Ushers are taking a break from protecting the Opera Hall.
      • Several Skeletal Ushers have relocated to account for their partners taking a break.
      • Arcane Warden and Skeletal Usher now contribute more credit to Enemy Forces.
      • Spectral Valet’s Demoralizing Shout cast time increased to 3 seconds (was 2 seconds).
      • Coldmist Widow’s Caustic Venom damage over time damage reduced by 50%.
      • Phantom Guardsman will no longer cast Shield Smash.
      • Ghostly Chef will no longer cast Cleave.
      • Ghostly Baker will no longer cast Rolling Pin.
      • The following abilities will no longer be cast on a nearby target if their current target is out of range:
        • Forlorn Spirit’s Shadow Rend
        • Ghostly Chef’s Roast
      • The Opera Hall: Westfall Story
        • Gang Ruffian’s Poisonous Shank initial damage reduced by 20%.
        • Gang Ruffians and Shoreline Tidespeakers will no longer trigger Storming or Explosives after being defeated.
        • Toe Knee’s Dashing Flame Gale initial damage and damage over time reduced by 30%.
        • Mrrgria’s Thunder Ritual damage reduced by 30%.
      • Moroes
        • Garrote damage reduced by 15%.
        • Garrote will now correctly display its duration.
      • Attumen the Huntsman
        • Mounted Strike will no longer be cast on a nearby target if his current target is out of range.
        • Resolved an issue where Attumen the Huntsman would resume casting Intangible Presence.
      • Maiden of Virtue
        • Sacred Ground damage reduced by 20%.
        • Holy Bulwark absorb reduced by 15%.
    • Return to Karazhan: Upper
      • The following abilities will no longer be cast on a nearby target if their current target is out of range:
        • Forlorn Spirit’s Shadow Rend
        • Rat’s Poison Fang
      • Resolved an issue that would cause Chess pieces to regenerate health while in combat.
      • The Curator
        • Power Discharge’s visual effect now more correctly reflects where it will impact.

"Five years later…

…They still nerfing Moroes’ Garrote"

What does it mean??? :rofl: where are they gone, where are they now? no more death skips? :rofl:

Moroes is still completely busted. Fire on the ground that basically one shots if you don’t get out of it, and you have literally like 1.5 seconds. Smite oneshots people. Etc. Really dumb fight.

The nerf is a joke and the 20% buff for all single target abilities to offset this “lose” is ridiculous.

Here are today’s hotfixes in Shadowlands:

AUGUST 24, 2022


  • Mage
    • Arcane
      • Fixed an issue causing Touch of the Magi to do less damage than intended in Fated raids.
  • Monk
    • Fixed an issue causing Bonedust Brew (Necrolord Ability) to do less damage than intended in Fated raids.

Dungeons and Raids

  • Mythic+
    • Return to Karazhan: Lower
      • Phantom Guests no longer have a random set of abilities.
      • Ghost Trap cooldown reduced to 60 seconds (was 90 seconds).
      • Resolved an issue that could cause tanks to lose threat after being hit by the Storming affix.
      • Maiden of Virtue
        • Resolved an issue that could unfairly kill non-tank players after Mass Repentance is cast.
    • Tazavesh: Streets of Wonder
      • Cartel Wiseguy’s Lightshard Retreat will no longer cause tanks to lose threat.

Items and Rewards

  • Fixed an issue preventing players from being able to earn Vicious Saddles.
  • The achievement Mythic: Fates of the Shadowlands Raids now correctly awards raid teleports to the character that earned it.

Today we adjusted the Fated Power, Creation Spark:

AUGUST 25, 2022

Dungeons and Raids

  • Fated Raids
    • Fated Powers
      • Creation Spark’s raid wide damage-over-time effect reduced by 30%.
        • Developers’ note: This change should reduce the negative impact of missing a Creation Spark impact location.
      • Initial stacks of Creation Spark reduced to 2 (was 3).
      • Number of Creation Spark impact locations reduced to 2 (was 3).

What about GD? It is INSANE damage by trash so they need to nerf to bottom.

Hello! Here are today’s hotfixes for Shadowlands:

AUGUST 26, 2022

Dungeons and Raids

  • Fated Raids
    • Reduced the minimum Item Level to queue for all Fated Raid Finder wings to 230 (was 240).
      • Developers’ note: This restriction was too punishing given Fated LFR’s importance in providing new and returning players with an intermediary step to engage in Season 4’s endgame activities. We believe the power increases afforded from the Fated Powers themselves more than make up for this item level gap, so groups shouldn’t have a vastly more difficult time completing encounters.

Items and Rewards

  • Reduced the damage increase on Jeweled Signet of Malendrus by 74%.
    • Developers’ note: The spell effect changes made to Jeweled Signet of Malendrus for the release of Legion Timewalking inadvertently also caused it to increase the damage of abilities that scale with weapon damage. In some cases, the overall power gains were far beyond what was intended. This hotfix retains the current functionality but adjusts the tuning accordingly.
  • Fixed an issue where a Cosmic or Sacred Creation Impetus could be used directly on Fated tier modules from Sepulcher of the First Ones; the Fated tier armor created by the modules can still be upgraded.

I wonder how many years its gonna take to actually fix visuals of Attumen fight, charge cone etc.

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