WoW Hotfixes - Updated 26 October

July 24, 2023

Classes [With weekly maintenance in each region]

  • Death Knight
    • Blood
      • All ability damage increased by 10%.
  • Druid
    • Guardian
      • Ursoc’s Fury absorb shield reduced to 50% of damage dealt by Thrash and Maul (was 60%).
  • Evoker
    • Augmentation
    • Developers’ notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.
      • Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
      • Fixed a bug where Close as Clutchmates would not increase the Evoker’s damage done via Ebon Might for periodic effects such as Fire Breath.
      • Ebon Might now increases the Evoker’s damage done by 20% (was 10%).
      • Eruption damage increased by 40%.
      • Fate Mirror’s chance to occur reduced to 15% (was 20%).
      • Aspects’ Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%).
      • The Advanced Combat Log now more accurately attributes support events for Pet/Guardian/Summons damage, accumulator, delayed damage effects (e.g. Execution Sentence, Ignite), and damage against armored targets.
  • Hunter
    • Beast Mastery
      • Barbed Shot damage increased by 15%.
      • Cobra Shot damage increased by 15%.
      • Kill Shot damage increased by 15%.
    • Marksmanship
      • Trick Shot, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).
    • Survival
      • Mongoose Bite damage increased by 5%.
      • Raptor Strike damage increased by 5%.
      • Flanking Strike damage increased by 10%.
      • Kill Command damage increased by 10%.
  • Monk
    • Brewmaster
      • Damage of Spinning Crane Kick reduced by 20%.
      • Damage of Keg Smash reduced by 5%.
    • Windwalker
      • Rising Sun Kick damage increased by 10%.
      • Fists of Fury damage increased by 10%. Does not apply to PvP Combat.
      • Blackout Kick damage increased by 10%.
      • Tiger Palm damage increased by 15%.
  • Paladin
    • Protection
      • All ability damage increased by 8%
  • Priest
    • Discipline
      • Luminous Barrier absorption increased by 30%.
    • Shadow
      • Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%).
      • Void Spike damage to enemies within 10 yards of the target reduced by 30%.
      • Devouring Plague damage increased by 12%. Does not apply to PvP Combat.
      • Mind Blast damage increased by 12%. Does not apply to PvP Combat.
      • Void Bolt damage increased by 12%. Does not apply to PvP Combat.
      • Mind Flay damage increased by 12%. Does not apply to PvP Combat.
      • Mind Flay: Insanity damage increased by 12%. Does not apply to PvP Combat.
      • Mind Spike damage increased by 12%. Does not apply to PvP Combat.
      • Mind Spike: Insanity damage increased by 12%. Does not apply to PvP Combat.
      • Shadow Word: Death damage increased by 12%. Does not apply to PvP Combat.
      • Prayer of Mending now costs 10% of base mana (was 4%).
      • Power Word: Life now costs 10% of base mana (was 4%).
      • Renew now costs 8% of base mana (was 4%).
  • Shaman
    • Elemental and Enhancement
      • Fixed an issue where Primordial Wave would not cause Lightning Bolt or Lava Burst to cleave to targets affected by crowd control.
    • Enhancement
      • Healing Surge now costs 8% of base mana (was 10%).
    • Restoration
      • All healing increased by 5%.
      • The range of Restorative Mists heals from Ascendance is now 40 yards (was 20 yards). The initial burst healing from Ascendance remains at 20 yards.
  • Warrior
    • Protection
      • All ability damage increased by 7%.

Dungeons and Raids

  • Fixed an issue where players’ keystones could fail to upgrade by +3 when completing Neltharus with at least 40% left on the timer.
  • Algeth’ar Academy
    • Fixed an issue where Vexamus could sometimes turn unexpectedly while casting Arcane Expulsion.
  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • Increased the sound effect of being near Mind Fragments while a player is in the Emptiness Between Stars.

Events

  • Time Rifts
    • Resolved some visual issues in the sky during Time Rifts.

Player versus Player [With weekly maintenance in each region]

  • Fixed an issue allowing Turnip Punching Bag to be usable in battlegrounds.
  • Druid
    • Balance
      • New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
      • Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
      • High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
      • Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).
      • Eclipse (Solar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Nature damage dealt in PvP by 10% (was 15%).
      • Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
      • Balance of All Things grants 50% reduced Critical Strike chance in PvP.
  • Evoker
    • Augmentation
      • Ebon Might’s increase to the Evoker’s damage is no longer 40% more effective in PvP Combat.
      • Eruption damage is now increased by 25% in PvP Combat (was 50%).
      • Upheaval damage is now increased by 25% in PvP Combat (was 15%)
      • The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
      • All healing done is now reduced by 10% in PvP Combat.
      • Dream Projection healing is now reduced by 25% in PvP Combat.
      • The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
      • Born in Flame now lasts 3 seconds (was 6 seconds).
      • Burnout from Born in Flame is no longer dispellable.
      • Fate Mirror now triggers 67% more often in PvP combat.
    • Devastation
      • Fire Breath’s damage over time damage increased by 20% in PvP combat (was reduced by 10%).
  • Mage
    • Master Shepherd increases Versatility by 12% (was 6%).
    • Arcane
    • Developers’ notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we’re increasing the damage of Arcanosphere, as we’d like it to be a more threatening piece of Arcane’s toolkit. We’re also increasing the baseline damage of a few rotational spells, as Arcane’s overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
      • Arcanosphere damage increased by 25%.
      • Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
      • Arcane Orb damage increased by 30% in PvP Combat.
      • Nether Tempest damage increased by 150% in PvP Combat.
    • Fire
    • Developers’ notes: We’re offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
      • Pyroblast damage increased by 18% in PvP Combat (was 12%).
      • Fire Blast damage reduced by 3% in PvP Combat (was 8%).
      • Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
      • Living Bomb damage increased by 300% in PvP Combat.
    • Frost
    • Developers’ notes: We would like Ray of Frost to remain a threatening cast, but still feel it’s slightly more lethal than we’d like. Frostbolt’s damage has fallen behind other options, so we’re increasing its damage to reward casting. Snowdrift’s activation has felt a little too difficult for the amount of risk involved, so we’re reducing the time to trigger the stun effect.
      • Cryopathy is now 50% effective in PvP Combat (was 60%).
      • Frostbolt damage increased by 150% in PvP Combat (was 100%).
      • Snowdrift now has a 2 second activation time (was 3 seconds).
  • Priest
    • Angel’s Mercy’s cooldown reduction is now 25% effective in PvP Combat.
    • Discipline
      • Penance damage and healing increased by 15% in PvP combat.
    • Shadow
      • Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
      • From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).
  • Monk
    • Yu’lon’s Grace effectiveness reduced by 50% in PvP combat.
    • Windwalker
    • Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
      • Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
      • Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
      • Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
  • Shaman
    • Elemental
    • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
      • Control of Lava damage increased by 40%.
      • When gaining the Ascendance effect, Lava Burst will no longer automatically be cast on a player target affected by crowd control that breaks from damage.
    • Enhancement
    • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
      • Control of Lava damage increased by 40%.
    • Restoration
      • Now regenerates 700 mana per second at max level in PvP Combat (was 800).
  • Warlock
    • Abyss Walker is now 100% more effective in PvP combat.
    • Impish Instincts now reduces the cooldown of Demonic Circle by 3 seconds when triggered (was 2 seconds).
    • Affliction
      • Haunt now deals 230% increased damage in PvP combat.
  • Warrior
    • Slam damage is now increased by 85% in PvP Combat (was 48%).
    • Arms
    • Developers’ notes: We’re increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We’re also increasing the damage of Overpower to increase Arm Warrior’s consistent pressure.
      • Overpower damage is now increased by 30% in PvP Combat (was 20%).
      • Bladestorm damage increased by 40% in PvP Combat.
      • Mortal Strike damage increased by 10% in PvP Combat.
      • Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
    • Fury
    • Developers’ notes: We’re increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
      • Execute damage is now increased by 25% in PvP Combat (was 10%).
      • Onslaught damage increased by 15% in PvP Combat.
      • Ravager damage increased by 30% in PvP Combat.

Quests

  • Fixed an issue that could cause a player in the New Player Experience to become permanently, unintentionally unable to resume the tutorials.

Wrath of the Lich King Classic

  • Fixed some issues around the general interactions of Death Knight’s Desecration with its targets.

Hello. Here are the latest:

July 26, 2023

Dungeons and Raids

  • Dawn of the Infinite
    • Fixed an issue where where players protected by Cloak of Shadows or Aspect of the Turtle could still be hit by Displacement and expelled from the Bronze Temple.
  • Neltharus
    • Resolved an issue that would sometimes cause Chargath to take no actions after casting Fiery Focus.
    • Fixed a bug that allowed Qalashi Warden’s Volcanic Guard to sometimes change direction.

Player versus Player

  • Items
    • Paracausal Fragment of Doomhammer damage reduced by 60% in PvP combat.
    • Paracausal Fragment of Shalamayne damage reduced by 60% in PvP combat.
    • Paracausal Fragment of Frostmourne Pillar of Frost damage reduced by 70% in PvP combat.
  • Death Knight
    • Resolved an issue causing Festermight to not gain its full benefit when bursting Festering Wounds with Doomburst talented.
    • Resolved an issue causing Death Coils from Improved Death Coil to not burst Festering Wounds on secondary targets with Doomburst talented.

Toys

  • After completing the Daycare Derby achievement, players can take the toy reward from their mail and use it to add to their toy box as expected.
1 Like

July 27, 2023

Classes

  • Evoker
    • Augmentation
      • Oppressing Roar no longer increases the duration of Breath of Eons while talented into Perilous Fate.

Dungeons and Raids

  • Neltharus
    • Burning Chains no longer affect creatures outside of the Smoldering Barracks.

Professions

  • Blacksmithing
    • Fixed an issue where the Shadowed Impact Buckler had a higher crafting difficulty than intended.

Quests

  • The turn-in for “Hochenblume Harvest” should now only take the expected 5 Hochenblume.

Hello everyone. Here are today’s hotfixes:

JULY 28, 2023

Achievements

  • Embers of Neltharion should now properly display all required criteria.

Classes

  • Hunter
    • Beast Mastery and Survival
      • Fixed an issue where Ebon Might from an Augmentation Evoker did not properly increase the damage of Kill Command.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Improved the visibility on Whisper in the Dark’s Umbral Torrent to better match its area of effect.
    • Echo of Neltharion
      • The Normal and Heroic difficulty encounter should no longer respawn if players have previously cleared the encounter and skip defeating Magmorax.
  • Dawn of the Infinite
    • Fixed an issue that could cause some enemies’ damage and heal absorb effects to be much weaker than intended.
      • Developers’ note: An issue was recently introduced that caused certain absorb effects in Dawn of the Infinite to be weaker than expected. This change restores these values to roughly what they were just before the patch. We don’t anticipate any significant issues with dungeon difficulty as a result, but we’ll keep a close eye on it.

Here’s the latest:

July 31, 2023

Events

  • Time Rifts
    • The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.

Items and Rewards

  • Fixed an issue preventing collectibles from being dropped by the Temporal Investi-gator.

Player versus Player [With Weekly Maintenance]

  • Death Knight
    • Frost
      • Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
      • Frost Strike damage is now increased by 67% in PvP combat (was 45%).
      • Obliterate damage is now increased by 20% in PvP combat (was 15%).
      • Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
    • Unholy
      • Developers’ notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
      • Festermight is now 50% effective in PvP combat.
      • Festering Wound damage is now increased by 230% in PvP combat (was 250%).
    • Druid
      • Fixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.
      • Restoration
        • Fixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once.
    • Monk
      • Windwalker
        • Rising Sun Kick damage reduced by 9% in PvP combat.
    • Warrior
      • Fury
        • Rampage deals 30% increased damage in PvP combat (was 15%).

Wrath of the Lich King Classic

  • Fixed a bug allowing Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands to be cast while Avenging Wrath was still active.
2 Likes

August 3, 2023

Classes

  • Death Knight
    • Death Knights’ Dark Simulacrum will no longer affect or be consumed by Evokers’ empower spells.
  • Evoker
    • Preservation
      • Fixed an issue where Flow State would not increase the cooldown recovery rate of Emerald Communion.

Dungeons and Raids

  • Fixed a bug that caused Castle Nathria to be offered in Raid Finder at level 70.

Pet Battles

  • Fixed an issue preventing players of the same faction from starting Pet Battle Duels.

Player versus Player

  • Death Knight
    • Fixed an issue that allowed Dark Simulacrum (PvP Talent) to be consumed by Evoker’s empower spells.

Trading Post

  • Fixed a bug that caused some frozen items to not be properly displayed as frozen.

User Interface and Accessibility

  • Fixed an issue that removed favorited Crafting Order recipes when logging out.
1 Like

What about bots in WoW Era Classic in Stratholme, Dire maul, Zul’farrak? Will you wake up this year, Blizzard??

Hello! Here is the hotfix update for the day:

August 7, 2023

Classes [With Weekly Maintenance]

  • Except where noted, all changes will be offset so that they do not apply to PvP.
  • Death Knight
    • Unholy
      • Epidemic damage increased by 8%.
      • Bursting Sores damage increased by 12%.
  • Druid
    • Guardian
      • Thrash damage reduced by 8%. This change will also affect PvP combat.
      • Raze damage reduced by 8%. This change will also affect PvP combat.
  • Evoker
    • Augmentation
      • Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
      • Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
      • Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
  • Hunter
    • Marksmanship
      • Multi-Shot damage increased 8%.
      • Explosive Shot damage increased 10%.
      • Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
  • Mage
    • Fire
      • Flamestrike damage decreased by 10%.
      • Flame Patch damage decreased by 10%.
      • Conflagration damage decreased by 10%.
      • Meteor damage decreased by 10%.
      • Phoenix Flames damage decreased by 10%.
      • Living Bomb damage decreased by 10%.
    • Frost
      • Comet Storm damage decreased by 6%.
      • Blizzard damage decreased by 8%.
      • Frozen Orb damage decreased by 8%.
  • Paladin
    • Holy
      • All healing reduced by 5%.
      • Light’s Protection now reduces damage taken by 10% (was 16%).
      • Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
      • Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
      • Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
      • Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
      • Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
      • Consecration damage reduced by 25%. This change will also affect PvP combat.
    • Retribution
      • Divine Storm damage increased by 8%.
      • Wake of Ashes damage increased 10%.
      • Consecration damage increased 12%.
  • Priest
    • Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
    • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
    • Discipline
      • Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
      • Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
    • Holy
      • Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
      • Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
    • Shadow
      • Vampiric Touch damage reduced by 20%.
      • Shadow Word: Pain damage reduced by 15%.
      • Shadowy Apparition damage reduced by 15%.
      • Healing from Vampiric Embrace is no longer reduced by 20% in PvP combat.
  • Rogue
    • Outlaw
      • All ability damage increased by 5%. This change will also affect PvP combat.
      • Auto attack damage increased by 5%. This change will also affect PvP combat.
  • Warrior
    • Ravager damage increased 8%.
    • Thunderous Roar damage increased 8%.
    • Fury
      • Improved Whirlwind increases your next single target abilities by 55% (was 50%).

Dragonriding

  • Fixed an issue where the Renewed Proto-Drake first granted to new accounts learning dragonriding didn’t appear to be usable after learning.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Forgotten Experiments
      • Fixed an issue causing the periodic damage of Unstable Essence to not apply correctly.
  • Neltharus
    • Fixed an issue where Burning Chains could sometimes fail to damage enemies.
    • Fixed an issue where a single Burning Chain could sometimes damage enemies multiple times.
    • Magmatusk
      • Fixed an issue where Magmatusk could sometimes turn unexpectedly while casting Lava Spray.

Items

  • Fixed an issue where the Prophetic Stonescale was preventing death from any amount of lethal damage taken. It now only prevents death from damage less than or equal to the highest amount it can restore.
  • The drop rate of catch-up Splintered Sparks of Shadowflame has been greatly increased for PvP content.
  • Fixed an issue that caused catch-up Splintered Sparks of Shadowflame to not drop as often as intended from certain Rated PvP activities.

Here are today’s hotfixes:

August 10, 2023

Classes

  • Druid
    • Restoration
      • Fixed an issue that caused Lifebloom to be castable in Moonkin Form when talented into Undergrowth.
      • Fixed an issue that caused multiple stacks of Clearcasting to be consumed at once when talented into the Rampant Growth and Undergrowth and when talented into the Rampant Growth and Power of the Archdruid.
  • Mage
    • Frost
      • Fixed an issue that caused Ice Floes to be consumed by Flurry and Frost Bomb’s detonation.
  • Monk
    • Mistweaver
      • Fixed an issue that caused the Burst of Life talent to not function.
  • Paladin
    • Holy
      • Fixed an issue that caused Light of Dawn to consume both Divine Purpose and Shining Righteousness if active at the same time.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue where Wilted Oak’s Stomp ability could stun pets.
  • Grimrail Depot
    • Nitrogg Thundertower
      • Fixed an issue where Blackrock Mortar could do excessive damage.
  • Neltharus
    • Chargath
      • Fixed an issue that would cause Chargath’s Dragon Strike to fail.
      • Chargath will no longer cast Fiery Focus if exceptionally fast players Fetter him before he would begin casting the ability.
  • Uldaman: Legacy of Tyr
    • Emberon
      • Fixed an issue where Emberon’s abilities were immediately available to cast after Purging Flames, rather than having an initial cooldown time.
  • Mythic+
    • Fixed an issue where Priests in Spirit of Redemption form when a Mythic+ dungeon is completed would not be eligible to trade their Keystone, even if they met all other eligibility requirements.

Player versus Player

  • Mage
    • Arcane
      • Fixed an issue that caused Touch of the Magi to not benefit from the damage dealt by Ring of Fire.
  • Priest
    • Shadow
      • Fixed an issue causing this week’s Shadow Word: Pain damage adjustment to apply to PvP combat.

Wrath of the Lich King Classic

  • Shaman
    • Fixed an issue where Greater Fire Elemental was not casting Fire Nova on targets of a certain size.

August 16, 2023

Events

  • Time Rifts
    • Rift Boss health now scales down to more appropriate amounts when confronted by fewer than 5 players.
    • The Lich King
      • Remorseless Winter and Defile damage reduced by 50%.
      • Remorseless Winter slow effect reduced by 40%.

Player versus Player

  • Solo Shuffle
    • Runes of the Cinderwolf 2-piece bonus now resets properly in-between Solo Shuffle rounds.
    • Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
    • The shared cooldown between Gladiator’s Medallion, Will to Survive, Stormform, Fireblood, and Will of the Forsaken now resets properly in-between Solo Shuffle rounds.

Professions

  • Jewelcrafting
    • Fixed a bug that sometimes caused an extra Quality 3 Tiered Medallion Setting to be consumed when adding a socket.

August 21, 2023

Classes [With weekly realm maintenance]

  • Druid
    • Guardian
      • Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
      • Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).
  • Demon Hunter
    • Havoc
      • Eye Beam is no longer interrupted by school lockout effects.
  • Vengeance
    • Fel Devastation is no longer interrupted by school lockout effects.
  • Druid
    • Fixed an issue where Sunfire and Moonfire were not updating quick enough after receiving a Mastery increase from an external source.
  • Mage
    • Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
    • Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
    • Fire
      • Flamestrike damage reduced by 6%.
      • Flame Patch damage reduced by 8%.
      • Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
      • Conflagration damage reduced by 10%.
      • Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.
  • Monk
    • Mistweaver
      • Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
      • Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
      • Chi Cocoon’s absorb is increased by 100%.
      • Enveloping Breath’s healing decreased by 12%.
      • Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.
  • Paladin
    • Holy
      • All damage decreased by 10%.
      • Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP c
      • Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.
  • Rogue
    • Assassination
      • All ability damage increased by 5%.
      • Auto-attack damage increased by 5%.
  • Warrior
    • Protection
      • Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
      • Spell Reflection’s damage reduction increased to 25% (was 20%).
      • Vanguard’s increase to stamina increased to 35% (was 30%).

Dungeons and Raids [With weekly realm maintenance]

  • M+ Dungeons
    • Above keystone level 20, each additional keystone level will now increase enemy health and damage by 8% (was 10%).
    • Developers’ notes: We’ve recently made and are currently making a number of adjustments to specs that were particularly powerful in Mythic+, and while we feel these changes will have the desired effect, we’ve also heard concerns that it may now be much more difficult to complete very high keys and achieve ratings that were previously within reach. We think this is a fair concern, so we’re making a temporary adjustment to the scaling of key levels above 20 in the hope that it provides players some space to continue competing for Mythic+ rating before the end of Season 2.
  • Halls of Infusion
    • Glacial Proto-Dragon’s Deep Chill now damages affected players every 2 seconds (was every 1 seconds). This reduces the damage over time portion of the spell by 50%.
  • Uldaman: Legacy of Tyr
    • Infinite Timereaver’s Stolen Time cooldown increased to 8 seconds (was 4 seconds).
    • Developers’ notes: We’ve heard feedback that certain dungeon creature abilities can feel oppressive for groups without access to Mass Dispel, and we’re hoping these abilities will now feel more manageable for those groups.
  • Aberrus, the Shadowed Crucible
    • Echo of Neltharion
      • Neltharion’s health reduced by 5% on mythic difficulty.
      • Voice from Beyond’s health reduced by 5% on Mythic difficulty.
      • Ebon Destruction’s periodic damage reduced by 10% on Mythic difficulty.
      • Shatter’s periodic damage reduced by 10% on Mythic difficulty.
      • Fixed an issue where Neltharion may fail to apply Corruption on players during phase 2 of the encounter on Heroic and Mythic difficulties.
    • Scalecommander Sarkareth
      • Sarkareth’s berserk time increased 8 minutes (was 7:30) on Mythic difficulty.
      • Echoing Howl damage per tick reduced by 20% on Mythic difficulty.
      • Empty Recollection health reduced by 17% on Mythic difficulty.
      • Blasting Scream cast time increased by 25%.
      • Scaling changes in Normal and Heroic difficulties:
        • Astral Flare duration increased to 33 seconds (was 30 seconds) for 10-player groups.
        • Oblivion damage per tick reduced by 10% for 10-player groups.
        • Void Surge damage per tick reduced by 20% for 10-player groups.
        • Astral Eruption damage reduced by 60% for 10-player groups.

Events

  • The Kalimdor Cup is now open to all players level 30 and above. NPCs have been added to Orgrimmar and Stormwind to start the quest and spend your winnings.

Items

  • The Neltharion’s Call to Dominance primary stat buff is now removed upon starting an encounter or Mythic+ dungeon.

Player versus Player [With weekly realm maintenance]

  • Death Knight
    • Necrotic Aura now increases magic damage taken by 4% (was 8%).
    • Frost
      • Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
      • Frost Fever damage increased by 30% in PvP c
      • Frost Strike now deals 75% increased damage in PvP combat (was 67%).
      • Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).
  • Demon Hunter
    • Havoc
      • Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
      • Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
      • Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
      • Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
      • Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
      • Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).
  • Druid
    • Balance
      • Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).
  • Evoker
    • Augmentation
      • Verdant Embrace healing decreased by 25% in PvP combat.
      • Molten Blood is now 50% effective in PvP combat (was 70%).
      • Panacea healing decreased by 20% in PvP combat.
      • Ebon Might is now 80% effective on allies.
      • Ebon Might now increases the Augmentation’s damage by 30% in PvP combat (was 20%).
      • Prescience now grants 6% critical strike chance in PvP combat (was 3%).
      • Developers’ notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we’re decreasing the effectiveness of some healing spells. Additionally, we’re shifting more of Ebon Might’s output into the Evoker themselves.
  • Hunter
    • Explosive Shot damage increased by 20% in PvP.
    • Beast Mastery
      • Kill Shot deals 10% increased damage in PvP (was 9% decreased).
    • Marksmanship
      • Master Marksman talent effectiveness in PvP increased to 12/25% (was 7/15%).
      • Rapid Fire damage is increased by 40% in PvP (was 25%).
  • Monk
    • Dampen Harm’s minimum damage reduction is now 25% in PvP combat (was 30%).
  • Priest
    • Discipline
      • Power Word: Shield is no longer reduced by 15% in PvP combat.
      • Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
      • Developers’ notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we’re reducing Discipline’s reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP.
  • Shaman
    • Elemental
      • Lava Burst damage is now increased by 12% in PvP combat.
      • Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
      • Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
      • Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
      • Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
      • Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
    • Enhancement
      • Ascendance’s immediate damage is reduced by 50% in PvP combat.
      • Windstrike now deals 25% additional damage in PvP combat (was 45%).
      • Stormstrike’s damage is increased by 60% in PvP combat (was 45%).
      • Ice Strike’s damage increased by 45% in PvP combat.
      • Developers’ notes: We’re evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.
  • Warlock
    • Corruption now deals 25% increased damage in PvP combat (was 10%).
      Shadow Bolt now deals 60% increased damage in PvP combat (was 30%).
    • Affliction
      • Agony now deals 25% increased damage in PvP combat (was 10%).
      • Drain Soul now deals 15% increased damage in PvP combat.
      • Oblivion’s damage increased by 40%.
    • Demonology
      • Demonbolt’s damage increased by 20% in PvP combat.
      • Dreadbite damage increased by 10% in PvP combat.
    • Destruction
      • Chaos Bolt’s damage increased by 75% in PvP combat (was 60%).
  • Warrior
    • Avatar increases damage by 15% in PvP (was 20%).
    • Arms
      • Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
      • Deep Wounds damage is no longer reduced in PvP combat (was 28% reduced).
      • Mortal Strike damage increased by 35% in PvP combat (was 10%).
      • Bladestorm damage increased by 70% in PvP combat (was 40%).
      • Fatal Mark may stack up to a maximum of 5 times in PvP combat (was 8 times).
      • Execute damage increased by 15% in PvP combat.
    • Fury
      • Onslaught damage is increased by 35% in PvP (was 15%).
      • Execute (Fury) damage is increased by 40% in PvP (was 25%).
    • Protection
      • Execute damage increased by 15% in PvP combat.

Professions

  • Cooking
    • Empty Kettle of Stone Soup and Hoard of Draconic Delicacies should now correctly transform into their completed feasts when enough ingredients have been contributed.
1 Like

Cool stuff on the mass dispel importance, still very useful i guess so kinda need more boss and trash skills tunings. But now give back all the gutted for no reason damage cause shadow in raids is just useless.

August 22, 2023

Classes

  • Warlock
    • Fixed an issue that caused Haunted Soul to remain when untalented.

Dungeons

  • Creatures that detect stealth and invisibility are now immune to the effects of Mind Soothe.

Player versus Player

  • Solo Shuffle
    • Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
    • The shared cooldown between Gladiator’s Medallion, Will To Survive, Stormform, Fireblood, and Will of the Forsaken now properly resets between Solo Shuffle rounds.
1 Like

August 24, 2023

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Echo of Neltharion
      • Fixed an issue where Volcanic Heart can target players with Corruption.

Events

  • Kalimdor Cup
    • The Kalimdor Cup is now open to all players level 30 and above. NPCs have been added to Orgrimmar and Stormwind to start the quest and spend your winnings.
  • Time Rifts
    • Fixed an issue where The Lich King’s Remorseless Winter was targeting melee players too often.

Player versus Player

  • Fixed an issue that caused Precognition to trigger from interrupts reduced by a Paladin’s Concentration Aura.
  • Warlock
    • Demonology
      • Fixed an issue causing our recent changes to Demonbolt’s damage in PvP combat to be applied incorrectly.

August 30, 2023

Events

  • The Kalimdor Cup will now end on September 4 (was August 28), to give players more time to experience the races.

Quests

  • Fixed an issue causing some players to be unable to see Merithra in the Ancient Bough to pick up the quest “Into the Azure” to begin the Azure Span storyline.

WoW Classic Hardcore

  • Fixed a bug that could prevent a player-character who died from being allowed to be deleted or transferred to another realm.
  • Brave Moonhorn will no longer attack passing Alliance players. He remains a friendly questgiver to the Horde and is now a neutral PvP target to Alliance players.
1 Like

September 5, 2023

Events

  • Secrets of Azeroth
    • Fixed an issue that was causing the quest “Using the Idol” to not show up after you completed “An Idol in Hand.”

Quests

  • Fixed an issue where credit was not being assigned correctly for the final objective in “Urgent Exfiltration.”

September 6, 2023

Classes

  • Evoker
    • Preservation
      • Rescue will no longer cause Verdant Embrace to be placed on cooldown if used while Flow State is active.

Items

  • The Whirring Chainblade now has its appropriate minimum level required.
  • Engineering
    • Fixed a bug that caused Chromatically Calibrated engineering goggles to require level 58 to transmogrify.

Quests

  • The Legend of Mechagon can now be properly completed by all characters.

WoW Classic Hardcore

  • The String of Ears buff earned for Mak’gora kills now persists through death.
  • Developers’ notes: This will allow the new Classic API to report the correct Mak’gora kill count for deceased characters.

September 12, 2023

Achievements

  • Fixed an issue that was preventing players from being properly granted the baseline Challenger, Rival, and Duelist

WoW Classic

  • Fixed a bug that prevented the NPC Tyrion from turning back into a quest-giver at the conclusion of the quest “The Attack!”
  • Hardcore Realms
    • The Coarse Dynamite thrown by civilian dwarf NPCs at Dun Modr should no longer cause players to become PvP flagged.
    • Developers’ notes: These specific NPCs had a very small chance to hit you and flag you, so it may as well be zero chance. Nonetheless, we do not intend to make changes to the general behavior of enemy faction guards in Hardcore. Players who wish to avoid being flagged for PvP should avoid enemy faction settlements and quests labeled “PvP” in the Quest Log.

September 13, 2023

Player versus Player

  • Sarannis’ Mystic Sheen effectiveness reduced by 70% in PvP.

Secrets of Azeroth

  • On the secret day starting with “They Are Always Listening”, you should now get the quest “A Complete Inventory” from Fangli Hoot if you do not get it automatically by investigating all 6 notes.
  • Updated some of the quests to address issues where players could fail to receive a clue because secrets had been started on different characters.

WoW Classic Era and Hardcore

  • Fixed an issue where certain hunter pets could be dismissed and attack nearby players.

September 15, 2023

Dragon Racing

  • Adjusted Gold and Silver times for the Flashfrost Flyover Reverse Challenge race. These were inadvertently set too high.

Professions

  • Engineering
    • Engineers can now purchase Sprocket Containers from Hobart Grapplehammer in Legion Dalaran at a cost of 50 Leystone and 10 Felslate each.

Rewards

  • Fixed a bug that caused Zaqali Elders’ loot to drop at a lower item level than intended.

WoW Classic Era

  • [With Realm Restarts] Fixed a bug affecting bonus Honor awarded for Alterac Valley.
  • Completing “Fish in a Bucket” no longer rewards gold.
    • Developers’ notes: This change was originally made in patch 2.0.10 and works well in Classic Era/Hardcore, as the original quest provided an uncontested, single-faction, infinitely repeatable, low risk gold reward that does not comport with the nature of the rest of the game.