WoW Hotfixes - Updated 9 June

Hey all! Here are today’s hotfixes.

May 11, 2023

Classes

  • Paladin
    • Holy
      • Fixed an issue causing Light’s Hammer to damage too frequently with the 4-Set equipped.
      • Holy Prism and Light’s Hammer now grant a shield when cast with Fading Light’s Blessing of Dusk.
    • Retribution
      • Fixed an issue that prevented Hammer of Wrath from correctly striking additional enemies when Heartfire Sentinel’s Authority 4-Set is equipped.
  • Priest
    • Holy
      • Fixed an issue where Inspired Word would be granted without having the Holy 4-Set bonus.
  • Rogue
    • Fixed an issue that prevented Nightstalker’s damage bonus from applying in its intended circumstances.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Amalgamation Chamber
      • After a soft reset, the door from Amalgamation Chamber to Experiments of Dracthyr will now properly open if you have defeated the Amalgamation.
      • Adjusted the damage of Umbral Detonation and Blistering Twilight to scale appropriately with group size on Normal and Heroic Difficulties.
    • Scalecommander Sarkareth
      • Adjusted the damage of Echoing Howl to scale appropriately with group size.
        • Developers’ notes: We discovered an issue that was causing the total damage Echoing Howl was doing to all players was scaling too high in larger raid sizes and too low in smaller raid sizes. This change works to even out the damage and make the difficulty more consistent across all raid sizes.
  • Mythic+
    • Developers’ notes: We have been closely monitoring live data and player feedback since the launch of Dragonflight season 2. Based on this, we’ve made a number of targeted adjustments to outlier bosses as well as reduced some of the timers that we feel better reflect the difficulty of certain dungeons.

    • The time to complete The Underrot has been reduced to 30 minutes (was 32 minutes).

    • The time to complete Freehold has been reduced to 30 minutes (was 31 minutes).

    • The time to complete Uldaman: Legacy of Tyr has been reduced to 35 minutes (was 38 minutes).

    • Brackenhide Hollow

      • Decatriarch Wratheye
        • Decaying Strength will be cast more consistently.
        • Decaying Strength now only increases Physical damage done.
        • Decaystrike can be cast while moving.
        • Decaystrike absorbs 30% less healing.
        • Rotburst Totem health reduced by 25%.
        • Withering Rot damage reduced by 20%.
        • Withering Rot reduces damage done by 2% per stack (was 5%).
      • Treemouth
        • Consume absorbs 25% less damage.
    • Freehold

      • Alliance characters trying to access Kul Tiras to enter Freehold should no longer be teleported back to Stormwind.
    • Halls of Infusion

      • Fixed an issue that allowed Containment Apparatus’ Containment Beam to target pets.
    • Neltharion’s Lair

      • Naraxas
        • Toxic Retch damage reduced by 30%.
        • Hurling Rocks damage reduced by 20%.
      • Dargrul the Underking
        • Increased the cast time of Magma Wave to 2.5 seconds (was .25 seconds).
        • Lava Geysers now persist for 60 seconds (Was infinite).
        • Flame Gout occurs every 3 seconds (was 2.5 seconds).
    • Vortex Pinnacle

      • Slipstreams that spawn after defeating Ertan and Altairus now grant players 100% movement speed until enter entering combat.
      • Altairus
        • Biting Cold damage reduced by 25%.

Enemies and NPCs

  • Fixed an issue where Primal Nightflames could stop players from eating at Suffusion Camps just by looking at them.

Items and Rewards

  • Fixed an issue where stacks from Neltharion’s Call to Dominance would reset at the start and end of Mythic+ encounters.
  • Fixed an issue where Voice of the Silent Star stacks would be canceled immediately upon entering or leaving combat through Mythic+ dungeons.

Player versus Player

  • Battlegrounds
    • Ashran
      • Resolved an issue with capturing the Risen Spirits during events in Ashran.
    • Classes
      • Hunter
        • Marksmanship
          • Aimed Shot should no longer rarely deal half damage in PvP situations.
      • Warlock
        • Demonology
          • Eye of the Observer from Call Observer can now only trigger a Laserbeam once per second per enemy.

Professions

  • Crafting orders for Undulating Sporecloak should now be viewable and completable.

Quests

  • During the cave dive “Successful Interventions” Mr. Sunflower will be far more welcoming.
  • Cast Off Shells in the world quest “Shell Corporation” should now only be lootable by the player who feeds a Redolent Whelk a Succulent Looking Deepcap.

Scenarios

  • Horrific Visions
    • Fixed an issue where Sanity was being drained too quickly in Horrific Visions.

Wrath of the Lich King Classic

  • Sara will now receive a message on Vezax’s death that forces her to spawn immediately.
    • Developers’ notes: This should prevent the issue that a few rocket boot equipped players experience where it’s currently possible, if you run fast enough into Yogg’s room after Vezax’s death, that you start the encounter before Sara has spawned and results in a Yogg fight that can’t progress past phase 1. Thanks speedrunners!
2 Likes

Big :+1: :+1: :+1:
After spending 25 minutes and failing on last boss, with 2 melee dps and myself in a 15 key yday… I was close to losing my mind.
Later that day, I went in this key again, but this time on a 17 and this time there were 2 ranged and 1 melee, we finished the boss with no hiccups. That said, I am glad for these changes, because one thing that I absolutely hate is building a comp that needs XYZ and I am advocating for doing the keys with pretty much any type of comp.

Mayby to Fix The Survival Hunter and Roug Survivial hunter dmg is double evry time dosent matter vs who play roug 1 stun and dead dosent matter nothing are you serios , are the survival hunter new R pala !!! And Wtf is this Healer 200k Touch Of dead Is this Normal I dont think so !!!

add some checkpoints in m+!

In eg. HoI we running 5 min from start to endboss…

Were we supposed to have 100% Drop chance for void-touched curio. Because I haven’t got it. I have defeated him on normal scalecommander sarkareth

Hey all! Here are today’s hotfixes.

May 12, 2023

Achievements

  • Fixed an issue where Every Door Everywhere All At Once was not always properly being rewarded. If you re-enter the vault with all doors open in that vault, you should now receive credit.

Classes

  • Demon Hunter
    • Developer’s notes: We’ve been monitoring feedback about the default behavior of Fiery Brand as well as Fiery Brands cast via the new Set bonus. As a result, we’ve added a highlight to Fracture/Shear when the Set proc is available to cast, and will be retaining the behavior that Set casts include the remaining duration when applied to a target with an existing Fiery Brand.
    • Vengeance
      • Adds a highlight to Shear/Fracture when Recrimination is available.
      • Recrimination is no longer able to stack.
  • Druid
    • Guardian
      • Fixed an issue causing Rage of the Sleeper to fail to increase Thrash periodic damage.
  • Mage
    • Arcane
      • The mana requirement to increase the spell damage bonus on the 4-Set Bonus now properly scales within Timewalking dungeons.
      • Time Anomaly Arcane Surges no longer overwrite active Arcane Overloads.
  • Paladin
    • Retribution
      • Fixed an issue that caused the Heartfire Sentinel’s Authority 4-Set to consume 2 charges of Hammer of Wrath while talented into Vanguard’s Momentum.
      • Hammer of Wrath’s additional targets provided by Heartfire Sentinel’s Authority 4-Set now ignores targets that are not in combat with the Paladin or are under the effects of crowd control that breaks on damage.
  • Priest
    • Fixed an issue causing Rhapsody to not stack until Holy Nova is cast after starting a Mythic+ dungeon.
  • Rogue
    • Fixed an issue that caused Sepsis’ buff that enables use of a Stealth skill to be cancelled by Deathmark when copying Garrote.
    • Fixed an issue that caused Sepsis’ buff that enables use of a Stealth skill to be cancelled by Ambush when a Blindside proc was available.

Dungeons and Raids

  • Mythic+
    • Freehold
      • Fixed an issue where Sharkpuncher’s Ripper Punch could target pets.
    • Neltharion’s Lair
      • Naraxas
        • Fixed an issue that allowed Hurling Rocks to pierce player immunity effects.
        • Hurling Rocks will no longer increase in frequency as the encounter progresses.
    • Neltharus
      • Warlord Sargha
        • Curse of the Dragon Hoard damage reduced by 20%.
        • Curse of the Dragon Hoard no longer stacks.
        • Magical Implements can now be used while moving.
        • Seismic Boots are no longer found in gold piles.
        • The Dragon’s Eruption missile travel time increased to 3.5 seconds (was 3 seconds).
    • Vortex Pinnacle
      • Grand Vizier Ertan
        • Fixed an issue that allowed Storm’s Edge to be interrupted.
        • Storm’s Edge damage reduced by 15%.
      • Asaad, Caliph of Zephyrs
        • The health of Skyfall Nova has been reduced by 20%.
        • The damage of Chain Lightning has been reduced by 10%.

Items and Rewards

  • Fixed an issue where Pillar of the Elder Flame’s cooldown would not reset upon ending an encounter.

Player versus Player

  • Classes
    • Mage
      • Fixed an issue that caused Time Manipulation to not reduce the cooldown of Snowdrift.

Professions

  • Recipes purchased with Ponzo’s Cream and Glimmerogg Timeshare Vouchers are now Bind on Pickup as intended.
  • The recipe for Heat-Resistant Rescue Ring is no longer Bind on Pickup.
    • Develpers’ notes: We do not take increasing restrictions on an item’s tradability lightly, however it is important to maintain consistency between professions and across various froms of content. Although we have lightened our recipe tradability rules with Dragonflight, items purchased from content unlocks or with special currencies tend to remain soulbound. Separately, the Heat-Resistant Rescue Ring from Fishing was made soulbound by mistake and has been corrected.
1 Like

And this somehow did go unnoticed for 6 months? :face_with_raised_eyebrow::face_with_raised_eyebrow:
I start to believe Blizzard hotfix things after people start complaining, not after people reporting feedbacks.

Yes, because while it wasn’t an m+ dungeon people on normal and heroic just burned through the boss ignoring mechanics. Don’t pretend like this was known for 6 months.

Well okay, but since half of the recipes weren’t BoP I thought it’s intentional. I bought a JC recipe for one of my alts, but before sending it over to him, I thought “hey this is a new recipe, I could try to sell this on the AH first” so i did try, but failed, and now the recipe is soulbounded to the wrong character… Can we expect any help with this?

update: I’ve opened a support ticket, the 1st GM didn’t understand the issue, the 2nd contacted me ingame chat, and deleted the recipe from my inventory and sent the Ponzo’s cream in mail.

Can you fix the druid glyph of stars buff that’s been around since the start of DF? :sob:

1 Like

The first time I stepped in M0 Brackenhide, Halls of Infusion and Neltharion my first thought was that this was going to be a s**tshow in M+ so yeah I knew.

Hey all! Here are today’s hotfixes.

May 15, 2023

Achievements

  • Fixed an issue causing the Eggscellent Eggsecution to not grant achievement points.

Classes

  • Death Knight
    • Frost
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Obliterate damage increased by 5%.
      • [With weekly restarts] Frost Strike damage increased by 6%.
      • [With weekly restarts] Howling Blast damage increased by 6%.
      • [With weekly restarts] Remorseless Winter damage increased by 8%.
      • [With weekly restarts] Frost Fever damage increased by 12%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 10%.
      • [With weekly restarts] First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
      • [With weekly restarts] Inner Demon (Talent) damage increased by 30%.
    • Vengeance
      • Fixed an issue that prevented Fiery Brand’s damage reduction effect from applying to its primary target.
  • Druid
    • Balance
      • [With weekly restarts] Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
    • Restoration
      • Rejuvenation now costs 11% base mana (was 12%).
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 second).
      • [With weekly restarts] Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
      • [With weekly restarts] Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
  • Mage
    • Frost
      • [With weekly restarts] All ability damage increased by 4%.
  • Paladin
    • Holy
      • Fixed an issue causing Holy Prism to sometimes fail to grant Holy Power despite having the class 4-Set equipped.
  • Shaman
    • Elemental
      • [With weekly restarts] All ability damage increased by 2%.
      • [With weekly restarts] Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
  • Warlock
    • Affliction
      • [With weekly restarts] All ability damage done increased by 3%.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Fixed an issue that would cause Zskarn’s ability use to be inconsistent.
      • [With weekly restarts] Fixed an issue causing Blast Wave to knock back pets.
    • Magmorax
      • Magma Puddles are no longer affected by Spirit of Redemption.
    • Scalecommander Sarkareth
      • Players are now unable to be struck by Motes of Oblivion for a short duration after leaving the Emptiness Between Stars.
  • Mythic+
    • Brackenhide Hollow
      • Claw Fighter’s Vicious Clawmangle inflicts damage less often.
      • Toxic Trap damage reduced by 25%.
      • Ragestorm has a range indicator visual.
      • Treemouth
        • Treemouth’s health reduced by 10%.
        • Grasping Vines casting animation has been updated to better indicate that a player should stand in the area on Mythic+ difficulty.
        • Increased the cooldown of Grasping Vines and Consume.
        • Treemouth no longer moves or casts spells while consuming a player.
        • The draw in effect of Grasping Vines has been reduced.
        • Gushing Ooze cast time increased to 2.5 seconds (was 2 seconds).
    • Freehold
      • Blacktooth Knuckleduster’s Shattering Bellow damage reduced by 10%.
    • Halls of Infusion
      • Containment Apparatus’ Containment Beam damage reduced by 15%.
      • Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
      • Crashing Tsunami damage reduced by 20%.
      • Crashing Tsunami move 20% slower.
      • The initial area indicator for Crashing Tsunami spawns better matches its area of effect.
      • The safe spot provided by pillars in the Infusion Chamber extends further behind the pillar.
      • Refreshing Tides is now interruptible.
    • Neltharion’s Lair
      • Mightstone Breakers’ Avalanche now has a visual to indicate the impact area.
      • Dargrul the Underking
        • Flame Gout occurs every 5 seconds (was 3 seconds).
        • Flame Gout damage reduced by 15%.
        • Magmabreaker damage reduced by 15%.
    • Neltharus
      • Warlord Sargha
        • Breaking the Magma Shield within 2 seconds of it being cast will no longer cause Dragon’s Eruption to continue throughout the fight.
    • Vortex Pinnacle
      • Asaad, Caliph of Zephyrs
        • Improved the precast visual effects Static Cling.

Enemies and NPCs

  • Class set items sold by Norzko the Proud can now be refunded after purchase.
  • Fixed an issue where Forgemasters at Suffusion Camps could get stuck evading.

Items and Rewards

  • Fixed an issue where Ominous Chromatic Essence can forget the player’s chosen alignment in certain conditions.
  • Fixed an issue where Mark of Draconic Mastery was not awarded upon unlocking Dragonflight Season 2 Master while in a Mythic+ instance.

Mounts

  • Ottuks and Aurelids are now properly classified by their movement types when filtering mounts in the Mount Journal.

Player versus Player

  • Classes
    • Death Knight
      • Frost
        • Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
        • [With weekly restarts] Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
      • Unholy
        • Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
        • [With weekly restarts] Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
        • [With weekly restarts] Allied players can no longer see the explosion ring visual for Reanimation.
        • [With weekly restarts] Reanimation’s stun debuff is now using the correct spell icon.
    • Demon Hunter
      • Havoc
        • Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.
        • [With weekly restarts] Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
    • Mage
      • Fire
        • Fixed an issue that caused Glass Cannon to not increase the damage of Ignite.
      • Frost
        • Fixed an issue that caused Frost Bomb to not grant a charge of Flurry when dispelled.
    • Monk
      • [With weekly restarts] Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
      • Windwalker
        • Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
        • [With weekly restarts] Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
    • Priest
      • Holy
        • Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.
        • [With weekly restarts] Renew healing increased by 34% in PvP Combat (was 22%).
        • [With weekly restarts] Flash Heal healing increased by 52% in PvP Combat (was 40%).
        • [With weekly restarts] Heal healing increased by 57% in PvP Combat (was 43%).
        • [With weekly restarts] Holy Word: Sanctify healing increased by 10% in PvP Combat.
        • [With weekly restarts] Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
    • Shaman
      • Enhancement, Elemental
      • Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
      • [With weekly restarts] Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
    • Warlock
      • [With weekly restarts] Call Observer now has 8% of the Warlock’s health (down from 20%).
      • Destruction
        • Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.
        • [With weekly restarts] Incinerate damage reduced by 10% in PvP Combat.
        • [With weekly restarts] Shadowburn damage increased by 45% in PvP Combat (was 65%).
    • Warrior
      • Arms
        • Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
        • [With weekly restarts] Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
        • [With weekly restarts] Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
        • [With weekly restarts] Deep Wounds damage increased by 15% in PvP Combat.
        • [With weekly restarts] Rend no longer deals 15% reduced damage in PvP Combat.
        • [With weekly restarts] Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
1 Like

Hey all! Here are today’s hotfixes.

May 16, 2023

Achievements

  • Dragonflight Season 2 Master can again be completed by reaching 2000 Mythic+ score.
  • Fixed an issue where players were not getting credit for Still Standing in Fire despite dying to Ire of Fyrakk.

Dungeons and Raids

  • Mythic+
    • Halls of Infusion
      • Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
    • Neltharion’s Lair
      • Ularogg
        • Fixed an issue that caused Falling Debris to strike players multiple times.
    • Neltharus
      • Warlord Sargha
        • Reduced the total number of Dragon Eruptions during Magma Shield.
        • Warlord Sargha no longer generates energy while under the effects of Backdraft.
    • Uldaman: Legacy of Tyr
      • Bromach
        • Shocking Quake damage reduced by 20%.
      • Sentinel Talondras
        • Earthen Shards prefers not to target the same player with consecutive casts.
    • Vortex Pinnacle
      • Slipstreams that spawn after defeating Ertan and Altairus now grant players 100% movement speed until enter entering combat.
      • Altairus
        • Biting Cold damage reduced by 25%.
        • Twisting Winds damage reduced by 25%.

Professions

  • Mining/Herbalism
    • Fixed a bug that caused Zaralek Glowdust and Zaralek Glowbur to not propagate while mounted.

Quests

  • Fixed an issue where Fyrakk would not appear during Fyrakk Assaults despite the Fyrakk’s Fury bar being full.
  • Fixed an issue which could cause players in the to not get credit for killing Captain Reykal during “Researchers Under Fire.”
3 Likes

Hey all! Here are today’s hotfixes.

May 17, 2023

Achievements

  • The achievement Slow and Steady Wins the Race now correctly checks to see if you actually purchased treats for the racer that won before awarding credit.
  • Fixed an issue where Obsidian Aspectral Earthstone would not be rewarded upon completing Dragonflight Season 2 Hero.

Classes

  • Evoker
    • Devastation
      • Fixed an issue causing Pyre to fail to deal damage if the target moved out of line of sight after the spell was cast.
  • Paladin
    • Protection
      • Fixed an issue where Gift of the Golden Val’kyr would not correctly extend the duration of Guardian of Ancient Kings when overridden by Glyph of the Queen.
      • Removed the increase to auto-attack range from Crusader’s Reprieve for Protection only.
        • Developers’ notes: This was causing clarity issues with stationary bosses, where a player might be able to attack the boss while the boss thought the player was out of range.
  • Warlock
    • Demonology
      • Fixed an issue where Imp Gang Bosses would not spawn on Magmorax’s platform.
    • Destruction
      • Fixed an issue where Channel Demonfire would not be usable after being resurrected before Immolate expires.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Colossal Draconic Golem no longer has a visible ‘True Sight’ aura but retains its ability to detect invisible units.
    • Echo of Neltharion
      • Fixed an issue where players could get stuck with Sundered Reality during phase 3 of the encounter.
  • Mythic+
    • Brackenhide Hollow

      • Fixed an issue that caused Shoot used by Rotbow Gnolls to inflict more damage than intended.
      • Gutshot
        • Fixed an issue that could cause the encounter to reset if Gutshot wasn’t attacked for long periods of time.
    • Halls of Infusion

      • Fixed an issue where Khajin the Unyielding’s Hailstorm, Gulping Goliath’s Overpowering Croak, and Primal Tsunami’s Tempest’s Fury could target player pets.
    • Neltharion’s Lair

      • Fixed an issue where Dargrul’s Crystal Spikes could target player pets.
    • Neltharus

      • Fixed an issue where Forgemaster Gorek’s Forgestorm, Forgemaster Gorek’s Blazing Eruption, Forgemaster Gorek’s Blazing Hammer, and Magmatusk’s Magma Eruption could target player pets.
      • Qalashi Warden should no longer using Blazing Slash simultaneously.
    • The Underrot

      • Fixed an issue where Crawmaw the Infested’s Tantrum, Sporecaller Zancha’s Festering Harvest, Living Rot’s Foul Sludge, and Blood Tick’s Blood Burst could target player pets.
    • Vortex Pinnacle

      • Fixed an issue where Minister of Air’s Overload Grounding Field could target player pets.

Items and Rewards

  • Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player’s back.
  • After logging out and back in, off-hand items will now correctly count towards a character/account’s peak (used to determine the threshold for upgrade discounts) on off-hand items (including shields) for Paladins and Shaman.

Player versus Player

  • Classes
    • Mage
      • Fire
        • Fixed a bug that caused Ignite to deal increased damage when spread while using the Glass Cannon PvP Talent.

Quests

  • Reputation gains from Zaralek Cavern will now be correctly boosted by the Sign of the Emissary from the ongoing World Quest event.
  • “I Need… a Tailor” will no longer consume all Vibrant Wildercloth Bolts in a player’s inventory on turn-in.

Items and Rewards

  • Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player’s back.

Blizzard please, I really liked It how it was before you fixed this appearance. Couldn’t you make it at least flexible to show however people want it to look like? Now It’s just basically like any other sword model and It’s pretty boring. It was kinda special and pretty cool IMHO.

1 Like

+1 to this. Initially I didn’t like it, but then I realized how much better it looked before this “fix”

Hey all! Here are today’s hotfixes.

May 18, 2023

Dungeons and Raids

  • Fixed an issue that, in many cases, prevented Flightstones from dropping Normal and Heroic dungeons and bosses in Aberrus on all difficulties.
  • Fixed an issue that was causing too many Bonus Flightstones to be awarded when a player in the group increases their M+ rating.
  • Mythic+
    • Brakenhide Hollow
      • Rotbow stalker’s Scented Meat periodic damage reduced by 25%.
      • Rotbow stalker’s Scented Meat impact damage reduced by 30%.
      • Hackclaw’s Warband
        • Updated the visual indicator for Savage Charge.
    • Halls of Infusion
      • Glacial Proto-Dragon’s Deep Chill periodic damage reduced by 20%.
    • Neltharion’s Lair
      • Vileshard Crawlers no longer trigger on-death affix effects.

Professions

  • The quest “Power Unified” should now only consume one Spark of Shadowflame upon completion and reward 2.

Quests

  • Fixed an issue causing the progress bar for “Glimmerfish Before It’s Gone” to not appear.
1 Like

I’m very impressed with how quickly you’ve been addressing quality of life issues in dungeons like the avalanche graphic / skitterer’s not bolstering etc.

Thank you.

Noooooo :rofl::rofl::rofl: that was the fun part with a super mega heavily bolstered elemental mob shooting crystals at you :rofl:

What about a bug with new set bonuses for assa rogues?
How long will it take to fix this?
Are you aware of these bug at all?
Do you even look at bug reports from the in-game reporting system?

Could you direct these questions to the right people on the development team or any support group? Thank you :slight_smile:


I will also provide you with steps to reproduce this critical bug:

  • get some CP
  • use Rupture on target
  • use Vanish

As a result, after a few moments you will be thrown out of stealth.