I was referring to the Item level comment
But he said lvl not ilvl.
Someone above did google it. And I’ve just googled it again and it says:
Perhaps you should google it too. And google “Advantage” while you’re at it.
Nobody can buy an advantage in any area of the game with real money. Nobody is winning at PVP because of real monty. Nobody is achieving the highest goals in M+ by spending real money.
Sure they can save some time with gold but this is convenience not an advantage over anyone else.
This Zombie thread just won’t die will it.
We need a new term for a game where you can buy boosts that isn’t P2W as using it to describe WoW dilutes its meaning too much so that it no longer is useful when discussing Actual P2W games.
OMG you are right!
Apologies Claw, i misread that. My bad. You can get max level by paying.
Think its time to stop following this thread. Its addling my brain.
For what its worth. The key thing for me is that i dont feel disadvantaged by other people getting stuff because however they get it, it doesnt impact on me.
Someone else getting a boost doesnt mean that i cant do the content or get the mount.
If i felt that i needed to stroke my ego over in game acomplishments then maybe i would feel differently but i dont.
There will always be better, faster and stronger players than me so it really doesnt matter to me.
In terms of the wow token i buy a wow token or 2 an expansion. If i didnt i would have to spend a lot more time grinding (and thats been there since vanilla) to pay for what i need. I dont have time for that. I have a family and a full time job.
I play wow for fun and if i had to grind i would have quit a long time ago.
Actually yes you are… Because it clearly says “IF”… Otherwise I would’ve probably written “Even though 10 people disagree with you in this thread”
You are… But when you’re clearly talking about me, I just wanted to present the actual fact, that I put up a general statement from my experience with you, which you decided to turn into this thread and go “Not 10 people actually!!” which I never claimed
If you want to claim I said something, at least make sure you’re right.
And again, “not allowed to respond to you” really? xD Never even said you weren’t… But it becomes childish when you do, and then suddenly go “No I disagree. Goodbye!” like you’ve done in multiple other threads.
sad, but agree. This is also not the first thread I called you out for doing this, and I know for a fact, you probably will do the same in the future unless you block me. Because thats how you are on the Forums.
Happens, no worries my guy
No, im stuck inside an apartment in Gran Canaria with 2 kids that dont wanna do anything
Basically; yes.
It’s the end result that matters.
No. It’s important to you as a player maybe. But not to the game.
The game doesn’t care if you accomplish something in an instant or in 2 days of 4 weeks or 2 years: Once you reach the end result of whatever it is you’re doing; the result is the same, no matter how long it took you (with the exception of course being time limited content - which I think is one of the reasons many people don’t like it).
No; that’s just their way of keeping players playing. Now; I won’t get into the debate whether or not they’re using the right method to accomplish that. That’s for another topic in another thread.
But to counter your argument: I’d say the opposite is true.
If they’re time-gating ‘content A’, then reaching it faster via a boost for instance, only adds onto the frustration of having to wait even longer. It doesn’t give you an advantage over another player who leveled up and got there the traditional way.
I think that’s too naive. Most players aren’t here to ‘find common ground’.
They want to tell you that they are right.
I suppose it’s a nice sentiment though, I’ll give you that.
no beach? last month i stayed 4 days on a sunbed in tenerife without moving except to sleeep and to eat.
Okay, I’ll buy that, if we only consider the opportunity at hand, then no, WoW does not allow you to get an opportunity ‘in game’ that wouldn’t otherwise be obtainable without credit card.
I know, and that is a totally different debate agreed.
I just meant, since there are things obtainable only for X amount of time, wouldn’t you consider time a factor in game? Since less time spent on A will allow you to spent time on B?
I know, with the amount of stuff this applies to, it wouldn’t be the tipping point, as there should be enough time during a season to do them.
But theoretically, if there were that many items in the game, that were time gated, that playing normally (for an average player) would mean you didn’t have enough time, would you then consider WoW to be P2W?
Agreed, or, agreed in the general term (My comment above).
I know, that doesn’t hold me from trying though.
As I mentioned, I have nothing against agreeing from an opposite point of view, I just need to know what that is.
From how you define it, I agree. Maybe a slight disagreement on the time part, but as mentioned in the current state, not something that would tip the point for me, but would remain a theoretical question in the scenario I posed
How do you get invincible with a credit card?
What does that have to do with what you quoted?
And do you think you stand at a place, considering your last reply to me, where I would consider you’re only goal not be to try and trick me into a “aha!” moment, make a clown emoji for no reason and bounce out? xD
That could be a factor, but it depends on the player. Some players will care about A and B and want to spend time on both, while another might only care about A.
So that’s going to be hard to objectively determine.
Sure. Then it would feel like Blizzard is manipulating the playerbase towards ‘buying’.
But it would still depend a bit on ‘what items exactly’ we’re talking about. Cosmetic things inherently have a subjective worth. Power is more quantifiable (even though there are players who don’t care about it - or at least claim not to).
Well, it’s why I view WoW as a Pay-to-Play-Less game.
Another term that could be applied maybe is Pay-to-Save-Time.
I personally still find it odd that people would want to spend less time on a game; something that they should find a fun waste of time. And I get it; in today’s world many things are competing for our time; gaming, streaming, sports, etc. All are basically competing with each other to earn our precious time.
But again; I view that as an exterior factor. Not ‘part of the game’.
Just like skill is an outside factor. My disposable income is an outside factor, etc.
I bounced of because you only repeated what I pointed out, there was a clear pattern before the “etc”, and you went “well etc obv means car”.
I think the quote is a bit hard to understand; lots of double negatives and whatnot.
I had to read it three times before I got what you meant.
Okay, well then I agree fully with you from your point of view.
Fully agree, but for me some peoples goals are something they won’t achieve normally and they do like the cosmetics, so buying them gives them something that others who aren’t good enough, but can’t afford to boost wont get. But(!) that’s only a factor from the definition I gave, and not a P2W from the POV you put out.
Not really… Your comment was snarky and both you and I know the clown emoji wasn’t meant to understand anything but really just to ridicule
But I’ll bite if you answer why your question has relevance to the part you quoted?
yeah, that’s what I thought too, which is why I asked to clarify, its worded weird, and I couldn’t see the relevance of the question for that quote at least
Oh, I agree that that part ‘feels off’, to me as well.
Even though ‘through my view’ they would theoretically be able to get it for themselves; the reality is that they very likely wouldn’t. But I don’t consider it ‘an advantage over others’. It’s just them fooling themselves, more than anything, imo.
But I think that’s an issue with ‘paid for boosts’, which is seperate from P2W.
Paid for boosting would exist with or without the token.
I think Blizzard should do something about that type of boosting.
Ok so, you said that doesn’t give any you any opportunities that cannot be covered via credit card. (or at least this is what I got out of what you said).
How does your credit card help in getting %1 drop chance items?